Dip home cities? Well, yes, I think safety of home city is a good point, and I also think we should resolve to have a Daring Dip somewhere, homed to Monks Towne
and Castle Jayne
I have been studying our Settlers ... 15 of them:
None Settler, near RC, irrigating a GLS, GrassLand Shield.
We also want to Irrigate the Phoenix Pheasant into Buffalo.
Civvium, if it built a Settler, could irrigate quite a bit.
I am worried about Beast Flats. Its Food Box is empty.
LN Settler, irrigating NW of LN, may be better to Clear.Orders
Move W to GG Plains, and irrigate there, so GG can grow?
CJ Settler, irrigating Grassland neaw Elysium, may be better to Clear.Orders
Move NW to Elysium GLS to irrigate there, then Road?
Elysium grows in 4 turns, exciting!
Neuma Settler, irrigating GLS near CJ, seems good to me.
Ebor Settler, in Boreum Ferry, heading to found Wheat South w Dip,
Legion rehomed in Mord to follow ASAP
Octavia Settler, irrigating GLS near Octavia, seems good to me,
because both Castle Jayne and Octavia are building more settlers.
Khorsabad, move N and found city, then RB the Disband Settler.
Banana Bay Settler, on river near Ren, needs a mission. Banana Bay is too small, choked supporting two settlers, needs to grow. Let's found Lone Bison, on its own teeny island.
Dellham Settler, irrigating River Plains S of Dellham, seems a good idea?
Note the Dell Archer is in Cymru Straits. Let's sail with the RC Silk, but land separately. Perhaps the NE Mountain? Or the Hill NW of chosen Plains City Site?
Ren TFalls Settler Team, heading to found Hill Mine. This is a dangerous spot, it seems best to Road out to the site before founding the city. It takes 10 turns to Mine a Hill. Therefore, the Ren Settler needs to arrive at the site, Hill NE of Fish, about 2-6 turns before the TFalls Settler. The TFalls Settler will arrive second and build the city after mining has begun. Ren Settler could move NW and Road the desert first.
Banana Bay Settler, Irrigating SW of BB. Seems ok, but will not be used for 10 turns, maybe more. Another idea to to Clear.Orders, S S charge, SW Irrigate Plains (N of FA), since FA will grow in 6 turns and then lock - it needs a irrigation, and will remain happy, is ready.
Viborg Settler, SW SW charge, SW connect road on Plains.
Lindow Moss Settler, Road NW of LM. Then go found V3.
Lindow Moss could therefore build another Settler.
If we have 15 Settlers, I missed one somewhere.
Mord Settler in 1 ... then what shall the settler do? Sail?
Monks Towne Settler in 2, SE Irrigate then Road Bridge.