Ngomele civilization, a modmodmod for Orbis

Eh, Civilizations will very rarely be fully modular. The Scions started out that way, but within a week or two the mod was running amok through the python. :lol:

I've got the skins converted, trying to get the skeleton. Need 3DSMax5 for that, but the torrent is taking quite a bit of time... Couldn't find the demo hosted anywhere, the version is too old.

I've got the Gnoll, Gnoll Archer, Gnoll Overseer, and Gnoll 'Warden'(Mage).

I'm also ripping the Pandaren, as they're just awesome. :lol:
 
Valkrionn: That's great! I know nothing about that stuff, however. In what format would the graphics be? Would I need to edit them in any way? Basically, I want to know if I'll have to digest all the tutorials of the Modding Tutorials section or not. I did that already except for all the art related ones... So it may be time, after all :p
 
Eh, Civilizations will very rarely be fully modular. The Scions started out that way, but within a week or two the mod was running amok through the python. :lol:

I've got the skins converted, trying to get the skeleton. Need 3DSMax5 for that, but the torrent is taking quite a bit of time... Couldn't find the demo hosted anywhere, the version is too old.

I've got the Gnoll, Gnoll Archer, Gnoll Overseer, and Gnoll 'Warden'(Mage).

I'm also ripping the Pandaren, as they're just awesome. :lol:

hehe, cool stuff.
looking forward to see some stuff from wc3.
but even more interesting would be to have FfH converted to WC3 as a realtime version of FfH :D
 
Pandaren? send them over to the Asian civ group... they are epic here is concept art
Image:Pandaren.jpg

Image:Balance.jpg

Image:Pandarenbrewmaster.JPG

Image:Pandaren2.JPG

EDIT: looks like they aren't working, here are the hyperlinks
http://www.wowwiki.com/Image:Pandaren.jpg
http://www.wowwiki.com/Image:Balance.jpg
http://www.wowwiki.com/Image:Pandarenbrewmaster.JPG
http://www.wowwiki.com/Image:Pandaren2.JPG
 
@civ_king: Congratulations, you just find a third way of creating an asian civ :goodjob:

@Valkrionn: Oh, that's great! Thank you :goodjob:
 
In some respects these guys fill a void left in Orbis (assuming this is just for Orbis) left when Ahwaric ported in the Matazl but not the evil lizards.

In some respects the seem a cross between them and the native-American like Chisliv.

The only problem I see (and it's not a big one) is that it would seem these guys would get death-locked against the Doviello! :eek:
 
Pandaren? send them over to the Asian civ group... they are epic here is concept art
Image:Pandaren.jpg

Image:Balance.jpg

Image:Pandarenbrewmaster.JPG

Image:Pandaren2.JPG

EDIT: looks like they aren't working, here are the hyperlinks
http://www.wowwiki.com/Image:Pandaren.jpg
http://www.wowwiki.com/Image:Balance.jpg
http://www.wowwiki.com/Image:Pandarenbrewmaster.JPG
http://www.wowwiki.com/Image:Pandaren2.JPG

Well that's one way to make my idea of the Senshi (Japanese Bushi type civ) a bit more different than just importing in lots of 'standard' [civ4] Asian unit art!

But the archers and arquebeshers still need those flags on their backs!
 
but they help right?
 
Ugh. I have the right plugins, but cannot open .mdx files. Anyone know of a converter?
Found this with Google. Does it help? (Well, apart from the tutorial pictures being broken. They're still is a link to a file converter.)
 
Woot. It very well might... One of the files it had linked to was Fadi's MDX importer, which I had been trying to find. Thank you. :goodjob:
You're welcome :)

Anyone knows what purpose do the tags <DeclareWarThemRefuseAttitudeThreshold> and <StopTradingThemRefuseAttitudeThreshold> serve compared to the same without "Them"? In LeaderHeadInfos.xml, of course.

Ah, I'm sorry, I don't like asking things this much but, after going through tutorials, I still don't know how to make that rounded edges for LH buttons. I'll keep searching but if someone had a link or something else, it would be nice :)

Edit: I settled some XML structure, so I only has to fill the holes (and add some files, namely the units and buildings ones). I only did the art files for Mvadang, just to test before going to sleep and I could find her in the pedia in the Ngomele article but she's not listed in the Leaders section. Why is that?
 
