Kupe Navigator
Deity
- Joined
- Apr 6, 2019
- Messages
- 2,848
I wish we had more different maps... maybe maps based on contents and not just Europe and Asia. give some love to Americas and Africas yall.
ooh and the "plus" versions. I loved the island chains those created.I want Small Continents from Civ 5![]()
Better CS distribution. The clustering in itself is a problem, but I've seen this happen twice already.
Yeah, CS distribution (and to a lesser extent civ) is messed up. In my current huge continents game (which seems to only give 2 large continets now zzz), the smaller continent has me, 6 AI, and 3 CS. The larger continent has 2 AI and 6 CS. The other 11 CS are spread through these weird island chains down the middle, and THREE of them are still settlers!
Because relying on mods to fix the game isn't a real solution. Mods break with every patch, have compatibility problems, etc. Plus, winning vanilla feels right. Winning with mods feels like winning some other game.
Has been fixed already. See Bug Reports.
As I understand it, it's been squashed internally, should be included in the next patch.Was it fixed though? Reality seems to contradict the patch notes.This is my most recent game: standard continents map, 5 civs and 1 CS on the western continent, 3 civs and 3 CSs on the eastern continent. The rest of the city states were crammed to an island in the middle of the sea - poor Bandar Brunei couldn't even found itself, I had to mercy-kill the settler at T120.
View attachment 524500
Has been fixed already. See Bug Reports.
Mac branch was updated today for the first time in a month.
Glad to hear they're addressing the CS bunching issue. Hopefully the builder lag bug is squashed. Just squashing bugs without creating new ones would make me happy for this patch.
Not sure if any of my wishlist has a chance:
- map replay
- better balance related to tech/civic speed and era length/golden age thresholds
- allies can't attack your city states (either make it impossible or make it automatically break the alliance)
- T3 buildings benefit from 9 or 10 envoys in the appropriate city state type
- barb intensity slider
- climate change speed slider (separate from disaster intensity slider)
- number of religions slider
- more variety of map scripts
- add a project or similar deliberate action to CV requirement so you can avoid it if you want to
- great theologians or other creative use for great prophet points after earning a great prophet
- overhaul of eureka system (I've written about elsewhere)
Was it fixed though? Reality seems to contradict the patch notes.This is my most recent game: standard continents map, 5 civs and 1 CS on the western continent, 3 civs and 3 CSs on the eastern continent. The rest of the city states were crammed to an island in the middle of the sea - poor Bandar Brunei couldn't even found itself, I had to mercy-kill the settler at T120.
View attachment 524500
Really? This was from a game just the other day and I started up a game today where we are 5 major civs and 1 CS on a continent.
Mods break with every patch, have compatibility problems, etc.
Mac branch was updated today for the first time in a month.
Glad to hear they're addressing the CS bunching issue. Hopefully the builder lag bug is squashed. Just squashing bugs without creating new ones would make me happy for this patch.
Not sure if any of my wishlist has a chance:
- map replay
Porting to other platforms is Aspyr's forte. The Firaxis devs have little to do with it. They are free to work on future content.
I think I recall seeing that Aspyr is working to bring the expansions to Apple mobile platforms next.