News: BOTM 27 Results and Congratulations

DynamicSpirit

Fear him of the pink tie
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This was a very difficult game, so I think congratulations are in order to just about everyone who was brave enough to participate and submit something. Nice to see some new-ish faces winning the medals. Duckweed pretty much knocked all the competition into the ground by getting a domination win in - considering the difficulty level - the very early date of 640AD. And getting a religious victory in the BC years is I think a reasonable achievement - well donejesusin!

Summary of Medal Winners:

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Duckweed: 640 AD Domination Victory, 490,860 points.

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shyuhe: 1525 AD Domination Victory, 352,632 points.

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srad: 1590 AD Domination Victory, 284,261 points.


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Fastest Finish Award Winners:

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Earthling: 1862 AD Spaceship Victory, 133,456 points.

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jesusin: 200 BC Religious Victory, 91,921 points.

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pnp_dredd: 1710 AD Cultural Victory, 64,178 points.


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Other Award Winners:

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Fluroscent: 1630 AD Domination Victory, 220,132 points.

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adrianj: 1900 AD Cultural Victory, 29,157 points.

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zamint3: 1540 AD Religious Victory, 25,392 points.

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UB40: 1910 AD Spaceship Loss, 3,759 points.

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oldmanjk: 1150 AD Conquest Loss, 163 points.


>> See the full results here.
>> See the updated global rankings here.
>> See the latest Pantheon of Heroes here.
>> Award symbols are listed here.
 
There were some reasonably impressive Religious Victories this month. At least in my opinion, winning shortly after 500 AD is pretty good, but jesusin clearly showed us that proper planning and solid execution can still break you away from the pack!

Well, no one grabbed a BC Conquest win, or any Conquest win, for that matter, so I wonder how feasible such a win (in the BCs) would have been. With Napoleon settling on the Iron and him being the furthest AI, is it possible to get to him early enough? Is it possible to even KNOW that you have to get to him soon enough? Maybe if his Iron was more noticeable, you could do something about it, but you literally needed to research Iron Working yourself to figure out its location, since his city settled on Grassland Iron produced no additional hammers to give away its location.

Hats off to some really nice Domination wins that took the medal-scoring spots. For the most part, it seems that delaying your victory until the 1500s was the way to go for high scores, as aptly demonstrated by shyuhe and srad, unless of course you could pull off the amazing game that Duckweed blew us all away with.

A respectable Cultural date from pnp_dredd and a lone Spaceship win with a quite reasonable date from Earthling rounded out the pack nicely.

Certainly the game was a tough one, with a large number of submitted Conquest Losses. Thanks for submitting your games, everyone, win or lose! I lost an Immortal XOTM a few months ago and submitted my game, too, so it is nice to see others willing to submit their losses and hopefully, learning new things in the attempt!

Oh yes, and thanks to an over-worked DynamicSpirit for getting the results out, who, if I understand things correctly, is also putting together a game for the Succession GOTM community. :goodjob:
 
Congrats to the people who managed to win this game, it was nasty.

I will be intrigued to see where everybody settled, did the winners go for the dye, or the deers.
 
Game was completely idiotic and results are mean-less.

If you move your warrior on first turn one way you get 4 food 1 gold capital, if other you get at best 1 food 1 gold capital. That decide game mach more then anything you can do lately.
 
Game was completely idiotic and results are mean-less.

If you move your warrior on first turn one way you get 4 food 1 gold capital, if other you get at best 1 food 1 gold capital. That decide game mach more then anything you can do lately.

I agree that there was some element of luck in finding those extra deer since the starting area was rather lacking in food sources. That being said, I think Duckweed deserves full credit for his game regardless of the "luck" element given how well he executed the aggressive push. I had a chance to wage an early (classical-ish) war against the Russians since they lacked metal but I chickened out. Kudos to Duckweed for going for it and executing it flawlessly :goodjob:
 
Here's where everyone settled. You are now all free to argue the case of whether the luck of finding extra food made any difference... ;)

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The Small Print:
The numbers by each player's name indicate the turn settled on (starting turn is 0). Players are colour coded by game class (challenger=red, adventurer=blue). Symbols indicate victory condition, if there's no symbol then the player either retired or was defeated.
 
What does conditional probability say?

Move 1 east, find nothing, now is it better to move 2 west, or continue 1 east?

With a game 500 turns long, guess which comes out better?
(PS: look at Lexad, and wicken, who still hasnt talked about steven erikson)
 
What does conditional probability say?

Move 1 east, find nothing, now is it better to move 2 west, or continue 1 east?

With a game 500 turns long, guess which comes out better?
(PS: look at Lexad, and wicken, who still hasnt talked about steven erikson)

Too much bias to talk about probability. I'm learning from these settling diagrams that I am heavily biased towards high commerce tiles and riverside, much to my detriment when planning a military game.
 
Congrats to the victors!

Everyone who submitted regardless of outcome deserves some credit too. This one was brutal.:eek:
 
I see I won both the second-fastest Cultural Victory, and the second-slowest Cultural Victory :D Congrats to my Who Dat teammate pnp_dredd on finishing many turns faster.

Thanks again organizers. I enjoyed playing on a map I normally don't play on, with the additional novelty of the reduced number of opponents. An interesting challenge and I hope more players will be willing to give these maps a shot.
 
Game was completely idiotic and results are mean-less.

If you move your warrior on first turn one way you get 4 food 1 gold capital, if other you get at best 1 food 1 gold capital. That decide game mach more then anything you can do lately.
There was really only one logical first move for the Warrior. That's skill, not luck. Also, study this type of map and you know that just one deer source is not good.

Even so, build your first settler early and you won't be far behind.
 
So whats next?

Prince GotM, Monarch WotM and Warlord/Noble BotM...?

I'm looking forward to the Wotm the most, to be honest, Monarch Warlords is usually a pretty good blood-fest!
 
There was really only one logical first move for the Warrior. That's skill, not luck. Also, study this type of map and you know that just one deer source is not good.

Even so, build your first settler early and you won't be far behind.

Skill? Civ have a few agreements apply to it. One is that capital site is reasonably rich and contain minimum 2 food resources.

So, Skillful person fill assume that there is an additional food hidden on top or on right or on tie on left which we can not see.
So, it is very logical go move warrior top left to see is food present there.

There was no food, so settling in place become better choice, as I rather have 2 food in capital, potentially more, as we still can not see 5- ties. moving warrior outside is illogical, as to see when you got in capital and need gold is more logical.

But map creator removed second food -- creating trap for skillful person.
 
The chance to find Deer on that one hill seems slim to me. Otoh, going southwest reveals 4 tiles. I'm guessing btw that you did not build a Settler at size 2?
 
Offcouse I build settler on size 2, expanded peacefully to 10 (I think) cities.. that does not change the fact that it is impossible to compete with 4 food capital site. I am not going to argue with you as you assume your opponent is an idiot and do not want to see arguments.
 
Offcouse I build settler on size 2, expanded peacefully to 10 (I think) cities.. that does not change the fact that it is impossible to compete with 4 food capital site. I am not going to argue with you as you assume your opponent is an idiot and do not want to see arguments.

If you don't want to argue, don't start an arguement :)
 
Hehehe, a cow and a shield for the one game.

I know... I think the over 100 war chariots I built definitely meant that wasn't the fastest this one could have been though. It was a very quick session from the middle ages to the end though, and I liked my stats.

Congrats to all the winners on this one. It was interesting, a bit small of a map for my tastes in general.
 
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