If I remember right, the BtS guide explains in great detail what each LeaderHead field does. Except of course for the few I have added, but the Modders guide explains those ones if they were imported over to here.


Basically though, the THEM fields are for when you try to ask the leader via trade to declare war or stop trading. The others are for when they personally decide to do so.
 
If I remember right, the BtS guide explains in great detail what each LeaderHead field does. Except of course for the few I have added, but the Modders guide explains those ones if they were imported over to here.


Basically though, the THEM fields are for when you try to ask the leader via trade to declare war or stop trading. The others are for when they personally decide to do so.
This pdf is great. Never seen it before, wonder how. Thanks xienwolf :)

@Valkrionn: Can't wait :)

I did the button/flag of the Ngomele (credit to MorRokko). However, I still don't have rounded edges... But for now, it's good. I still haven't finished to tweak Mvadang LeaderHeadInfo. I have to find the dimensions of the hero banner and the popup-pic banner. I think I have them somewhere.

Edit: I've got rounded edges working! It was hard and a bit mind-blowing at first but now I got it. I also found how to make my leaders appear in the pedia, I just had to change <bGraphicalOnly> to 0. I knew something was wrong with that value. BTW, it would be necessary for a whole bunch of minor leaders, since only three are visible in the pedia.

Edit2: I think I may use the Wildwood building (the 11) for the Council Tree. Does anyone know if this particular building has been used in FfH patch z?

Edit3: I'm having an issue with the promotions. I want that Shur Arcanes I need Gnoll race and Shur Arcanes II to need Shur Arcanes I. I do what I have to do in the XML and I get that Gnoll race leads to Aeron's Chosen, that Shur I don't need anything but leads to Air I and that Shur II doesn't need anything either and doesn't lead to anything. Here's my CIV4PromotionInfos.xml:
Code:
<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Promotion Infos -->
<Civ4PromotionInfos xmlns="x-schema:Ngomele_CIV4UnitSchema.xml">
    <PromotionInfos>
        <PromotionInfo>
			<Type>PROMOTION_GNOLL</Type>
			<Description>TXT_KEY_PROMOTION_GNOLL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Modules/Ngomele/Art/gnoll_button.dds</Button>
			<bRace>1</bRace>
			<iCombatHealPercent>15</iCombatHealPercent>
			<PromotionAllows>
				<Promotion>PROMOTION_SHUR1</Promotion>
			</PromotionAllows>
			<PromotionExcludes>
				<Promotion>PROMOTION_CANNIBALIZE</Promotion>
			</PromotionExcludes>
		</PromotionInfo>
		<PromotionInfo>
            <Type>PROMOTION_SHUR1</Type>
            <Description>TXT_KEY_PROMOTION_SHUR1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_GNOLL</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Modules/Ngomele/Art/Shur1_button.dds</Button>
            <iAIWeight>50</iAIWeight>
            <PromotionNextLevel>PROMOTION_SHUR2</PromotionNextLevel>
        </PromotionInfo>
		<PromotionInfo>
            <Type>PROMOTION_SHUR2</Type>
            <Description>TXT_KEY_PROMOTION_SHUR2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SHUR1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Modules/Ngomele/Art/Shur2_button.dds</Button>
            <iAIWeight>50</iAIWeight>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
        </PromotionInfo>
	</PromotionInfos>
</Civ4PromotionInfos>
(The indentations seemed fine in Notepad++.)
 
(I'm adding a new post because I'm not sure anyone will notice my edits)

I really need some help here, with the promotions. It seems to work fine when only PROMOTION_GNOLL is active in Ngomele_CIV4PromotionInfos.xml. When I add PROMOTION_SHUR1 et PROMOTION_SHUR2, all is going nuts. It says GNOLL leads to ACHERONS_CHOSEN, that SHUR1 leads to AIR1, that AIR1 needs SHUR1... I don't understand how my additions can interfere with that...

Also, I don't understand why some promotion (say, Entropy I) have a <PrereqPromotionAnd> but no <PrereqPromotion>.

I wonder if my CIV4PromotionInfos.xml (Orbis) isn't broken...
 
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