Più Freddo
From space, earth is blue
COTM127 Gustav Eriksson (Vasa) of Dalecarlia
In the Sid game of the year, you will rule as king Gustav Eriksson (Vasa)
of Dalecarlia. In Sweden, Dalecarlia is known as the
quintessetially patriotic and archetypical Swedish historical
province. From here, peasant armies have been collected to make and
break the rule over all of Sweden. The copper mine in Falun, for a
time the main source of this metal in the world, financed Sweden's
great-power ambitions of the 17th century, and as side effects
originated the Falu sausage, a typical Swedish sausage in oxen
casings, and Falu red paint, visible on so many Swedish cottages. The
company created for running the mine is known as one of the oldest
public-equity corporations in the world.
Dalecarlians are so patriotic, it is said, that once one of them went
into a store to buy a globe of the earth with only Dalecarlia on it --
which brings us directly to the game design. Although in the real
world this province is landlocked, the starting location in this game
is the lonely and beautiful island of Dalecarlia.
As you can see, I have made a few changes in order to make this game
playable by not just the most hardened and masochist Civ Fanatics. If
you look closely, you will discover Bonus Grassland under both the
Wines and the Cattle. You have also gotten a bonus Worker and a
Spearman. Workers move two tiles per turn. While Dalecarlia is based
on Scandinavia and has the Berserk as Unique Unit -- at a discount
price of 50 shields and added Zone of Control -- it has the Commercial
trait in addition to being Militaristic and Seafaring. You thus start
the game with the knowledge of Masonry, Alphabet, Pottery and Warrior
Code. The favourite government of Dalecarlia is Republic. You should
take good care of these gifts, because they are coming to get
you!
First of all, the Barbarians. The setting is actually No Barbarians.
But even so, they are there. Zombie Barbarians, most likely. In
masses. The only way to turn Barbarians off at Sid level is to set the
basic and advanced Barbarian unit both to "none". I opted not to do
so. There are, however, no Goody Huts at all.
Then there is the competition. I'm afraid the Dalecarlian in the shop
didn't quite get the world he wished for. There are six select AI
tribes out there. They are less aggressive, which will probably
suffice. Each has its own island on this archepelago map.
The normal changes to the Conquests rules apply to this game: Iron
locations are fixed, and Workers insted of Settlers can be popped from
Goody Huts. In addition to this, the following changes have been made
to terrain causing Disease in order to limit the impact of chance on
the competition:
Scope of the Game
Civilization: Dalecarlia (Scandinavia)
Difficulty: Sid
Map size: Standard
Map topology: Archipelago
Rivals: Six pre-selected
Barbarians: Plenty
Required victory condition: None
Submissions are due by 4 January, 2017.
PLEASE NOTE THE DATE!
After the game is released on November 23, the start file will
be available here.
In the Sid game of the year, you will rule as king Gustav Eriksson (Vasa)
of Dalecarlia. In Sweden, Dalecarlia is known as the
quintessetially patriotic and archetypical Swedish historical
province. From here, peasant armies have been collected to make and
break the rule over all of Sweden. The copper mine in Falun, for a
time the main source of this metal in the world, financed Sweden's
great-power ambitions of the 17th century, and as side effects
originated the Falu sausage, a typical Swedish sausage in oxen
casings, and Falu red paint, visible on so many Swedish cottages. The
company created for running the mine is known as one of the oldest
public-equity corporations in the world.
Dalecarlians are so patriotic, it is said, that once one of them went
into a store to buy a globe of the earth with only Dalecarlia on it --
which brings us directly to the game design. Although in the real
world this province is landlocked, the starting location in this game
is the lonely and beautiful island of Dalecarlia.
As you can see, I have made a few changes in order to make this game
playable by not just the most hardened and masochist Civ Fanatics. If
you look closely, you will discover Bonus Grassland under both the
Wines and the Cattle. You have also gotten a bonus Worker and a
Spearman. Workers move two tiles per turn. While Dalecarlia is based
on Scandinavia and has the Berserk as Unique Unit -- at a discount
price of 50 shields and added Zone of Control -- it has the Commercial
trait in addition to being Militaristic and Seafaring. You thus start
the game with the knowledge of Masonry, Alphabet, Pottery and Warrior
Code. The favourite government of Dalecarlia is Republic. You should
take good care of these gifts, because they are coming to get
you!
First of all, the Barbarians. The setting is actually No Barbarians.
But even so, they are there. Zombie Barbarians, most likely. In
masses. The only way to turn Barbarians off at Sid level is to set the
basic and advanced Barbarian unit both to "none". I opted not to do
so. There are, however, no Goody Huts at all.
Then there is the competition. I'm afraid the Dalecarlian in the shop
didn't quite get the world he wished for. There are six select AI
tribes out there. They are less aggressive, which will probably
suffice. Each has its own island on this archepelago map.
The normal changes to the Conquests rules apply to this game: Iron
locations are fixed, and Workers insted of Settlers can be popped from
Goody Huts. In addition to this, the following changes have been made
to terrain causing Disease in order to limit the impact of chance on
the competition:
- Flood Plains do not cause Disease
- Jungles and Wetland have their Disease level lowered from 50% to 25%
- Knowledge of Sanitation cancels Disease in Jungles and Wetlands
Scope of the Game
Civilization: Dalecarlia (Scandinavia)
Difficulty: Sid
Map size: Standard
Map topology: Archipelago
Rivals: Six pre-selected
Barbarians: Plenty
Required victory condition: None
Submissions are due by 4 January, 2017.
PLEASE NOTE THE DATE!
After the game is released on November 23, the start file will
be available here.