Calder
Warlord
I'd like to see some definate changes done to air units. Most of my end games comprise of anything up to 100 bombers and 60-70 gunships, where capturing cities is made so much easier and quicker without having to haul the slow 1 movement seige weapons through squares of enemy territory to get to the city gates. As gunships can't actually capture a city I usually have a Mech Inf. and a few tanks/modern armour standing by to finish the job.
Through this experience the changes I'd like to see are:
1. Airports can heal air units in 1 turn.
2. Gunships can carry 1 gunpowder unit
3. Bombers/Stealth/Fighters/Jet fighters gain experience like any other unit (Bomb city defenses + 5% per level achieved, and more collateral damage to land and navy units.) At a certain level of exprerience gained, can destroy land/navy units. (Choosing most experienced fighters for Carrier missions).
4. Why can't bombers/fighters move like gunships, not having to end their turn in a city, but running the risk of low fuel after so many turns and crashing. Escorting fighters have the ability to use the intercept command before their no. of moves runs out. Unescorted bombers suffer damage every turn in enemy territory and run the risk from being hit by enemy fighters or artillery.
I think these ideas would add a lot more fun during modern warfare.
Through this experience the changes I'd like to see are:
1. Airports can heal air units in 1 turn.
2. Gunships can carry 1 gunpowder unit
3. Bombers/Stealth/Fighters/Jet fighters gain experience like any other unit (Bomb city defenses + 5% per level achieved, and more collateral damage to land and navy units.) At a certain level of exprerience gained, can destroy land/navy units. (Choosing most experienced fighters for Carrier missions).
4. Why can't bombers/fighters move like gunships, not having to end their turn in a city, but running the risk of low fuel after so many turns and crashing. Escorting fighters have the ability to use the intercept command before their no. of moves runs out. Unescorted bombers suffer damage every turn in enemy territory and run the risk from being hit by enemy fighters or artillery.
I think these ideas would add a lot more fun during modern warfare.