- Joined
- Aug 12, 2010
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2kqa a branch was updated again today. It's remarkable that most of last updates of 2kqa contains only base game without DLC.
The last 4 have all been the 2kqa_a build. It looks like they are finishing up.
2kqa a branch was updated again today. It's remarkable that most of last updates of 2kqa contains only base game without DLC.
Mac and Linux internal QA branches both updated this morning. If we get no more updates in the next few days, that's a good sign of a patch Soon(TM).Any news?
The 2kqa_b branch has upgraded two hour ago. Hence I assume patch will not release before next Thursday.
This week is not completely excluded, but is less likely in light of this update.The 2kqa_b branch has upgraded two hour ago. Hence I assume patch will not release before next Thursday.
Mac and Linux internal QA branches both updated this morning. If we get no more updates in the next few days, that's a good sign of a patch Soon(TM).![]()
Every time I upload something after the first build I think, "Well, this is going to disappoint some Fanatics."
Every time I upload something after the first build I think, "Well, this is going to disappoint some Fanatics."
I would like:
Automated builders : Choice between improve luxuries/resources or repair stuff. The weather just adds a bunch of micromanaging.
Modify world congress : E.g. how can a congress decide to get more trade from a religious city for example? Or it costs more to buy with faith or production? How is that enforceable?
For coastal starts - rivers are compulsory - allows extra housing, water mills and better commercial districts. Ability to build harbours on reefs. Units should be able to be based in harbour districts as fortifications.
Make diplomatic wins possible before CV!
Option to request/trade for peace against CS.
I'm sure we'll get some diplo victory rebalance, Firaxis can't have missed all the feedback/forum griping (justified!) about how slow it is
As it is, I find DV to be more akin to an Economic Victory than a Diplomatic one. It would be more interesting if there were more aspects to. For example, there could be a diplomatic reward for not being a warmonger and/or a diplomatic penalty for being one. I suppose DV needs a complete rework. But it also has to be able to work in multiplayer. If all it comes down to is other players voting for you, it's not really MP viable. I'm not sure how to introduce a new DV system, but I hope Firaxis is.
"Unspoiled" land (aka land that has never been improved) should just get an appeal bonus similar to old-growth forests later. On that note, maybe also decouple appeal and housing from neighbourhoods.I hope we someday get a complete overhaul of national parks. It's silly you can't build a national park just anywhere. I mean, the Germans have a national park that's basically "coastal lands" (sandbanks etc), a park that's on hills and forests, the Dutch have a national park that's basically marsh lands, the US has a national park that's mostly desert (Arches), so why can't we do the same in Civ VI?
I hope we someday get a complete overhaul of national parks. It's silly you can't build a national park just anywhere. I mean, the Germans have a national park that's basically "coastal lands" (sandbanks etc), a park that's on hills and forests, the Dutch have a national park that's basically marsh lands, the US has a national park that's mostly desert (Arches), so why can't we do the same in Civ VI?