Next release features!

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Ploeperpengel said:
Pediaentries - needs work(volunteers for including P.L.s text into pedia?)

I volunteer! I hopefully can give many based on my armybooks (allmost all playable races in the warhammer world) + some White dwarfs based armies.
 
Excellent. Good pedia and text in general make a mod feel so much more polished.
 
I'm not sure if i'm understanding it correct .. I thought i was voluntering to provide pedia-info like the tekst if you look at the Orc-warrior for example. Where it says "the orc-boys are the main force in an Orc army .. " etcetera. Are we thinking of the same? I'm sorry if i'm way off .. i can provide that kind of stuff but im not technical .. at all!
 
DutchJunkie said:
I'm not sure if i'm understanding it correct .. I thought i was voluntering to provide pedia-info like the tekst if you look at the Orc-warrior for example. Where it says "the orc-boys are the main force in an Orc army .. " etcetera. Are we thinking of the same? I'm sorry if i'm way off .. i can provide that kind of stuff but im not technical .. at all!
Ok, nevermind. Start a unitpediathread then. I hope I can find someone who can put it into xml afterards.
 
Duke van Frost said:
I could also put in the Pedia entries for the unis into the XML if you need more time for the other things woodelf.

That's fine by me Duke. I wouldn't be starting until tomorrow anyhow. Maybe start a thread and we can keep everyone updated on the progress?
 
woodelf said:
That's fine by me Duke. I wouldn't be starting until tomorrow anyhow. Maybe start a thread and we can keep everyone updated on the progress?
You can't start anyway until you get the new unitinf. Agent promised to send it today. I'll work on that and will try to upload the WH here in 2or three days. The useraccount has been set by Thunderfall. So just a couple of days and we can design the unitstats and test/improve the mod for release. I think this'll be the hardest part. So there won't be a release until at least 2 weeks estimated.
Which gives plenty of time including more gamefunction too.
 
Well, Duke or I could start a Text file and add in the pedia entries that people are contributing. They are mostly independent of the UnitInfos file, except for the TXT_KEY_name. We can alter that at a later date. Have no fear Ploep, the Duke and the elf are on it. ;)
 
woodelf said:
Well, Duke or I could start a Text file and add in the pedia entries that people are contributing. They are mostly independent of the UnitInfos file, except for the TXT_KEY_name. We can alter that at a later date. Have no fear Ploep, the Duke and the elf are on it. ;)
Heh, ok I won't worry;)
 
Duke van Frost said:
I will also need the new TechInfos as soon as possible. Because I´ll have to adjust which buildings/wonders become available with which tech.
You can use the one already uploaded now in the tech thread(first post). I will only very likely remove the upgradetechs which are currently disabled.
The magictechs will stay for now. Though I want certain civs having them earlier in future.
I's unlikely I remove other techs. But we'll need more added in the futere to vary the civs.
 
Ok, sorry this will be probably not early this week that I can release the test. I still couldn't finish the unitartdefs it's simply too much but I promise I won't dl any more units until I get the ones into xml I already have:D
I'd say I got the artdef about 70% done and by doing so could reduce the filesize of the unitart by 50 MB clearing out unnecessary animations(which many poeple still don't seem to notice they can just be assigned via xml).
After the Artdefs there's still the unitinf. Agent provided me with text to copypaste but it will still eat most of the time. At last the UUs...:crazyeye:
 
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