One of the unit/mod-makers can probably explain better than I can, but, in the Editor, you can assign a unit to have the "Settle AI Strategy". In other words, a unit (not the "Settler") who can also "settle", i.e., create new cities.
Originally posted by Pal {UI}
On the domestic adviser screen, cities in red are rioting, but what is the difference between those shown in italics and those that are not?
IIRC Shift-N brings up the map 'clean' options. Use Shift-M to actually see the map ('clean' map)Originally posted by alamo
Sometime the map can be hard to read - use Shift-N to reveal the map.
Originally posted by Greebley
Last night I discovered that there is a case that a great leader can fail to build in one turn. I used him to rush my palace to move it. It went to 1 turn to build. I was at war and took out a city. The next turn my palace needed 33 turns to complete! It was most annoying. From this I assume that palace cost is somehow related to the number of cities? Anyone know how this works?
A very annoying 'feature' is that you can click and drag on a unit, it will issue the 'go to' command to the location of the drag.Originally posted by Greebley
My 14 month old son who demands to play Civ will occasionally (or at least scroll the screen and pound on the keys with his sippy-cup) issue a "go to" command apparently without using the g key. Is there a way to do this using only the mouse? How?
I think the biggest causes of WW are:There are a lot of excellent articles on how things work in the game. Has anyone done one on war wearieness? Sometimes I seem to get huge hits on my happiness, and I am not sure why. A defensive war is supposted to be less weariness. What is allowed in "defensive" mode?
I think that's just the adviors way of telling you to be a warmonger.Is there a reputation hit if you attack a unit away from any city, and say "Attack the scum" when asked?
The palace cost is a multiple of 100 shields with a minimum of 300 and a maximum of 1000; see this thread for the results of some testing I ran on it. The thing to do is use the wait command on your leader until after you're done everything else and then rush the palace as the last act of your turn.Originally posted by sealman
Your are right, the cost of the Palace is related to the number of cities you have. If you use the leader to rush the palace, do not take over or create any new cities that turn, or else the cost of the palace increases. not sure of the actual values though.