News: WOTM 03 - saves available

Gyathaar

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WOTM 03: Celtia

[img=right]http://gotm.civfanatics.net/civ4games/images/wotm03civ.jpg[/img]

This game MUST be played in Warlords patch version 2.08. We will NOT accept any games played under any other patch versions, and you can't play it in vanilla (plain) Civilization4!

Further, it MUST be played using HOF mod version 2.08.001 for Warlords.



Game settings:
Civilization: Celtia (Leader: Brennus; Traits: Spiritual & Charismatic)
Rivals: 8 (2 more than standard for map size)
Difficulty: Monarch
Map: Fractal
Mapsize: Standard, cylindrical
Climate: Rocky
Water level: Medium
Starting Era: Ancient
Speed: epic
Victory Conditions: all enabled
Other settings: Aggressive AI


Brennus:
Brennus is Spiritual and Charismatic; starting with mysticism and hunting. Spiritual allows you to switch between civics and religions without any anarchy period, and gives double production on temples. Charismatic is a new trait in warlords. It gives 1 free happy face in all cities, +1 happy face from monuments and broadcast towers and units require 25% less experience to gain promotions.

Unique unit: Gallic Warrior
The Gallic Warrior replaces the swordsman. In addition to the normal swordsman statistics, the Gallic Warrior gains a free Guerrilla I promotion. New from 2.08 patch is also that Gallic warriors can be produced with either Copper or Iron, so you are more likely to have the required resource to construct them.

Unique building: Dun
The Dun replaces the normal walls, and gives a free Guerrilla I promotion to all scouts, archery units, and gunpowder units that is constructed in the city before the Dun goes obsolete with the discovery of Rifling technology. Should also be mentioned that the 2.08 patch added a change to the normal walls, that also affects the dun.. It lowers the bombard damage from artillery units by 25%. This means that if an artillery unit normally can remove 20% culture defense per turn, it can only remove 15% if the city has a wall/dun (castles/citadels will lower this with a further 25/50% )

About the Guerrilla promotions:
2.08 patch brought a further change to the Guerrilla III promotion. Units that has this promotion now receives a 30% retreat chance in addition to a 25% hill attack bonus. This retreat chance works everywhere, no matter if you attack onto a hill tile or not.

The starting screenshot is here (Click for larger version)


Adventurer Class bonuses:
  1. Start with a worker.
  2. Start with knowledge of Mining.

Challenger Class Equalizers:
  1. Start without the knowledge of Mysticism

>>Go to the download page HERE.
 
The download page says: "Submit your completed game HERE by November 15, 2006. PLEASE NOTE THE DATE. "
I think you meant December 15, 2006 ... unless you are only giving us a couple of hours to get this one in ... :)
 
dmccarthy said:
The download page says: "Submit your completed game HERE by November 15, 2006. PLEASE NOTE THE DATE. "
I think you meant December 15, 2006 ... unless you are only giving us a couple of hours to get this one in ... :)
Thanks. Fixed
 
Gnejs , please, try again your self-imposed 1 city challenge!!!
It was so nice reading your successful try in the wotm2.
Pleeeeeeeeeeaaaaaaaaaaaase!:bounce:
 
Lol, jprc! No way I could pull that off again! :)


No, I plan on playing a more traditional game this time. Definitely looking forward to seeing how the improved AI will change the game. This does not seem like a walk-over at all. No need to handicap myself even further...

Although, if you or someone else is up to it, please pick up on my one-city challenge this month! ;)
 
Gnejs said:
Lol, jprc! No way I could pull that off again! :)
(...)
Although, if you or someone else is up to it, please pick up on my one-city challenge this month! ;)

2.08 seems to have a higher level in everything, not me... No one inserted a patch in me for compensating the millions of brain cells I lose daily because of age...:sad:

Good heros are dead heros. I barely finished the wotm1 as adventurer, and was simply lucky winning wotm2 at contender, because Epic gave me enough war time for recovering from my numerous management mistakes.

Any one else interrested??? :mischief:
 
Am I missing something or is the build from the save version 2.0?! :confused:

Reading into it: Our Spritual Trait won't get Cheap Libraries :(
 
Memphus said:
Am I missing something or is the build from the save version 2.0?! :confused:

Reading into it: Our Spritual Trait won't get Cheap Libraries :(
patch 2.08 still has save version 2.0.
its creative who get cheap libraries
 
Doh! :(

My first game back to the realm of GOTM and a rookie mistake :blush:

Oh well

Thank you!
 
I keep getting a runtime error with 2.08.001 I didn't have this problem with 2.00.001 or 2.00.001. Anyone know why this might be? I'm not very computer literate like most of you. Thanks to anyone who can help!

Bryan
 
dmbryanb said:
I keep getting a runtime error with 2.08.001 I didn't have this problem with 2.00.001 or 2.00.001. Anyone know why this might be? I'm not very computer literate like most of you. Thanks to anyone who can help!

Bryan
I replied to your post over in the HOF Mod Support/Suggestions.
 
When to load I have a message "Txt_Key LoadSave File Protected"
How to deel with a problem?:confused:
 
A week from now. Just check the submission page.
 
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