OK, I've added now the following, which were missing in GOTM.bix:
- Lethal Sea Bombardment for all air units that can bomb targets.
- Lethal Land Bombardment for all bombers and steath bombers.
- F-15 stats increase to 8/4/1 (range of 8) with bombard at 6/0/2 lethal land & sea
All the rest were already correctly set up, including this one:
- Air Unit Operating Ranges most have been increased up to the maximum hardcoded limit in Civ3v1.29.
I'm not sure, what this is about? It means that the "Operational Range" of all planes is set to 362. I compared this with the settings in the standard PtW and C3C rules, and there it is 6 (10 in C3C) for Bombers, 12 (16 in C3C) for Stealth Bombers, and so on.
I'm not sure, whether that is what we want, but I left it that way now.
I also added one more change, which is already in the standard C3C rules: lethal land & sea bombardment for Cruise Missiles. I think this makes sense, because if bombers have it, it doesn't make sense that Cruise Missiles don't...
I also double checked, that the base worker turns for Outpost, Radar Tower and Airfield are "1", but this was already fixed. I remember there was one more bug in the GOTM scenario file, which mad-bax had fixed shortly before he disappeared, but I can't remember what it was?! Does anybody still remember? We can then re-fix it for the next GOTM if necessary.
Attached is now a new version of the GOTM.bix, which should hopefully be as close to the original as possible.