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Most likely because of war-weariness since you are in democracy.
 
Hmm, well lets see, in monarchy you get less happy citizens in the beginning. I can't remember how many, and how much it affects everything else. I believe you get 3 happy citizens before getting sad ones. So maybe you'll need to get more hapiness? I'm not sure.
 
Originally posted by God
Hmm, well lets see, in monarchy you get less happy citizens in the beginning.

You mean Monarch difficulty level, not the govt. Monarchy. I know what you mean but might be confusing to readers. :)
 
Originally posted by sumthinelse
You mean Monarch difficulty level, not the govt. Monarchy. I know what you mean but might be confusing to readers.

thanks for mentioning that i was lost with gods answer "we are newbies here reading that." so say it in simple terms:rolleyes:
 
helloo guys.. nice place u all have here.. been taking my time to read thru everything.. :)


well.on a side notre.. i hope i aint offending anyone by asking this...

does anyone know where to get the 1.29f version of the no-cd crack? been cracking my brain over this... cos i wanna use as little of my cd drive as possible.. (burnt out 2 of them playing games already).. and my hdd isnt large enough for me to use those software vased "cd-drives"

:(
 
Originally posted by JonathanValjean
Here is the situation: I have just discovered mapmaking. I had already built a few harbors to improve my food production in coastal cities. Somehow, England offers some spices in exchange for gems. I accept. How is this happening, though? I thought that you could not trade over sea squares until you had discovered Astronomy, and over ocean squares until you had discovered Magnetism. England is on the other side of the world, with plenty of Sea and Ocean squares between us. Is this something new in PTW, a bug, or am I misinformed about the rules? I'm using patch 1.04 in PTW. Thanks in advance.
Hmm... Look around. Are you absolutely sure that England does not have a city that is either on your continent or seperated just by coasts? Also, the Great Lighthouse allows you to trade via sea squares. Do either you or England have the GL? And maybe something was changed in PTW, although if so I never heard about it... :hmm:
Originally posted by God
Hmm, well lets see, in monarchy you get less happy citizens in the beginning. I can't remember how many, and how much it affects everything else. I believe you get 3 happy citizens before getting sad ones. So maybe you'll need to get more hapiness? I'm not sure.
Yes, the higher up in difficulty level you go, the less citizens there are in each city that are born content (citizens that are automatically made content without the city having to have any content-producing effects) (and after all content-born citizens are born, unhappy-born citizens are born), but he has 12 citizens, and 12 happy faces. What Jonathan thought, and what I thought, is that it doesn't matter how many citizens were born unhappy, because there are 12 happy faces, and even if 12 citizens were born unhappy they should all be made happy.

If we are right about this (which we probably are), there is one possibility that I can think of that would make some extra citizens unhappy: if you have recently drafted some citizens. So, did you recently use the draft in that city? Also, pop-rushing can make citizens unhappy, but you're in democracy, so you couldn't have pop-rushed recently.

Oh, and in the Monarch level, 2 citizens are born content, not 3. :)
 
Thanks for all of your replies. I especially thank WillJ for his lengthy response. WillJ, you stated succinctly and correctly that I thought that even if I had 12 citizens "unhappily" born that the 12 happy faces should offset that.

Will, to answer your questions: 1) I had not drafted any citizens lately and 2) I did not pop-rush one single time during the game.

Quite a perplexing scenario, isn't it? It certainly has me scratching my head still. I'm thinking of going back to that incident and capturing a screenshot. Unfortunately, I couldn't post it here because the size would exceed the limit. Maybe I could send it to you directly (if you would like to see it...).

Thanks for your help. Oh yeah, it's nice to know that I have a fellow Alabamian on the forum helping me! cool! I doubt that there are many of us here.
 
Originally posted by JonathanValjean
WillJ, you stated succinctly and correctly that I thought that even if I had 12 citizens "unhappily" born that the 12 happy faces should offset that.

If you left click on the unhappy guys they will tell you either "too crowded" or "we cannot forget the cruel ..." etc. What do they say?

There is a thing called "inherited unhappiness" where the former ruler did something like pop-rushing. You can inherit that kind of unhappiness when a city changes ownership ....
 
Sumthinelse, I think you have solved this mystery! This city was indeed inherited from another ruler. The surprising part now is the fact that I had conquered this city over a thousand years earlier! Hmm....what a good memory the computer has (of course). ha.
 
Is it just me, or does sabotage production do nothing? I investigated Berlin, building a riflemen in 3 turns. I spent 2000 gold to sabotage its production and when I investigated again it was only pushed back one turn, to 4 turns.

Also when the blasted AI kept on sabotaging my cities' production (Seven times in six cities, I think) only one time was the project I was building was pushed back a few turns. Otherwise it was normal turns to be built time.

????
 
How do you trade extra resurces?

Do resources used as luxuries disappear or just stuff like iron?
 
Eyeball, to trade resources, you must first have established a trade route with another civilization. You do this by building a road to their capital, building harbors (you must have the necessary techs to trade over ocean and sea squares), and by building airports. Once you have done this, and have a surplus of a particular luxury (or other resources), go to the Foreign Advisor screen (F4) and click on a leaderhead's picture and attempt to trade. Also, if you go to the Trade Advisor screen first (F2), you will be able to see with whom you can and can not trade, and what resources (if any).

No, luxury resources and bonus resources never disappear (at least they never have while I was playing.) The strategic resources are the only ones that disappear.
 
Luxuries can never disappear. To trade, you first need a trade route by connecting your capital to their capital either by roads or harbors or airports. I think you also need an embassy with them, then just contact the civ and trade.
 
Originally posted by JonathanValjean
Thanks for your help. Oh yeah, it's nice to know that I have a fellow Alabamian on the forum helping me! cool! I doubt that there are many of us here.
Hey, cool! I didn't notice that you were from Alabama. :goodjob: And yep, we may be the only ones...
Originally posted by Bamspeedy
Luxuries can never disappear. To trade, you first need a trade route by connecting your capital to their capital either by roads or harbors or airports. I think you also need an embassy with them, then just contact the civ and trade.
Actually, no, you don't need an embassy.
 
How do u make that "quote:" sign thing everyone makes to show what someone else said before? and how do u make a quote at the end of every post such as WILJS

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Does anyone know the answer to following?

I want to build factories, but do not have iron. So I trade for Iron with China. What happens with the factories when the trade ends?
Will I keep them and do they produce the same amount of shields???

PS. I'm in a bad situation anyway, because I also don't have coal......:eek:
 
You need coal for factories, IIRC. You keep the factories anyway though.
I believe that when you start building a unit or building you must have the appropriate resources, but they don't mind afterwards.
 
Originally posted by Shabbaman
You need coal for factories, IIRC. You keep the factories anyway though.
I believe that when you start building a unit or building you must have the appropriate resources, but they don't mind afterwards.

Thanks for the answer, but you only need iron for factories.....according to the CIV3 help screen.
 
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