News: COTM71 Pre-Game Discussion ***UPDATED*** - Saves Available

civ_steve

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I was afraid this would happen. Family and I are off on vacation in about 2 hours, and there is no time to set this up. I'll be back very late on the 10th, so I should get the discussion threads up on the 11th and start on the 12th. I'll change the title when that happens - hope you can hold out until then!

COTM 71: Hittites!



OK, I've recovered from the traveling, and finished the game setup! It will be Mursilis and the Hittites that you lead this month. The saves are also now available, so this game will go from April 13 to May 13th. Good Luck!


Civilization: Hittites
Rivals: 7 pre-selected
Barbarians: Restless
Difficulty: Monarch
Land Form: Continents, 70% ocean, Standard map.
Geology:5 billion years old, Normal and Temperate.
AI Aggression: Normal, mostly

cotm71large.jpg

cotm71mini.jpg



Conquest-Class Bonuses:

  1. Free The Wheel
    2 Bonus Spears
    100 Free Gold

Open-Class Bonuses
None!

Predator-Class Obstacles:

  1. No Pottery
    AI get 2 extra bonus defenders, 1 extra bonus offensive unit, and 3 more bonus unit support
    General AI Aggression set to More Aggressive
 
we´ll need at least one 2f2s tile for a 4-turner. but where to move the scout? w-s i guess. or w-w in case 2sw is a bg.

templar_x
 
it´s salt water, i dl the save and checked the tile (it´s visible from the starting position, i haven´t moved anything yet).

1n would still work as a 4-6 sf, but i am not sure i would like the cap better there than on the hill.

what do you mean with 'central'. the land appears to continue to the e, doesn´t it?

plus i have another question i always wanted to ask. can anyone define what exactly the settings for barbarian activity mean? "none" and "sedentary" seem clear, but above that? is there a certain date, earlier or later, when they´ll start spinning? a certain number of units per x turns they´ll produce? a higher number of camps for each x land tiles in the fog?
is there a difference between ptw and c3c?
i must confess, after so many games, i truly have no idea how barbs really work. :confused: :lol: and i have never seen an article on them, either.

templar_x
 
what do you mean with 'central'. the land appears to continue to the e, doesn´t it?

Yes, but how large and good is it? Judging from the available view, the land to the east appears to be richer and larger.


can anyone define what exactly the settings for barbarian activity mean? "none" and "sedentary" seem clear, but above that?

It's how often settlements are spawned and how many Horsemen (8, 16, 24) appear in each settlement when a second tribe enters a new era.

Barbarians Galleys appear once one (or two?) tribes have discovered Writing.
 
you mean the land to the west appears so, right?

templar_x
 
it´s salt water
Ok, then the coast that's visible S-SE is probably salty as well, and we are on a kind of land choke. So then it's probably better to move W (or even stay put).
But still: if the scout reveals that it is the only way to get a 4-turner, then I would move N. (Especially if the capital will jump later on. Then it's no big deal that it can never grow beyond 6.)

what do you mean with 'central'. the land appears to continue to the e, doesn´t it?
'Space for at least one ring around it'. Even if it's not a lake, it looks like there are not many water tiles, so there should be enough space for a ring to the N and to the E.
 
Wow, this is fun. I haven't played in quite a while but really enjoying my return to it. I now remember how it was to look at the clock while playing and thinking "How can it be 2:30am?"
 
hi slinger! :wavey:

i don´t think i´ve ever seen you post actively, but i have read many of the old game threads you participated in... and that´s already some time back. ;)

great you´ll join us with this one.

templar_x
 
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