Next Civ game most likely will be a fantasy game

And it's the reason why 4/6 of the the Season Pass mods were fantasy stuff instead of stuff most people asked for. It was Firaxis method to tenderize Civ6 players into the idea:

*Apocalypse mode with disaster calling soothsayers.
*SS mode with vampires, mages, illuminati and Cthulhu cultists.
*Legendary mythological heroes.
*Zombie mode.

On top of that the Atlantis hint in the TSL Earth map along the elephants in the last season pass video.
I wonder if that means we could sprinkle some pixie dust on cavalry and allow them to attack walls again? :nono:
 
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Obviously there are many people on this forum who are here for Civ 6 as a historical game and have no interest in fantasy, nor for giant death robots. Fine. But look at it from Firaxis's point of view. Is there are a market for a fantasy spin-off? Yes - there have been calls for a new Master of Magic for years, and many people would buy it. Would it be fun to do? The way the devs ham up as zombies and cultists, I think they would love to be let loose on such a project.
 
If they made a Fantasy game using the Civ 6 engine, that was a spinoff between Civ 6 & Civ 7, I would be more than happy to throw my money at them. I enjoyed both the Colonization games (I didn't bother with Beyond Earth because I'm not a huge fan of the sci-fi genre), and I was mildly intrigued by a Civ 5-ish fantasy game by some other company (Wizards or Warlocks or something) but I could never get it to run on my old computer. If they used the general D&D-type setting, that would be right up my alley.
 
My question for this supposed spinoff is this: Which fantasy series do we blatantly rip off? :mischief:
I see lots of calls for GoT, but how about doing one which is really comprehensive and well made, yet hasn't seen any adaptation to other media yet? The one I have in mind is the Malazan setting by Steven Erikson and Ian Cameron Esslemont. It's a vast, well-crafted world, which has been laid out in numerous books, numbering close to 20k pages in total. And still, there has been no adaptation to other media.
 
how abot ffh3? Just saying...
 
I really don't mind the heroes. Sure they aren't real, but they do...fit? I mean, they are legends from civilizations in the past, so I really have no problem with them being in the game. But zombies and vampires? Those I can do without.
then shut them off??
 
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Firaxis took Xcom series under their wings, so how about they get another classic franchise:
Dune

No real time strategy this time but turn based.

Personally I dont need a scifi or fantasy spinnoff, but would love to have Ed Beach curating a strategy game based on his tabletop game that would involve renaissance europe era.
 
The way I see it a fantasy game would let them go crazy with unit designs, visuals, gameplay etc which it feels like they really want to do. Then they could return to Civ having got that 'out of their system' so to speak.
 
I love the Civilization Franchise becuase of its historical Gameplay, and I would like to see more of realistic and historical Mechanisms in Civ 7. So I'm not a Fan of NFP's Fantasy approach of Civ. But that doesn't mean that I wouldn't like a Fantasy Civ Game. On the contrary, I would love to see a Fantasy Spin-Off Civ Game (or Sci-Fi), but not Fantasy Stuff included in the main Civ historical Games. That I highly dislike.

I can see that with NFP the devs maybe tried some things out, so they can see if it works and if People like it, so they can perhaps make a Fantasy Spin-Off, but other than that Civ VI didn't need those Fantasy stuff, where the devs should have put their Time and Resources on fixing and expanding on existing stuff instead.

I see lots of calls for GoT, but how about doing one which is really comprehensive and well made, yet hasn't seen any adaptation to other media yet? The one I have in mind is the Malazan setting by Steven Erikson and Ian Cameron Esslemont. It's a vast, well-crafted world, which has been laid out in numerous books, numbering close to 20k pages in total. And still, there has been no adaptation to other media.
Malazan is on my "next to read" list, but I would actually suggest The Wheel Of Time, because the TV-Show is probably coming this Year and anticipated as the next GoT (it's like a combo between ASOIAF and LOTR, thus, it has enough Civs/Factions and an awesome World-building), so it will get a lot of new Fans apart from the Book Readers, whick would be more advantageous than Malazan IMO.
 
I don't mind Fantasy modes etc such as what we've had but I won't be playing them. I want my Civ to be proper Civ - not Fantasy Civ!

I'm not using any of the new modes - the one I thought I would like, Barbarians, just seems a bit over the top in practice unfortunately.
 
