As a result of the discussion in the
Understanding Power thread, leverage your strengths early is my new credo for playing Immortal. Heres a proposal for an early start that takes that advice to heart.
The first question is where to settle; in place or on the SE hill. Obviously, a lot depends on what the warrior reveals, but let us assume theres nothing special there. In this case, I would found in place.
This means we have two fish and a grassland cow, plus some forest if we need shields. Given that we are financial, our best overall yield would be to get two food and three commerce from each fish (five food with a boat). This suggests to me that fishing is prio #1.
Further, we are lucky to have a three-food-tile, which offers us an option to grow more quickly than on most starts. Lets use it to grow to pop two (11 turns) while building a warrior and researching fishing (10 turns).
As a next step, assuming that we haven't found any AI neighbours on the island that necessitate a super early settler, we should leave the warrior to complete later and get a fishing boat out as quickly as we can. Normally, this would mean working the forests, but being financial, we have a unique advantage: Knowing fishing, we can work both fish tiles for six commerce and research up to bronze working in just 15 turns. The boat will come along slowly, but once we switch to slavery, we can whip our then size three city to complete it, and use the spillover to complete the warrior too.
With our happy-threshold at four and an improved fish tile to work, we dont suffer any disadvantage from the early whip and come out stronger in tech, prod and growth compared to any other start.
From here on, we have a couple of options. Build more warriors to combat barbs or a boat to take further advantage of the start while growing to 4, research animal husbandry while building a worker to improve the cow and chop to accellerate the settler or just build a settler, aided by rushing if necessary.
Thoughts?
J.