Next release features!

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One question:

should I have a look how we can disable that you get the information what UU´s you have when choosing the civilization/leader before the game?

That´s really one thing that annoys me, because there´ll be around 40 (?!?) UU´s listed for each civ and I think it´s unnecessary for this mod.
 
Duke van Frost said:
One question:

should I have a look how we can disable that you get the information what UU´s you have when choosing the civilization/leader before the game?

That´s really one thing that annoys me, because there´ll be around 40 (?!?) UU´s listed for each civ and I think it´s unnecessary for this mod.

That indeed is unnecessary for this mod .. and more works .. without it it keeps the mod more exciting .. "wow .. i didn't know i could build that awesome unit!!!" ;)
 
Duke van Frost said:
One question:

should I have a look how we can disable that you get the information what UU´s you have when choosing the civilization/leader before the game?

That´s really one thing that annoys me, because there´ll be around 40 (?!?) UU´s listed for each civ and I think it´s unnecessary for this mod.
Yep, I agree.
 
Didn't know where to place this suggestion .. but maybe it's a good idea to work in steps in the new patch (after this patch). We should pick a next race to add to the game .. discuss it and make all units/buildings etcetera before beginning on the next fraction. Even before this maybe finish the existing fraction to a further level ..
 
DutchJunkie said:
Didn't know where to place this suggestion .. but maybe it's a good idea to work in steps in the new patch (after this patch). We should pick a next race to add to the game .. discuss it and make all units/buildings etcetera before beginning on the next fraction. Even before this maybe finish the existing fraction to a further level ..
We will do so but please be patient. We will have to design the civs that are in first they are all pretty generic in gameplay right now.;)
 
Ploeperpengel said:
If you know where to change that please do it!

Just make sure you use the GlobalDefineAlt file. For SotM we made the mistake of altering the main GlobalDefines file. Bad idea.
 
woodelf said:
That's the FfH way DJ. It works. :)

hahahahahaha .. ;)

Ploeperpengel said:
We will do so but please be patient. We will have to design the civs that are in first they are all pretty generic in gameplay right now.;)

I agree totally .. first make the existing races playable and foremost interesting! Lama and me will keep fanatasizing about the future ..
 
Artdefs are so far finished. I'm going for the unitinf now. I hope I can deliever a more or less playable testversion soon.
I could need some info on what the generic unitstats should be and what techs we use as preregs(unitstatsthread and techthread). Any ideas?
 
I won't finish the unit info so soon I fear. At least not alone. That's why I decided to upload the WH-constructionsite I have on my comp here today. Ah well but the server's down again, that's bad luck:D

As soon it's online I'll try again. And then I would need the help from everyone capable doing some xml to get the rest of units in. It's hell without an editor I tell ya.:(
 
Ploeperpengel said:
I won't finish the unit info so soon I fear. At least not alone. That's why I decided to upload the WH-constructionsite I have on my comp here today. Ah well but the server's down again, that's bad luck:D

As soon it's online I'll try again. And then I would need the help from everyone capable doing some xml to get the rest of units in. It's hell without an editor I tell ya.:(

http://forums.civfanatics.com/showthread.php?t=169348
This editor isn't working at the moment, but maybe it will soon get fixed?

http://forums.civfanatics.com/showthread.php?t=164476
this one is in excel ..
 
i would volunteer to help with the units, but im useless at that kind of XML thing, it just never seems to work for me:( tried all the tutorials too. oh well, just not ment to be. i think i will stick to the Fluff;)
 
Psychic_Llamas said:
i would volunteer to help with the units, but im useless at that kind of XML thing, it just never seems to work for me:( tried all the tutorials too. oh well, just not ment to be. i think i will stick to the Fluff;)

same here .. but i'll try the excel thingy at home .. most of the time i'm handy with excel :)
 
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