Sorry we can’t give you an extended submission date, as I believe you have a fixed deadline of your own.
1. Can we trust the smaller image's depiction of the the Gems Resource being 1NW + 4W of our Settler's initial position?
2. Does the line "Their weapons have been confiscated, but in exchange they have been given a boat" mean that the AIs will not start with an initial Warrior or Scout?
3. P.S. Who is "Elder Sibling," and what might he or she do to us in the game?
Perhaps not. But, Powerfaker does seem to imply that this part of the game may have been adjusted, or perhaps we were never on an island, but the Game Description was edited because there was some related confusion in the original wording?Did I say you're starting on an island?
Great; thank you for clarifying that the images are not to be fully trusted! However, I am even more confused than ever as to whether settling in-place will allow a City settled where our Settler starts to reach Cornucopia after 2 Cultural Border expansions.1. It's a challenge trying to represent two separate starting positions in the small and large images for the game announcement. I did not mean to imply any specific distance of separation in those images.
It appears that setting a Difficulty Level of Deity is a suitable Challenge, since the AIs are supposed to have terrible starting locations, making the Challenger saved game play a lot closer to an Emperor Difficulty Level game.As I said in the opening text, the military escorts (now with galleys instead of clubs) have all been relocated far away.
All civilizations start with one settler and one galley. All of the galleys are starting in the same square, north of Cornucopia.
Okay, if we are talking about the Leaders in this game, sibling might imply tribe, while elder might imply the original owner of said land.Think of other words for "Elder Sibling" and you might arrive at a name for a literary civilization leader. This is also the name for another reality television show, at least in the USA.
We understand that you were in a rush to get things going; thanks for throwing it together so quickly!I was trying to get creative in my announcement writing, but didn't have the time to elaborate any more on it.
Since we are supposed to have a competition according to the game announcement, this idea sounds as good as any to use as our side competition, assuming that there is a Crab Resource on the map. Remember the Turn that you first using a Fishing Net on a Crab Resource (or the date that your Cultural Borders expand over top of a captured, pre-netted Crab Resource).My goal is to be the first get the crabs.
For an economy of movement, I would probably send the boat SE, E, then further south-eastward along the Gems island, depending upon what terrain gets revealed.Then the question is, move south first to see if the boat needs to go north or vice versa ..... (NE first)?
The AIs' Galleys also act as fog-busters, as long as they stay nearby.As an extra challenge, it looks to me like it's also impossible to fogbust all Cornucopia land tiles from a boat, which means that if you transport the settler, there's a nonzero risk of him getting eaten or clubbed to death the instant he steps off the boat.
Perhaps not. But, Powerfaker does seem to imply that this part of the game may have been adjusted, or perhaps we were never on an island, but the Game Description was edited because there was some related confusion in the original wording?
I also do not think that you explicitly said that we are NOT starting on an island, either.
OK, let's say that we're not on an island. Then, we can move to find a better location, leaving the task of settling a City to reach Cornucopia for another time. That situation gives us 5 turns before Deity Barb Animals will spawn.
Anyway, if we ARE on a tiny Desert Island, I'll take the risk of exploring to find that fact out, as we would find it out pretty quickly, and it might make sense to settle the capital on the east side of such an island.
If we are NOT on a small island (such that Barb Animals can spawn within range of eating our Settler), and say, the Galley can reach us, and it takes more than 5 turns for the Galley to reach us, it seems too great of a risk on Deity to wait for the Galley to show up before settling a City.
Great; thank you for clarifying that the images are not to be fully trusted! However, I am even more confused than ever as to whether settling in-place will allow a City settled where our Settler starts to reach Cornucopia after 2 Cultural Border expansions.
I suppose that we'll know as soon as we open the saved game, assuming that you used Reveal Tile Mode to show us in the actual game, and thus it seems like would not be a real spoiler for you to tell us explicitly, now, so that we can discuss the answer.
It appears that setting a Difficulty Level of Deity is a suitable Challenge, since the AIs are supposed to have terrible starting locations, making the Challenger saved game play a lot closer to an Emperor Difficulty Level game.
Yet, if the AIs do not have any Units by their Settlers and Barbs are not disabled, then taking the Challenger saved game might even mean an AI being eliminated by Deity Barbs!
Okay, if we are talking about the Leaders in this game, sibling might imply tribe, while elder might imply the original owner of said land.
