So are the Great Felons kind of like Super Spies that you get and then unleash on another civ?
Or more like a catastrophe that happens to your civ
I mean there is an interesting mechanic there, especially if there were certain feedback mechanisms, like the longer you spend at war or in say Fascism the higher the chances of spawning a Saddam Hussein that forces a government change to autocracy or something
If you'll look back at
@God of Kings original thread:
https://forums.civfanatics.com/threads/great-felons.635080/, you'll see that several options were discussed there. I'd like to see a variety of possibilities, just as you have a variety of 'bonuses' with the other Great People (Great Generals who provide Corps, or Bombards; Great Merchants who provide extra Trade routes, or Luxury Resources, etc)
Given the variety of potential "Great Felons" the game could really go wild here:
Alcibiades - a Great General OR Great Admiral (can be either or both) who provides extra Movement and Combat bonuses compared to 'normal' Great Generals/Admirals, BUT changes sides at Random and joins your opponent
Hassan-i-Sabbah (The founder of the 'Assassin' cult) could provide Spies that remove Great People and Governors, but unless you keep paying him increasing amounts of Cash, could start taking out your own Governors or Great People
Guy Fawkes - (English explosive assassin) You lose all the Uniques from your Leader for X turns.
Stenka Razin (River pirate and rebel) can destroy overland Trade Routes or, if in a city, instantly turns it into a Free City (historically, his revolt took and held Astrakhan, Samara, Saratov and Tsaritsyn - all the cities along the Volga - for a time)
William Kidd, Henry Avery - pirates
Rob Roy - exceedingly unreliable ally. His specialty was looting his own side's baggage trains, so perhaps a Great General who, at random, damages his own units.
Mikhail Bakunin - one of the founders of the Anarchist movement. Removes all the bonuses from your form of government - regardless of the government type - for X turns OR at random, may migrate and do the same to your neighboring Civs.
Jesse James, Cole Younger, Ned Kelly - outlaw robbers who remove Gold from your Markets, Trade Routes, or Banks at random
Charles Ponzi - the most notorious of con men, removes Gold directly from your Civ's treasury
Pretty Boy Floyd - bank robber. Removes Gold bonuses from your banks for X turns.
The basic concept is not so much Catastrophic as Exceedingly Annoying, and of course this list is just a sample and pretty Euro-Centric.