Next release features!

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Wonderful my backgrounds you got with the Dragonpics I think. Write seZ a pm about it! I'll try to find a couple of more diplosounds maybe or try a model or just go to the museum. To be true modding day and night the last 2 weeks seriously make me feel to need a brake from xml!
 
Ploeperpengel said:
Is it really needed that much already:blush:

thanks for your work Ploe, i know what you mean with modding all day...

well here in bayreuth its raining all day :) you should go out and jump through the rain, singing...

well get drunk tonight or something :)
 
I think I should explain my schedule.
Tommorrow night I will upload what I have to 3D downloads because on the 17th I'll be off to vacation from where I can still get to intrnet occasionally but I won't have access to my comp. So until september someone else will have to handle the patches for the mod.
@Duke
can you do this?
 
Just a quick note on "Warhammer Fantasy Battles" thread:

Warhammer Fantasy Battles is a total conversion for Civilization 4. This release is an early beta to get some feedback from the community that may help us to develope this mod further.
This is meant for Warlords and Warmongerers out there - if you like peaceful Developement and Diplomacyvictories better look elsewhere!

I think people might read this and think that the mod is for Warlords only.
 
The only thing I see wrong with the Warhammer Fantasy Battles thread is this part:

-Psychology(Fear, Morals, Animosity)

I'm assuming that's meant to be "Morale", not morals. Morale is your mood, enthusiasm, etc, whereas morals are your ethics and philosophical opinions. Unless we're going to be implementing utilitarian Dwarves and existentialist Goblins, I think it's a typo :)
 
neener said:
The only thing I see wrong with the Warhammer Fantasy Battles thread is this part:



I'm assuming that's meant to be "Morale", not morals. Morale is your mood, enthusiasm, etc, whereas morals are your ethics and philosophical opinions. Unless we're going to be implementing utilitarian Dwarves and existentialist Goblins, I think it's a typo :)
:lol: oh my english again, yep good point thx.
 
This is how much I have done for bones

To summarize the Corpse resource idea:

Everytime a unit gets killed there should be a chance corpses appear on the tile(imo about 50%)-100% done

Corpses could have similar effects like waste(pollution) on the tile, leaving it without production.-100% done

Corpses could be removed in three ways:
1: a necromancer raises them
2: A priest sets them to rest(via prayer/spell)
3: Workers bury them-100% done

Ifs possible I'd like to have a small chance like 5% every turn the undead rise by themselves(undead barbs) also removing the corpses. This chance could rise to 10% if workers are burying them(disturbing the dead)
After a long period the corpeses also coud simply get consumed(something like 50 or more turns)

For Priests, I don't know which units I should give it to. For Necromancer's, the same thing. The undead I'm still working on, and it might take a while.

Do you think this is enough for release or do you want it all to be done?
 
Civmansam said:
This is how much I have done for bones

To summarize the Corpse resource idea:

Everytime a unit gets killed there should be a chance corpses appear on the tile(imo about 50%)-100% done

Corpses could have similar effects like waste(pollution) on the tile, leaving it without production.-100% done

Corpses could be removed in three ways:
1: a necromancer raises them
2: A priest sets them to rest(via prayer/spell)
3: Workers bury them-100% done

Ifs possible I'd like to have a small chance like 5% every turn the undead rise by themselves(undead barbs) also removing the corpses. This chance could rise to 10% if workers are burying them(disturbing the dead)
After a long period the corpeses also coud simply get consumed(something like 50 or more turns)

For Priests, I don't know which units I should give it to. For Necromancer's, the same thing. The undead I'm still working on, and it might take a while.

Do you think this is enough for release or do you want it all to be done?
I would like to have the corpses spawning automatically first to have a little more thrill(also to have more time for gfx and define the roles of priests/necromancers etc.) Yeah I think we should wait a little longer. But nice work so far!:)
We don't have Priests and necromancers yet so just concentrate on autospawn now;)
 
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