Next release features!

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I wish I could help on this one Ploep, but we're repainting the downstairs this Holiday weekend and I've been drafted...
 
Ploeperpengel said:
I won't finish the unit info so soon I fear. At least not alone. That's why I decided to upload the WH-constructionsite I have on my comp here today. Ah well but the server's down again, that's bad luck:D

As soon it's online I'll try again. And then I would need the help from everyone capable doing some xml to get the rest of units in. It's hell without an editor I tell ya.:(

It's not terrible, its actually better than it looks. It tok me about 3 hours to put in the star wars unitinfos, and i did that over 5 days. But if you want me to do it, XML is pretty easy for me. I could probably give you something soon but not until monday because I won't be home for the next 4 days.
 
Civmansam said:
It's not terrible, its actually better than it looks. It tok me about 3 hours to put in the star wars unitinfos, and i did that over 5 days. But if you want me to do it, XML is pretty easy for me. I could probably give you something soon but not until monday because I won't be home for the next 4 days.
Good! I'll notify you as soon the mod's up. I give some explanations in the upload thread too then.:)
 
Ploeperpengel said:
Creating Unit xml that allows easy artupdates - finished!

Is that also true for the tags of the Buttons in the UnitInfos? I mean are they finished?

If so I could start to do an Artupdate with the Buttons I already got and afterwards start working on some more buttons that aren´t already in the game.
 
That was refering to the artdefines units. But of course you can already start making the buttons or finding fitting ones. Some but not all units already got names for the buttons so it shouldn't be hard to patch buttons to them;)
 
Did anybody notice this ModComp:

Combined Arms Stack Attack

I don´t know how it looks ingame, but it seems to be a cool thing, having two armies (stacks) fighting one another instead of single units doing this.
 
Duke van Frost said:
Did anybody notice this ModComp:

Combined Arms Stack Attack

I don´t know how it looks ingame, but it seems to be a cool thing, having two armies (stacks) fighting one another instead of single units doing this.

That really sounds awesome. That you can combine your forces to form captain planet! :D no seriously .. sounds very interesting!
 
that sound really good, if it is shown correctly! but would that make bonus versus unit types as they are now superfluous? we still could do new ones, but i think we should make a poll about that, and someone should test it in vanilla at least (load down dales combat mod i think)
 
Ploeperpengel said:
Correction. I will be busy enough with the techs for now so if anybody wants to include more unitstats-go for it.

If nobody else wants to do this, then I´ll play around with the UnitInfos.xml.

@Ploe: could you post the UnitInfos.xml that you got right now, or didn´r you touch it since the last release (except for the Prophets)?

@All others: If anybody is actually working on this file, the please say so. That way I wouldn´t waste time on it.
 
I didn't touch it apart from that but it would be good to make it compatible to the reworked techtree I uploaded in the techsthread. Don't worry about the buildings that I will rearrange to fit to that. But would be nice if you consider to include the changes I mentioned in the techtthread as well if you're going to work on unitinf.
 
Duke van Frost said:
Saw that and dled it, I´ll base my work on that one!

oops sorry, but didnt change much, from now on i will only upload new graphics plus artdefines and formations... or perhaps but everything despite formations into a textfile so you can easily recognize everything and then copy paste it
 
Ploeperpengel said:
I think we're short before release now. To do for release:


The List:
add Buttons!
some more playtesting and balancing
add some stuff to spice up the early game
add everything else that's finished until we got those buttons.

@Duke
Need help with the buttons?

Let's release this Monster on 15th of August!

The Only help that I would need for the buttons would be the following:

Post the Backgrounds that you used to make the buttons that are right now in the game (especially SeZ), then I´ll take pics of miniatures and screenshots for units where no minis exist for.

For most of the missing techs I already got buttons.

Finally it´s getting back to 2D Graphics instead of stupid XMLing :D

I´ll see If I can also add some early buildings to the game (some Warlords Graphics have to be put to good use ;) )
 
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