Next Expansion

I'd like to see some definate changes done to air units. Most of my end games comprise of anything up to 100 bombers and 60-70 gunships, where capturing cities is made so much easier and quicker without having to haul the slow 1 movement seige weapons through squares of enemy territory to get to the city gates. As gunships can't actually capture a city I usually have a Mech Inf. and a few tanks/modern armour standing by to finish the job.
Through this experience the changes I'd like to see are:
1. Airports can heal air units in 1 turn.
2. Gunships can carry 1 gunpowder unit
3. Bombers/Stealth/Fighters/Jet fighters gain experience like any other unit (Bomb city defenses + 5% per level achieved, and more collateral damage to land and navy units.) At a certain level of exprerience gained, can destroy land/navy units. (Choosing most experienced fighters for Carrier missions).
4. Why can't bombers/fighters move like gunships, not having to end their turn in a city, but running the risk of low fuel after so many turns and crashing. Escorting fighters have the ability to use the intercept command before their no. of moves runs out. Unescorted bombers suffer damage every turn in enemy territory and run the risk from being hit by enemy fighters or artillery.
I think these ideas would add a lot more fun during modern warfare.
 
4. Why can't bombers/fighters move like gunships, not having to end their turn in a city, but running the risk of low fuel after so many turns and crashing. Escorting fighters have the ability to use the intercept command before their no. of moves runs out. Unescorted bombers suffer damage every turn in enemy territory and run the risk from being hit by enemy fighters or artillery.
I think these ideas would add a lot more fun during modern warfare.

in fact, that was about the way call to power ii handled it. it worked fairly well iirc.

and a definite yes to air units being able to gain experience and to being able to kill not just hurt ground and naval units (at least at some stage). you could really ad a promotion that lower the limit for damage, say strafing I can damage up to 25% of units health and strafing II can actually kill them. maybe split it up for land and sea units, add some bonuses for anti air and you should have decent combat system.
 
it would be cool if in modern time there were supercarriers with more capacity than normal carriers, and could carry jet fighters and hellicoptes. and there should be two different sort of hellicopters at least, gunships against armored units and transport... there would be useful to move troops fast inside enemy territory and also paratroopers.

this way supercarriers would have the relevance they have in real warfare. If they carry some units which at the same time carry marines, paratroopers or/and infantery.

Nuclear subs should replace the old WW2 sub and be able to carry missiles and strategic nukes.

I like better the SAM batteries in previous Civ games.

Guerrilla units would be cool, even more if they could carry no nationality, also I am missing the old pirate ships... guerrilla warfare and terrorism are quiet important strategies which are missing.

I also would like to see internal conflicts, if a city has a high rate of unhappinness then it could rebel against the empire and start revolutions. That could work similar to barbarians, independent states which could try to expand also.

And urgently some diplomatic flexibility... it really sucks that other civs ask you to join war but you've no option to make a deal about it, and if you ask them (if they are willing) then you have to give them something... but you have no chance to make deals and get immidiatly bad points. Also there are no embassies, no mutual protection pacts or alliances, cannot trade techs for resources, etc... it sucks! Actually I've been thinking there could be some great people called "great diplomatic" or something like that that could make strategic alliances or better relations which are bitter, etc. Also I don't understand why great generals cannot help starting golden age.

Well, so many things... C'mon Sid I know you can do it! :)
 
Also there are no embassies, no mutual protection pacts or alliances, cannot trade techs for resources, etc... it sucks! Actually I've been thinking there could be some great people called "great diplomatic" or something like that that could make strategic alliances or better relations which are bitter, etc. Also I don't understand why great generals cannot help starting golden age.

Well, so many things... C'mon Sid I know you can do it! :)


There are mutual protection pacts and alliances already in civ4 there are no embassies but you can use your spy to look at city info, great generals are used for war only to build a academy (better trained units) or to lead a unit in this case it gives the unit extra promotions, as for your super carriers I like that idea:)
 
What I would like to see in next expansion:
1. MORE UNITS :D more types of units but also I would like Firaxis to reduce cost of units and upkeep cost for units. More units mean that result of single battle becames less significant (and in Warlords 2.08 the results of battles are often really strange). More units cause that strategic planning of military operations is more complicated (and more interesting of course)
2. new resources (food, luxury, strategic)
3. new nations - my beloved Poland (thanks to you who mentioned it in this thread) but also other nations - the more, the merrier :)
4. I would like to see it soon - Warlords is not the best expansion I saw, however it was worth those 70 złoty I gave :) I would like to play the new expansion asap
 
My requests:

1. Let me zoom out farther on my large monitor, before switching to globe view.

2. Scale up the city screen, menus, etc., when running in high resolution, to use more of the screen.
 
Put Babylon and Assyria in the next expansion. I'm not so sure about Sumeria.
 
