Originally posted by yoyoyo5
Hello all. I'm a democratic civ and my cities keep going into civil disorder because they say it is too crowded, how do i stop this?
You need to either increase the number of "happy" citizens or decrease the number of "unhappy" citizens in the affected cities.
You can increase happiness by:
(a) Increasing your luxury tax on the F1 screen; that will devote that %age of each city's income to happiness in that city. Which may be wasteful if not all cities are unhappy/revolting.
(b) Make some of the citizens entertainers. (Right click on a citizen, I think). Each will make another citizen happy, plus it is one less unhappy too. But if they are entertaining they aren't producing food or shields or gold, so there is a penalty. But you can tailor it to each city.
(c) Get more luxuries! Each lux makes one citizen in each city happy. Great for big empires. Of course the AI "knows" this and will charge you an arm and a leg for each. You could always just take them instead
(d) build the improvement that adds happy faces: the marketplace (in combination with lots of luxuries, this is awesome).
You can decrease unhappiness by
(a) building various improvements, such as temples, cathedrals, colosseums, etc.
(b) getting the various wonders which either multiply the temple/cathedral effect OR just make lots of people content anyway
(c) generating excess happiness (after all the content citizens are happy, each "wasted" happiness makes an unhappy citizen content instead.
(d) making entertainers (see above)
And of course, starving your cities down to a smaller level stops them getting so many unhappy people. Or build settlers and workers to use up population. Or draft, if you can stand the unhappiness that will cause instead. Or don't let the cities get so big - once at a decent size where unhappiness is starting to mount, move the workers from e.g. grasslands to e.g. hills. You'll reduce the food production and hopefully slow or even halt population growth. Don't build aqueducts or hospitals in a city that isn't ready to absorb the extra population. Don't build granaries unless you can cope with the population growth being twice as fast.
sorry, satchel beat me to the post