I see other people leaning towards my POV. protective while underrated by many is a BRUTAL trait when used correctly. and do not forget that it also benefits gunpowder era units

drill 1 and cg 1 drafted units in defense are BRUTAL.
meanwhile financial gets you an advantage right out of the gate. your water tiles are good for extra commerce... god forbid if you end up getting the colossus as well.. 4c 2f after lighthouse.. almost as good as a town!!!!
so say if you were playing KoReA and settle the capitol on the coast. potential science brutality without having to wait too long for cottages. but you'd make them anyway because of the financial trait.
I honestly took a break from using korea against the ai because its a bit unfair

in MP the protective trait is absolutely nessessary. once you get lbows... a couple of those and a wall will stop most assaults outright.
so what you have is an inherently defensive posture, early religion grabbing to make sure your nearest targets are peaceful until you pick a fight.. economic bonus like crazy. whachas just in time to mow down defensive spearman axemen etc.. hell they're even good against maces. a couple of the collateral bonuses and they just shred defensive stacks.
also elsewhere in the forum I brought up using merchants INSTEAD of prophets to pop civil service you'd have to find it. but that would take completely skipping early religion etc.
if you happen to start with any sort of 2c plot it would of cource end up being 3c right out the gate.. almost assuring getting buddhism before the ai.
yeah the tech path to take advantage of the coastal tiles is a bit out of the way but if you tech through pottery and writing to get the libraries your only a couple steps from alpha anyway. your peaceful neighbors will have to rely on you for techs for a brief window.. so you can just pick up whatever you skipped.
temple of artemis in the capitol would result in a prophet there eventually so you could basically get the buddhist shrine for free while working towards coastal economics.
might be a good time to try a little bit of my rcp strat suggestion. other than securing resources you'd want a few coastal cities anyway so you'd end up with roughly a 1/2 ring.. puts your capitol well away from the front.
this is a peaceful strat.. unleast until the time is right hehe so defensive building would be in order anyway. I'd love to see you take a crack at the suggested rcp strat.. maybe outside the ring but whatever. the goal would be to settle 5 additional cities (with coastal capitol) and found buddhism. get a library in all of them, TOA and great lighthouse and colossus in capitol
ramble ramble I guess. this would play out exactly like my last game. i'm going to see if i kept the saves (I delete often) to share with you aelf. but you get the gist of it.
NaZ