Settlers REVISED - 1200AD
Revisions in bold, related to Ren Aquaduct and Monks Celebration.
FIRST: Clear.Orders DH Settler SW of Dellham, also both Sett near York Downs, Ren SW W. Octavia S of Ebor? Find these units and click on them before you do anything else, so they can move this turn, rather then complete current project.
Generally, we need Irrigation is some places, others are dangerous to irrigate. In Aonia core, roads are more necessary. MD needs Roads & Irr.
None S of NB: Continue Irrigate Buffalo? then S Road?
LN near Civ: SE Road on Plains (to cut food)?
Penguin: Irrigate Roaded GLS. Then N Road not needed,
move that serf to Forest, Sail to Beast E Road Irrigate.
CJ Settler N NW of Ely: SE R, NE Road? (avoid Irrigate!)
YD: Clear.Orders SW S Road Green, W Road on Plains?
Mord: Clear.Orders SW S charge S, E Irrigate GLS for MD (N)
Oct S of Ebor: Either Fin Irrig or Clear.Orders
Ship to new Island (per Civ1), Green NE of Fish w Whale?
Dip on island, other guard? Pikeman in Ebor?
Octavia Road on Wheat Island, then Found North Wheat?
DH Sett SW of DH: Clear.Orders, SW Road on River (N)
Ren SW W of Ren: Clear.Orders, SE NE River Road (N)
MT (90,48): Irrigate River for Neuma.
MT S of MT: Continue Irrigate, Elvis & Celebrate (N)
then head N Roading and charging.
TFalls Mining inside HillMine city: DO NOT click on it!
CJ E of CJ: continue Irr for CJ, then Road on River network?
Udal: finish Road for HillMine, then walk/charge to Skara Road
Lindow Moss Settler: E Irr for LM (N! , Upps Iron ok now)
That is all 16 Settlers.
Generally, One MT and one CJ and Udal Settler need to head North, charging as they walk, I N of FA, I SW SW of Udal, then two Road to Skara, other (MT?) ships to Uppsala area.
Little Nemo: grows, serf to Plains, Sett in 5, SE I
goal: LN survival, then Irr for TFalls.
Mord: Sett in 2, charge & rehome in Ren, Road on River
Cold Front: Sett in 3, S W charge, S Road. Start Dip (N)