Next, an Immortal Challenge?

Do you want to see an Immortal Challenge?

  • Yes, let's do it!

    Votes: 57 91.9%
  • No, there are too many of such threads already.

    Votes: 5 8.1%

  • Total voters
    62
  • Poll closed .
If we're still considering the Poll, I agree with both options in that; there are (respectfully) way too many of these types of threads already (I believe a sub-forum should be made for such threads) but I am always prepared to read through games played at the 'higher' levels for tips and tricks.
 
Sure, vote any way you like. The reason why I had a poll and that option is because I understand the situation and how people might feel. If by the weekend the majority of the votes have become "no", I'll call off the game.
 
It is looking as though you might have your answer already! ;)

I voted 'Yes', but more for the reason that the EMC series is becoming an institution (that I have enjoyed reading - thanks for your efforts :)), and as above - I'm keen to see 'higher level' games played out ... more so than adding to the 'flurry' of 'one person succession games' that are appearing of late. These are clearly popular, but I question if they wouldn't be better off in another forum such as a sub-forum of this forum.
 
Well, I'm certainly not doing this to add yet another thread of its kind to this forum :p

A sub-forum for such threads is probably a good idea. But what would it be called?
 
Meh. Boring. No offence.

I'm still waiting for someone to start heavy SE game on Immortal, that would be far more interesting, would recquire you to change strategy you use in every game, would spark far more interest.. and I have no time to do it myself. Cottage spamming game after game gets , how should i put this.. boring.
 
Perhaps the strategy and tips forums needs an OGG (online group games) or PY2CI (put your two cents in) sub category.
 
Perhaps the strategy and tips forums needs an OGG (online group games) or PY2CI (put your two cents in) sub category.

:) i think the forums encompass the PY2CI category as a whole..

i totally disagree with acidsatyr's post, but after following some of his games, the guy sets the bar pretty high. oh well, maybe he'll chime in with some good advice from time to time.

i would really enjoy a "consistent variation" of games taken seriously at the immortal level. the utility of these threads for the masses is huge and greatly appreciated. attention to detail and diplomacy pointers in these threads are a great help.

on the other hand, if a lot of top immortal and deity players wanted to get together and play variations on strategies and post about it, i would sign up for that read as well..
 
I enjoyed reeding your games, not only because of the detailed game descriptions, but also because of the interesting read.

I think it would be definitely worth to start a try at immortal, and I would follow it through.

If you go peaceful, go for it, if you go warmonger, go for it, if you play CE, SE or FE go for it, as you wish (for the first try best would be to use the strateg you feel strongest with;)
 
I would definatelly have time to chime in suggestions, I was just voicing my opinion, nothing more. I think for a change of pace it would be interesting to start something different, where everyone could learn something new instead of doing same thing again. So someone could start FE game on immortal, and, it doesn't have to be same person playing all the time, ppl could switch. Hell, it doesn't even have to be FE, but something different. How about philosophical civ and trying to get as many GP as possible (ok it is FE then).
lol
wether a game will be revolving around wars or peaceful building depends from game really.
you get the point
 
Yes, you should do an IMC--actually, several of them. I agree that for the first one you should keep things straightforward. I always do when I start a new difficulty level. Then as you gain confidence you can add variations, as several have suggested.

I myself would like to see either a SE or FE as I rarely use those and would like to learn more about how to implement them; I also understand that they're de rigeur at the higher levels. Seeing them discussed in theory is one thing, but seeing them illustrated in an actual game is very instructive.
 
I've never really run a pure SE. There will invariably be cottages somewhere in my empire. But, then again, I'm not a really a CE player either. More than once people have commented in the EMCs that there are not enough cottages :p

I don't mind running an SE for this game. But Monty isn't Philosophical, so if there are no high-commerce resource tiles nearby, we might just be forced to lay down cottages.
 
When on Vanilla I had immortal pretty mach sorted out, on Warlords 2.08 I tryed a few games resontly and got isolated starts a few times on fractial script with New Cathy.