Nuclear subs should replace the old WW2 sub and be able to carry missiles and strategic nukes.

I also think they should be able to carry Navy SEALS, since it's a primary ability of SEALS to launch from certain retrofitted nuclear subs just off the coast, and every single US nuclear submarine will be retrofitted to do this.

The USS Ohio is already either retrofitted or being retrofitted for this purpose, and a few other former trident subs will follow. Eventually every sub will carry up to 66 SEALS and all equipment necessary to deploy them submerged.
 
I also think they should be able to carry Navy SEALS, since it's a primary ability of SEALS to launch from certain retrofitted nuclear subs just off the coast, and every single US nuclear submarine will be retrofitted to do this.

The USS Ohio is already either retrofitted or being retrofitted for this purpose, and a few other former trident subs will follow. Eventually every sub will carry up to 66 SEALS and all equipment necessary to deploy them submerged.


yeah, that could be cool, even if it's only available to the american uu... i'm not american but i was more impressed with the F-15 as uu than the navy seals... but i guess they tried in Civ4 to make all uu ground units
 
I would love to see a "colonies" system. Here's how it might work:

With the invention of "The Compass," you can build Colonist units, which are identical to Settlers, except that they found Colonies instead of cities. A colony would work basically like a capitulated Vassal State, except that it is FOUNDED instead of being conquered. Its first resource automatically goes to the mother nation, and the same happiness/unhappiness/maintenance costs apply as with a Vassal State.

The Colony State begins with the same tech tree as the mother country, and perhaps is assigned a random leader from civs that have not yet appeared on the map.

Additional colonists settled onto the same continent are automatically added to the Colony State, while colonists added to a different continent create a different Colony State (with associated happiness bonus and maintenance costs).

Perhaps, in addition to demanding resources from a colony, the mother country can also demand taxes, which if refused cause an automatic state of war.

Advantages to having a colony state?
- Bonus happiness bonus for having a Vassal.
- Access to far-away resources without additional city maintenance costs.
- Colony land area and population counts 1/2 towards domination victory.
- Free movement of troops through Colony land

Disadvantages to having a colony state?
- Extra maintenance costs (similar to Vassal State)
- INDEPENDENCE!! (or "Civil War" depending on who ultimately wins...)
 
I would like to be able to make a custom civ (like in civ 1).

You pick 2 traits...
1 leaderhead...
UU (Pick and other nations UU ie redcoat)
UB (See above)
Name for your civ and leader.
Civ colour

Anything else???

Also does anyone knoe when TheLopez will release civeditor???

Thanks!
 
Custom civilizations, heh?

The only 2006 game I've seen with that feature is Empire Earth II: The Art of Supremacy.:confused:
 
I would like to be able to make a custom civ (like in civ 1).

You pick 2 traits...
1 leaderhead...
UU (Pick and other nations UU ie redcoat)
UB (See above)
Name for your civ and leader.
Civ colour

Anything else???

Also does anyone knoe when TheLopez will release civeditor???

Thanks!

Wouldn't that be over powered .
agg/pro,recoat,ikhanda

I would love to see a "colonies" system. Here's how it might work:

With the invention of "The Compass," you can build Colonist units, which are identical to Settlers, except that they found Colonies instead of cities. A colony would work basically like a capitulated Vassal State, except that it is FOUNDED instead of being conquered. Its first resource automatically goes to the mother nation, and the same happiness/unhappiness/maintenance costs apply as with a Vassal State.

The Colony State begins with the same tech tree as the mother country, and perhaps is assigned a random leader from civs that have not yet appeared on the map.

Additional colonists settled onto the same continent are automatically added to the Colony State, while colonists added to a different continent create a different Colony State (with associated happiness bonus and maintenance costs).

Perhaps, in addition to demanding resources from a colony, the mother country can also demand taxes, which if refused cause an automatic state of war.

Advantages to having a colony state?
- Bonus happiness bonus for having a Vassal.
- Access to far-away resources without additional city maintenance costs.
- Colony land area and population counts 1/2 towards domination victory.
- Free movement of troops through Colony land

Disadvantages to having a colony state?
- Extra maintenance costs (similar to Vassal State)
- INDEPENDENCE!! (or "Civil War" depending on who ultimately wins...)
No i like the colonies system on civ4,but maybe add some thing in like .unhappienss(we are isoslated,we dont like it here. etc).Or they could revolt to an other civ or barbs or to fresh civ.
 