We understand that you were in a rush to get things going; thanks for throwing it together so quickly!
As for our Leader, we have a lot of half-priced Buildings and thus it will be quite tempting to play the game in Builder Mode.
Since we are supposed to have a competition according to the game announcement, this idea sounds as good as any to use as our side competition, assuming that there is a Crab Resource on the map. Remember the Turn that you first using a Fishing Net on a Crab Resource (or the date that your Cultural Borders expand over top of a captured, pre-netted Crab Resource).
EDIT: Let's assume that receiving a Crab Resource in trade will NOT count.
For an economy of movement, I would probably send the boat SE, E, then further south-eastward along the Gems island, depending upon what terrain gets revealed.
If we instead go NE first, which might be connected to the mainland, and if we are NOT planning to settle Cornucopia as our first City, then we'll likely end up wanting to immediately come back south to explore the Cornucopia area, which would mean doubling-back in terms of exploration Turns.
Of course, instead try NE (or NW, as per the actual game, since we apparently cannot trust the relative positioning of the two sections of the screenshots) if you're trying to settle Cornucopia as your first City.
The AIs' Galleys also act as fog-busters, as long as they stay nearby.
It could even be worth the turn to Skip the Galley's first turn with Show Friendly Moves enabled in the game's Options (Ctrl + o), just to see which ways the AI Galleys go.
I'm going to be traveling, so kcd_swede will be publishing the results of this game. If anyone needs to report a problem with their game, please copy kcd_swede on your message.
If you win any awards you will be required to share them with me. Other than that, I have no objections/qualifications, and I doubt anyone else does either.Hi, I played this game and submitted without any prior knowledge. I did submit yesterday. I am curious how the community feels if I am called to process and publish the results....
IDK about BOTM251, and Humbaba is almost chewed through his chains. I think we need a BOTM253 also... but I am only human, and my prayers to Odin are so far falling on deaf ears.
I trust you. We trust you. Enjoy!Hi, I played this game and submitted without any prior knowledge. I did submit yesterday. I am curious how the community feels if I am called to process and publish the results. Should I disqualify myself from any shields (or in freak instance any fastest finish awards) if I am needed to publish the results (which I kinda promised to do as a support guy)? If anyone thinks I should DQ myself, let me know. I don't know now if there is any contest for my VC submission, but I suck so if there is and anyone suspects fouls play, then I will definitely exclude my submission from the results.
IDK about BOTM251, and Humbaba is almost chewed through his chains. I think we need a BOTM253 also... but I am only human, and my prayers to Odin are so far falling on deaf ears.
That’s an excellent idea considering our dwindling numbers. If a mapmaker isn’t inclined, for whatever reason, to custom-make a botm, or if he simply wants to play it, just let Sid make the game.If you win any awards you will be required to share them with me. Other than that, I have no objections/qualifications, and I doubt anyone else does either.
Yeah, you and Humbaba aren't the only ones hungry for a new BOTM. MG was traveling and Noble Zarkon seems to be out of contact (hopefully all is well with him). I wonder if someone could just whip up an Immortal(?) game and release the hounds without any testing or warranty? That hypothetical kind soul should surely then be allowed to participate, as well.
I agree with @Xcalibrator. A game would be much appreciated and a standard map generator game is fine now and then to keep the regular flow.
Surely you can at least download and start the games. For me one of the most enjoyable parts about.CIV has always been the initial exploration and discovery of what’s around. The initial 30 to 50 turns take virtually no time at all. After that, I know what you mean, life intervenes.Your (and everyone's) trust in @kcd_swede is exemplary (and I'm sure very well deserved). But on @kcd_swede's own request, in order to avoid even the slightest look of impropriety, I've agreed that I'll (probably) be the person releasing the results. Since I NEVER have time to play any games these days (Or should that be )
We'll be looking at getting a new game soon too...
Surely you can at least download and start the games. For me one of the most enjoyable parts about.CIV has always been the initial exploration and discovery of what’s around. The initial 30 to 50 turns take virtually no time at all. After that, I know what you mean, life intervenes.
Surely you can at least download and start the games. For me one of the most enjoyable parts about.CIV has always been the initial exploration and discovery of what’s around. The initial 30 to 50 turns take virtually no time at all. After that, I know what you mean, life intervenes.