Opera
Deity
- Joined
- Sep 21, 2008
- Messages
- 4,643
Well, another post for another purpose: the things that are working.
I've got the Shur Acanes button and the Gnoll race button. I choose to use some Guild Wars icons, as it as been done before in FfH and as I really like this game
I modified the Gnoll race one to have it golden and the background red. I'm not very graphics oriented so it is really the work of an amateur.
I thought of something: maybe the Gnolls could have a certain chance (say 10%) of creating a "carcass pile" which an unit could take (as an item) and drag to an owned city. There, it could be used for adding food to the city or something like that. I liked the idea of scavenging enemies but not the idea of the food going directly into the cities even if far away. I thought of a bonus for the unit carrying the carcass pile (something along strength bonus and/or illness related) and an interest for transporting it back to a city.
BTW, any thought on the idea of improving tiles only by buildings rather than workers? I said it some posts before, along with pros and cons.
I've got the Shur Acanes button and the Gnoll race button. I choose to use some Guild Wars icons, as it as been done before in FfH and as I really like this game

I thought of something: maybe the Gnolls could have a certain chance (say 10%) of creating a "carcass pile" which an unit could take (as an item) and drag to an owned city. There, it could be used for adding food to the city or something like that. I liked the idea of scavenging enemies but not the idea of the food going directly into the cities even if far away. I thought of a bonus for the unit carrying the carcass pile (something along strength bonus and/or illness related) and an interest for transporting it back to a city.
BTW, any thought on the idea of improving tiles only by buildings rather than workers? I said it some posts before, along with pros and cons.