There are mutual protection pacts and alliances already in civ4 there are no embassies but you can use your spy to look at city info, great generals are used for war only to build a academy (better trained units) or to lead a unit in this case it gives the unit extra promotions, as for your super carriers I like that idea:)

Yes! We definatly need better carriers in Civ 4. Carriers should be the most powerful navy unit with battleships and subs as support but in Civ 4 currently subs and carriers are support for my battle ships:sad: . How about a super carrier unit thats has 20 strength, 6 movement, can carry 5 planes, and costs about 215?
 
Yes! We definatly need better carriers in Civ 4. Carriers should be the most powerful navy unit with battleships and subs as support but in Civ 4 currently subs and carriers are support for my battle ships:sad: . How about a super carrier unit thats has 20 strength, 6 movement, can carry 5 planes, and costs about 215?


I think the problem with carriers is that planes are utterly useless in naval combat, not their capacity or strength. If a jet fighter could sink a battleship in two or three strikes, no-one would even think of leaving port without air protection. And if naval warfare would actually be useful people might start thinking about leaving port in the first place ;).

Thinking about air-combat, what about a a radar system (either a city improvement, terrain improvement or unit) to increase interception chances? Of course stealth bombers wouldn't be affected.
 
oh yes, another small thing: how about advanced anti unit promotions? because it really bothers me that you cannot nicely specialise say grenadiers or riflemen. ok, maybe i'm just a bad player but i would like to have say formation one formation two and so on or ambush one, ambush two. right now, you can only get a puny 25% bonus against unit types and if you are unlucky you cannot even give them say city attack upgrades. all renaissance and industrial era i keep thinking "how do i promote those guys so they are decent city attackers?" i would just like some more choice in it.

i like the radar idea. btw. could also give you some more line of sight. in effect, the game could have some more defensive tile improvements.
 
It amazes me how many of the wish list items pertain to units. It would definitely be nice but I am most frustrated by the on-going relatively mediocre IA and diplomacy in the game. This is where I feel CIV can really stand out from other games, and this is where they should put their major efforts. Plus I think that tweaking in these areas can result in substantial and quite interesting changes in game-play. Specific thoughts include:

- Much better coordination between allies during war - even agree on which cities or areas to go after or allocating responsibilities (and then having the AI really follow up).

- More interesting options and better flexibility for trading, maybe including getting other civs to do your espionage work for you (especially with improved espionage) :)

- Have many more opportunities to improve intelligence, either through techs, buildings, wonders or civics. Better info on other civs economic/military situations, unit positions, resources, vulnerabilities. Make it a much more information-rich game.

- Just better all-round AI during warfare, this is always asked for and I realize its a HUGE programming problem. But every little bit helps. Different leaders could have somewhat different war strategies, etc.

In any case I'll be happy if we get another expansion by the summer...
 
It amazes me how many of the wish list items pertain to units. It would definitely be nice but I am most frustrated by the on-going relatively mediocre IA and diplomacy in the game. This is where I feel CIV can really stand out from other games, and this is where they should put their major efforts. Plus I think that tweaking in these areas can result in substantial and quite interesting changes in game-play. Specific thoughts include:

- Much better coordination between allies during war - even agree on which cities or areas to go after or allocating responsibilities (and then having the AI really follow up).

- More interesting options and better flexibility for trading, maybe including getting other civs to do your espionage work for you (especially with improved espionage) :)

- Have many more opportunities to improve intelligence, either through techs, buildings, wonders or civics. Better info on other civs economic/military situations, unit positions, resources, vulnerabilities. Make it a much more information-rich game.

- Just better all-round AI during warfare, this is always asked for and I realize its a HUGE programming problem. But every little bit helps. Different leaders could have somewhat different war strategies, etc.

In any case I'll be happy if we get another expansion by the summer...

I strongly recommend trying the Better AI mod http://forums.civfanatics.com/forumdisplay.php?f=245. It's not perfect, but it does make a tremendous difference in game play. I can not imagine playing a game without it now.
 
I am kind of surprised to hear that there will be another expansion. But I think it should focus on adding loads of new Leaders and Civs. They should try and make at least 2 leaders for all civs if possible. Maybe a few more units would be nice as well. Just a lot more content...
 
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