News: SGOTM 03 - Sign Up Thread

@CFR: Please let me know asap how you intend to split. You have ten CFR sign-ups right now. Four of you prefer or want Warlords, Dynamic prefers Civ4 1.61, the other five can go either way.
 
@AlanH
it seems Fifth Element will team-up again ...
only Perugia (our captain) is missing, i hope he will join soon.

Fifth Element:
Blubmuz
BrianS
Doom Train
Merum
Sweetacshon

I coordinate, until Perugia joins (i hope).
We can communicate using our SGotM2 thread, and decide if go for vanilla or Warlords
 
That's what my team list shows. Fior some reason I had gustavoghe in there as well. Now corrected.
 
Trash Team nowformed, playing Warlords 2.08:
Ambiorix
cabert
Cam_H
pigswill
steel.stiletto
Wilburn
 
1. I prefer Warlords
2. Immortal
3. yes
4. yes
5. Team CFR again. :D

AlanH said:
@CFR: Please let me know asap how you intend to split. You have ten CFR sign-ups right now. Four of you prefer or want Warlords, Dynamic prefers Civ4 1.61, the other five can go either way.

We'll tell you as soon as we figure it out ourselves. :lol: Hopefully that should happen before the game starts.
 
1. Vanilla 1.61 only, as I don't have Warlords
2. Noble, as I have never completed a game at Monarch
3. Never played a Civ4 GOTM
4. Never played a SGOTM, played a few Civ3 SGs a few years ago
5. I'm playing with Team CDZ of course ! :goodjob:
 
Alan,

I seem to have gone MIA from your team list post. Can you add me in? Also, please change my game preference to Warlords only.

Thanks.
 
Moderator Action: Moved from the Reference Thread

I have one unanswered question after reading the above ...

Does the team member playing the turnset play the turns in isolation from active discussion with the team, or is team consultation during the gameplay allowed?

The former would seem to make more sense. Each general knows the grand strategy, and even the key objectives, but is on their own in dealing with minute to minute tactical decisions.

If the latter is permitted, then in theory the game could end up being the play of one player, just executed on five or so machines.

(Apologies if this is the wrong place to ask)

dV
 
Please sign me up for SGOTM3!

Which version(s) of the map can you play (1.61/Vanilla or 2.08/Warlords), and do you have any preference?

Warlords or Vanilla...depending on the team decision

Which level (noble, monarch, etc.) are you comfortable playing in a solo game?

Monarch

Have you played any Civ4 GOTM games before?

Yes

Have you played any succession games or SGOTM before?

Yes

Do you have a group of players you want to play with?

Yes, team Short Straw.
 
CFR-1
Dynamic
Balbes (not registered yet)
Bair
Witan (not registered yet)
Unikum
Cat Behemoth
JCricket

CFR-2:
Akots
IL2T
Liar
Iohar
Lexad
Obormot

AlanH
Please rename of CFR teams before opening team threads: CFR_ + color of the line on SGOTM Progress page!
 
With trepidation, I would like to sign up for SGOTM3.

1. Currently playing only 1.61 Vanilla

2. Getting comfortable at Prince and slowly getting better at Monarch

3. Haven't played them well but played the last 3 or so GOTMs. Am just starting GOTM12.

4. No Succession games but daily followed all the team treads for SGOTM1 and SGOTM2.

5. No team preferences. Most all I have followed have super players and I can learn from all. I am an old guy so laughed when the geezers formed. I wouldn't mind being on an experienced team but also it might be fun and challenging to play and learn with some noobs like myself. I am playing to quote Alan: " to learn new skills in a friendly team competion." At my age I can't take myself too serious.

Dagnabit!
 
da_Vinci said:
Does the team member playing the turnset play the turns in isolation from active discussion with the team, or is team consultation during the gameplay allowed?
This is up to the teams. A relatively inexperienced player may want more guidance than another, and one person's simple tactical decision is another's life or death struggle to avoid making a hash of the whole team's game.

Since this is, first and foremost, an attempt to provide a friendly competition where players can learn from each other, both within their teams and across the competition, I see no reason to restrict the way teams and individuals choose to operate. Team leaders *should* however, ensure that all members are aware of the ground rules in their teams.
(Apologies if this is the wrong place to ask)
I'll lock the Reference thread down. I don't want it to turn into a discussion thread. Otherwise it will become difficult for new players to assimilate everything in that thread. If any clarifications are needed as a result of discussions like this then they can be incorporated into the existing posts.
 
IL2T said:
Please rename of CFR teams before opening team threads: CFR_ + color of the line on SGOTM Progress page!
What names would you suggest I should call some of those colors? "CFR_Sort-of-muddy-yellow" ... "CFR_Slightly-green-shade-of-gray"? :p

Seriously ...

There's a pretty little key to the right of the graph, and it seems to me that should be enough. I don't want to set a precedent where every team asks me to add their graph color to their name. There's quite a lot of work required to get 20 saves prepared and uploaded and 20 team threads opened on release day. I don't really want to have to change all 20 team names before I start.

In any case, since the colors are assigned in alphabetical order, adding the color name to your two team names could reverse their order. You could end up with CFR-Yellow having a green line, and CFR-Green having a Yellow line.
 
AlanH said:
This is up to the teams. A relatively inexperienced player may want more guidance than another, and one person's simple tactical decision is another's life or death struggle to avoid making a hash of the whole team's game.
On further thought, this does make it easier for a lesser player to team with advanced ones and not feel so self-conscious. And perhaps such a team is not all generals: the occasional captain or major can benefit from checking in with headquarters.

dV
 
Some teams and players are able to work with less experienced players better than others. In general it is better not to have too wide a spread of experience in a team, but there are always exceptions.

Teams are complex creatures. A good team can do better any of the players could achieve alone. A bad one will do worse than any player could achieve alone.
 
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