I had to remember how to build cottagess :)

Pure SE seems to did not let me to get togood enoght shape at the point of coming out of isolation.

The curently best start I seems to come with is to aim to cottaged capital with burocracy and academy why running everywhere else build gold or mechant specialists with castle system.
Ofcouse first I aim to produce 2 GS, for academy and Philosofy.

That seems to let me run near 100% research when all commerce practically come from capital and go try capital Academy and all other research building I can stick to. ONly this way I managed to be first to liberalism and come out of isolation with some trade matherial, but still behind.

Did not work out this scenario on Warlords 2.08 immortal yet complittly.
 
whilst i have not posted before i have used them to understand the game much better - in fact if it was not for the advice given by people here i would never have got into the game as much as i have.

I have to agree with acidsatyr - it would be great to see you start off with a game focusing on FE. your detailed descriptions of your games are excellent and i think would really help players with understanding how to move up to the immortal level (even if you ended up losing - actually i think people learn more from losing than from winning).
 
I switched to warlord only 2 days ago...

On emperor everything worked out quite easy (going liberalism first etc) with FE, but since I tried then directly deity (with very limited success:blush: ), I tend to share Multineers opinion:

Without cottages I wasn´t able to get to lib first (the AI´s seem to get it around 450 AD). Wasn´t even able to get a decent economy running... What I did in my last try was to build one or two cottages for each city I built, and to switch to whipping only after 1 AD (was on a continent with 2 civs, napoleon and brennus, only 2 trades done, math and iron working, both for alphabeth). I also used the academy + burocray approach in capital, but additionally whipping the Great Lib (had no mable, but when not whipping until GL chances seem to be quite high to get it) and building the National Epic to speed up GS produciton some more, combined with pacifism.

this worked out quite good, and I was able to grab lib in 425 AD...


@ aelf:

so if you want to do a try with FE (backed up with cottages) I think there is lots of help and feedback around (including mine if you like), and there also seems to be quite a lot of peoples interested in this approach:goodjob:
 
I disagree with the notion that there are too many of these types of threads. I would love to see the whole forum devoted to them :p

There is no better way to learn the game imo than to follow these threads. Hands down.

If someone has a question about a strategy or if someone has a new strategy to share then fire up a game and let's play it out (e.g., the GG game that's going on right now).

Talking about things in the abstract is fine and all, but the best learning occurs in these threads.

The most I've ever learned about civ4 came from Aelf's trade-route economy game. I never understood trade routes or even paid much attention to them really. But now I really do and understand them a lot more thanks to that game.

Plus following games played by people such as Snaaty and Acidsatyr are great learning experiences as well.

Keep them coming! :D
 
What I sad apply only to isolated start. In not isolated start one does not need cottagess yearly on. Production is more impotant.
 
Sure, I didn't say no-cottages-at-all variant and certainly heavy oriented FE/SE can still have cottages here and there, i.e. low food city. Whether or not I will build cottages around capital city depends on starting location, i.e. if city has lots of food and has access to some early happiness I would probably not go for cottages at all there (and deff. not if I'm philosophical). I am more impressed with production boosting aspect of buearocracy rather than commence one. Also I've stopped building academies altogether and only build them in rare cases really. But seems lots of high-end players have different strategies which is always good so that’s why it would be more fun to do it, and everyone could learn something. I still firmly believe philosophical trait and the way it’s played is much stronger for research on immortal than financial civ with cottages is and that production is more vital than research, tho obviously one can’t go without other.
 
I like the idea of a sub-forum for one person public games. I don't think it would stop people running across them. Succession games is a sub-forum of the stories forum and that doesn't seem to stop people getting involved.

Certainly a significant feature of CFC is the wide range of posters (in terms of skill level) and that does means that inexperienced players and experienced players are going to have incompatible preferences. Like everything else on the forum you have a look, if you're not interested you don't read further.

Having said that a sub-forum would declutter the main strategy and tips forum.
 
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