The way I see it a fantasy game would let them go crazy with unit designs, visuals, gameplay etc which it feels like they really want to do. Then they could return to Civ having got that 'out of their system' so to speak.
Fantasy and TBS works really, really well together, and as you point out, it gives the developers a lot of freedom. Questing, epic spells, terrible dangers and magical wonders spread around the map, truly asymmetric gameplay, end- or midgame crises which really shake things up, moral alignments which influence diplomacy...the possibilities are really only limited by the imaginations of the developers. I do love historical games, but fantasy and sci-fi spinoffs are very welcome, as they give me things more realistic settings do not.
 
If they go Fantasy, I believe it will be more "Super Smash Bros" than a consistent universe with a serious story. That'd require a creating a independent mythology (but Beyond Earth showed how hard that is to make it compelling) or taking on someone else's intellectual property rights. I can't see that.

But unlike Nintendo, they don't either have a big trove of characters they can throw into such a "Super Smash Bros" arena to create loveable humourous situations. What they can do is take existing fantastical concepts and make them over the top: Atlantis, Hivemind Insects, Dinosaurs, Vampires, Werewolves, Aliens, Pirates, Zombies, Elves, Dwarves, Steampunk, Gods, etc. It would be chaotic

Make the game fast by only having few eras (there's no common technological progress here after all), few civs and make every civ unique by for example different win conditions - and you can have a nice little fun game (where you can test mechanisms as well). However, all these different civs would require so much graphics - I can't see it. And they can't really just reuse the vampire graphics from civ6, right?

Maybe just gods from various mythologies? Same (human) units for most and a few uniques and a few gods to design who would be your leader and on the map. I don't know, I'm not convinced of this yet.
 
Each flavour, and fantasy itself, can be niche (as this thread appears to show). Orcs & elves are everywhere. Warhammer, LOTR, GoT are unlikely. And not every game based on a book/franchise works out well. There’s plenty of inspiration in the roots of all good fantasy to expand on some core themes, with a world design that suits the current engine.

With another pass to finish VI & given enough time to work on Civ VII, a Firaxis Fantasy of any form sounds like fun. A chance to experiment with ideas, thinking ahead to VII, while keeping the next Civ fantasy free. Also, an opportunity to develop some of the more interesting yet underused features introduced in VI (e.g. Appeal, the nice looking Power Lens, etc.). It’s rare that I use many NFP modes, but the Secret Societies and Heroes & Legends modes are certainly cool concepts to explore.

I imagine an original world that combines Mythology, Fantasy, Sci-Fi and ‘Alternative History’ - Civilizations perfect anti-historical opposite. Widens appeal and gives full creative freedom. Following @TyrannusRex thread, I made a design doc set in a fictional Prehistoric-Antiquity age of lost yet advanced civilizations. There are 'Gods', human civilizations, sentient ‘species’ and extinct/mythological monsters, ‘magic’ technologies, diplomacy layered with quests, powerful wonders, environmental energetic harmonies & ‘apocalyptic’ calendar cycles.

This draws on many of the fantasy scenarios/modes/mods introduced with several recent Firaxis titles.. I like Fantasy TBS, but when considering a fantasy version of Civ, I thought that classic themes (of goblins or dragons) have less space for tech tree development, peace-based play, victory styles, and faction balancing, along with being a crowded market. While mixing myth and ‘theory’ into a cohesive and even believable concept might feel more like a ‘Historic’ 4X, so interesting rather than alienating Civ fans.
 
I imagine an original world that combines Mythology, Fantasy, Sci-Fi and ‘Alternative History’ - Civilizations perfect anti-historical opposite. Widens appeal and gives full creative freedom. Following @TyrannusRex thread, I made a design doc set in a fictional Prehistoric-Antiquity age of lost yet advanced civilizations. There are 'Gods', human civilizations, sentient ‘species’ and extinct/mythological monsters, ‘magic’ technologies, diplomacy layered with quests, powerful wonders, environmental energetic harmonies & ‘apocalyptic’ calendar cycles.
I mean we already have immortal historical leaders such as Teddy Roosevelt leading America. Why not lean into that idea in a spin off and have Zeus lead Ancient Greece, Odin leads the Norse etc.? :mischief:
 
I mean we already have immortal historical leaders such as Teddy Roosevelt leading America. Why not lean into that idea in a spin off and have Zeus lead Ancient Greece, Odin leads the Norse etc.? :mischief:
Cu Chulainn leading Ireland... Yeah, I got nothing else 'cause I'm brainfarting. :P
 
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