NGC:Comeback Game, Stalin

moving north gives you waaaaay more workable titles and an insane comerce capital for later... The starting position is better for speedier growth but you do get 3 unworkable titles...
 
A barracks before a scout? I'd only build a barracks if I wanted some decent attacking units

Well, barracks are half price if agressive. We plan on doing warmongering, and in most of my noble games it's the only way to stay ahead. maybe a warrior instead of a scout, but I find scout to be immensly helpful for recon work. I also prefer to let my city grow to 3 before starting a settler.

on topic, an oracle strategy is the way to go, but which tech, MC or CoL? MC opens up your other cheap building, but Col gives you courthouses, mandatory for a large empire. Try to pick up agri before going on down towards priesthood, then plan on getting all the pre-reqs for one of the techs, either Col or MC.
 
On Epic speed it is easy to do an Oracle/Metal Casting/Forge/Great Engineer/Pyramids gambit, since you have to get 150 GPPs rather than 100 so you have 25 turns after the Oracle completes to get your forge up. Maybe that would be overkill on Noble level though.
 
I would like to see the scout move 2 SW, to see what is in the black. Also if you settle in place youll get at least 1 sea tile in your BFC. Moving on north would most likely only give you land tiles. Setlling 1 N would give a great production and science city.
 
I can't get upset over one sea tile. Is it worth losing a turn?

And, again, jungle.


Waldo
 
It seems that the verdict is to settle in place. The village gave us a map showing us the coast to the west of us.

Civ4ScreenShot0003.jpg


The plan for right now seems to be, get out a worker to hook up our mines. For our research, I would say Agriculture, BronzeWorking, The Wheel. Should we then beeline to preisthood for our oracle? If that is the case, do we oracle to code of laws or to metal casting?
 
If you do an Oracle, I guess it depends on how many cities you have re: Code of Laws vs. Metal Casting, and whether you get a religion or not on the way to Priesthood. No religion or cities requiring courthouses, I'd go for CoL. Otherwise, Metal Casting for the forge/Pyramids thing, since you have more time to do that on Epic. Free Pyramids are too good to pass up.
 
Agriculture then BW, agreed.

I would farm the sugar before working the mines. Building a Worker first is going to stunt your early growth, so you need to catch up as fast as possible.

The Oracle: wow, tough choice. Normally Code of Laws is preferred. Although it's worth less beakers than Metal Casting, it's really a more valuable tech: it founds a religion, gives you Courthouses, and opens up the Caste System option. Since you aren't founding an early religion, normally this would be a no-brainer.

But! You are playing an Industrious leader. That means _cheap forges_. Metal Casting lets you build those forges fast, giving you an extra 25% production in your cities forever. This is very tempting.

In the early game you don't need religion, but by the midgame you really do -- for the happiness bonus, for the buildings, and for the civics. So, founding Confucianism would be very helpful...

... but cheap forges! You can run Engineers early, and get a shot at Great Engineers!

Yeah, tough choice.

Here's my $.02: explore and see if you have a neighbor who's founded a religion. If yes, go to Open Borders as soon as possible and hope the religion spreads. If not, make that neighbor target #1. If the neighbor is not a good target -- too far away, or has an early UU -- then get Code of Laws. Otherwise, live large and take Metal Casting.

Of course, first you have to build your Oracle!


Waldo
 
If you do an Oracle, I guess it depends on how many cities you have re: Code of Laws vs. Metal Casting, and whether you get a religion or not on the way to Priesthood. No religion or cities requiring courthouses, I'd go for CoL. Otherwise, Metal Casting for the forge/Pyramids thing, since you have more time to do that on Epic. Free Pyramids are too good to pass up.

Well if you build a forge you get an extra happy citizen from gems so I don't think a Religion is that necessary unless you want shrine income, and I think we can get both MC and COLs... while you build your forges and your Army you beeline to COLs pretty quickly with all those Gems worked and declare war at the turn you get COLs or the turn you capture a City.
 
pop the hut with your scout. the tech path seems fine; you may also want to pick up IW so you can farm the other two sugars. I'm beginning to lean towards MC; free pyramids are awesome, and happiness will not be a large problem with two :) resources nearby. The rice and corn will mitigate most of your health problems from your forges, and they will let your city grow. forges also add a :) to your city with gems, so the only reason to grab Col would be for the courthouses, but by then you will have probably conquered much of your continent and several religions, hopefully. Let's hope for Izzy on that one :queen:
 
The time for us to start has come upon us..... This will be played with the latest patch for Warlords

Before anyone states it: Yes, I am using single unit graphics(cuts down on loading time for multiplayer games)
Anyways, what a start we have here!

