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News: BOTM 20 - Starts 17 July

Discussion in 'Civ4 - Game of the Month' started by Niklas, Jul 15, 2009.

  1. LowtherCastle

    LowtherCastle Deity

    Joined:
    May 18, 2005
    Messages:
    23,329
    I haven't tested all the intracacies, but don't forget you can't do any gold trades till one of you has Currency and that's pretty late. By then you should be in pretty good shape anyway. If not, then this might be a useful ploy.
     
  2. Skurn

    Skurn Warlord

    Joined:
    Aug 7, 2008
    Messages:
    102
    Location:
    Paris
    Gifting something to the AI doesn't enforce a peace treaty between you and him.
    It only works :
    - when he asks you something (either help or tribute)
    - when he gives you something (either help or tribute)

    Obvioulsy gifting 10 gold every 9 turns don't work, it would be too easy to exploit!

    On the other hand, you can ask 30 gold to the AI (pleased or friendly), it will allways agree unless you ask too often. That way, you are safe from a backstab/bribe/dogpile when you prepare to dow another AI.
    You can also use this when your friend is in a war with someone else. Then that other AI can't ask you to join its war. I'm not sure if it works to ignore an AP resolution of declaring war on the infidel though.
     
  3. Ribannah

    Ribannah Fighter Druid

    Joined:
    Aug 6, 2001
    Messages:
    2,449
    Location:
    Castle Gobs
    The Woodsman II promotion is the one I am also looking for asap in my Warrior. Not to steal Workers, but to speed up exploration. It also makes for a good chance to generate a level 4 unit, which you want by the time you research Literature, and later you can upgrade the Warrior to Axeman and have it spearhead an attack on a city, giving your vulnerable city attackers safe passage.

    A Scout or a Chariot is far better as a medical unit.
     
  4. Munro

    Munro Deity

    Joined:
    May 21, 2007
    Messages:
    1,152
    Location:
    San Francisco
    Woodsman III is also not that hard to get (especially if you are using the Woodsman II unit to explore and / or worker steal - so good chance of picking up a lot more XP than a medic warrior who will hide in a city somewhere). That gives +15% heal bonus, making the medic1 promotion path even less compelling for early warrior veterans.

    My basic strategy in this game will be to beeline alpha (via AH), worker steals, and bureau. Then control the game and the AI by keeping most of the AI at war with each other throughout most of the game through bribes (works great on Pangea since you can control them all without worrying about runaway civs on other continents). And gradually take them all over by military conquest. :king:

    Settling 2N looks like a good bureaucracy capital, due to the extra river tiles, and the early hammer will more than make up for the lost turn to move the settler. My second city will settle south near the expected iron / copper / horse unforested tiles. (Important to pick them up, but no need to have them in the capital itself).

    I'll just move the scout 2NE to check out the plains hill site first just in case...

    Good luck everyone! :D
     
  5. Grifftavian

    Grifftavian Emperor

    Joined:
    Nov 15, 2005
    Messages:
    1,647
    Location:
    1 SW of Atlanta. GA USA
    I'm going to give this a try; never won above Prince, so I'll be doing the Adventurer save.

    Sounds like 2N is the place to settle; I'll run the Scout up there first to see what's over the hill, and to give the Settler some protection just in case.

    My plan...
    Build worker while researching Animal Husbandry
    Build Ikhanda while beelining Bronze Working
    Build a couple of Warriors or Impi (hopefully Copper nearby) and a Settler while beelining Pottery for the Granaries and the riverside cottages.
    REX like made????
     
  6. Skurn

    Skurn Warlord

    Joined:
    Aug 7, 2008
    Messages:
    102
    Location:
    Paris
    I get an error when going on the page to download the starting file :

    URL :
    http://gotm.civfanatics.net/civ4games/index.php?month=70020

    Error message :
    Parse error: syntax error, unexpected '}' in /home/gotmciv/public_html/civ4games/process_release_page.php on line 32

    It happens both with IE and Opera. Is something broken?
     
  7. Niklas

    Niklas Fully Functional GOTM Staff

    Joined:
    Dec 21, 2004
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    10,290
    Location:
    57°47'55"N 12°09'16"E
    Does the problem still persist? I just tried it (using Opera) without getting the problem you mention.
     
  8. Skurn

    Skurn Warlord

    Joined:
    Aug 7, 2008
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    102
    Location:
    Paris
    It works now, I don't know what happened.
     
  9. Niklas

    Niklas Fully Functional GOTM Staff

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    Location:
    57°47'55"N 12°09'16"E
    Let's just blame it on AlanH. :mischief:
     
  10. Thalatta

    Thalatta Imperialistic

    Joined:
    Jun 8, 2006
    Messages:
    153
    Location:
    The IC
    I got my BtS through Direct2Drive and just patched it recently to 3.19. I hadn't patched the game since 3.13 (I've not bothered to play it on an online computer for quite a few months) and there is no 3.17 patch available on Direct2Drive. I'd like to give this GOTM a try, but...can I?

    If so, what do I need to do?
     
  11. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Jan 9, 2003
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    29,341
    Gender:
    Male
    Location:
    England
    Sorry, you won't be able to play this one, as it requires BtS v3.17.

    BOTM 21 will be the first one that uses v3.19, and we have a new version of the HoF mod, called BUFFY, to support it.

    When the results of this game are published in a couple of weeks, the World Builder save will be available to download from the Results page. You can play that for fun in any version of BtS, with or without a HoF mod, using Play a Scenario.
     
  12. Thalatta

    Thalatta Imperialistic

    Joined:
    Jun 8, 2006
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    153
    Location:
    The IC
    Rats. :(
     
  13. Welnic

    Welnic Emperor

    Joined:
    Jun 19, 2006
    Messages:
    1,057
    I probably have the D2D 3.17 patch somewhere. If you download the full installer from D2D do you know what version that is?
     

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