3 Gems and 3 sugars. We wont be able to take advantage of the sugars until we have calendar. However, we have 3 gems just crying to be used! Lucky for us, Stalin starts with mining. Hooking up those gems quickly could get us an early tech lead. Stalin also starts with Hunting, so we start with a scout instead of a warrior.

Where to place our first city? I suggest that we settle 1 spot N of the settler and settle in the forest. I would also move our scout 1 N to the hill and see what we could possibly find. Well ladies and gentleman, it has begun!

I saved your file and played until 595 BC. I'd be interested to compare your moves (and those of other more experienced players) with mine.
 
I forgot about cheap forges. I'd definitely go for Metal Casting from the Oracle. Make sure you go for polytheism instead of meditation after mysticism (I expect both religions will have been founded by then anyway), you need polytheism for literature, and the Great Library is another wonder worth getting for sure. You can pick up mysticism very cheaply just before you get philospophy.
 
Make sure you go for polytheism instead of meditation after mysticism (I expect both religions will have been founded by then anyway), you need polytheism for literature, and the Great Library is another wonder worth getting for sure. You can pick up mysticism very cheaply just before you get philospophy
:dubious: But you need mysticism before priesthood! Maybe you mean meditation?
 
Yep, I meant meditation, sorry. EDIT: First sentence was what I meant, the second sentence was wrong.
 
It's also a good point about polytheism; I have a tendency to research meditation because IIRC, it's cheaper, when I beline to the Oracle. thanks for that: I was simply confused.
 
The hut in front of our scout was nice enough to give us the wheel. This means we can hook up our resources faster. After a little bit more fogbusting, we came across this...

Civ4ScreenShot0006.jpg


I went ahead and made the switch to Slavery as we will need it for later whiping. The bad news is that we dont have nearby copper.
A little bit later on, we ran into a scout of Alexanders. We dont know where his cities are yet, but he cant be far off.

Here is where we are now..
Civ4ScreenShot0008.jpg



Now the big question now is, do we hook up our gems right away? Or do we build farms on the sugar and rice to catch up in growth. Making a worker first set our popluation back a bit. Our worker is almost done.
 

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Farm the rice and then go for the gems I'd say. You'll want a plantation on the sugar eventually so I'd only farm it if you run out of improved tiles to work.

Has copper shown up nearby? Need to decide where to place the second city now.

Build a warrior or 2 and then get a settler going for copper I'd say. You need to post a resource map.

I'd get mysticism next, you will want monuments in your 2nd city. Either that or go for Animal Husbandry to reveal horses. Now you have the wheel you can build chariots when you hook up horses.
 
Sryth, are you inheriting Sisutil's magic in popping huts for tech?

How much food does a riverside sugar produce? I know an unirrigated rice produces five... I would let the city grow on the riverside sugar and rice, then switch to the three gems for research. You also, forgot to mention that you met our first vict---er, I mean, rival, Alexander. those horses won't help against phalanx, so an MC slingshot is looking better and better. a warrior is a good build, but I would follow that up with a scout for more recon and fogbusting; then start a settler. After BW, if no copper, move on to IW. If you have copper, prepare the slingshot by beelining to priesthood. Also, try to locate stone and marble for insanely fast wonders.
 
Alexander eh? Maybe put off Animal Husbandry until you get priesthood then. Chariots are the best against barbs though, if you have them on.

EDIT: Unless you see Alex doesn't have any copper or iron. Then a fast pummeling with chariots and axes could be in order. Alex is a bit of a loon.
 
My results up to 880 B.C.

Spoiler :
I played from the save game file and decided to pull off a civil service slingshot. Yes I mean civil service! I got Mysticism from a hut and founded Hinduism.

I started to research Priesthood. I started the Oracle. I researched Pottery,
Code of Laws and Animal Husbandry.

I then researched Mathematics and tah dah! Medieval Era in 880 B.C. All thanks to the gems and my cottages. I should post a screenshot!

On the other hand, maybe I should just stick with Prince level.


What an amazing starting location.

Edit: Sryth, I like the way you are presenting the game this time. Thanks.
 
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