Night of the Living Dead, An EFZI2:Complete PBEM

I've just been PM'd that you people need an extra player…?
 
It's only the first turn, I don't mind restarting. Definitely 5 players is better than 4.
 
Oh, don't restart on my account then.
 
The more the merrier, I don't mind restart either.

I am about to play my turn now, but will wait with sending file to see if we all agree to start again.
 
Takhisis would you rather simply take the Farmers, or do another lotto among the human players?
 
Oh, don't restart on my account then.

Only one player has played so it isn't a big deal.

The turn order is
Bengal Tiger - Survivors
Jarovid - Authorities
classical_hero - Company
Eclispe4449 - Zombies
Takhisis - Farmers
 
Nah, I'll take the farmers. I love playing them anyway, and I remember winning once with them on the non-complete EFZI2.
 
So should we keep the old list? And if so should I still restart? I had set Farmers to AI though, so I probably would have to reset it anyways.

Or we could use the new list if Jarovid and Takhisis want to switch. I'm fine with anything.
 
Shamelessly recycling most of my previous post...

Turn 1 - Survivors

It was a dark day for Paradise Island. Already the island was overrun with zombies. However, a few survivors had managed to bunker down and weather the initial outbreak.

But that might soon change, as a horde of zombies approaches the undefended Tokugawa's Home, it appears as though the remaining survivor controlled buildings might be dwindled even further...

...Until heroes Clive Owen and Christian Bale appear just in the nick of time, riding a Super Coupe to provide some last minute heroics.

South of Tokugawa's Home:

(8/8) Christian Bale shoots (8/8) Roaming Alpha Zombie -> (3/8)
(8/8) Christian Bale shoots (8/8) Roaming Alpha Zombie -> kills it
(8/8) Clive Owen shoots (9/9) Head Nurse Wilma -> kills it
(8/8) Clive Owen shoots (9/9) Nurse Betty -> (1/9)
(8/8) Clive Owen shoots (9/9) Nurse Gurta -> (1/9)

It looks like Tokugawa's Home will be able to hold off...for now.

North of Tokugawa's Home:

(12/12) Mr Tokugawa vs (4/4) Zombie -> (11/12) Mr Tokugawa

North of Hannibal's Place:

(11/11) Hilton Smith shoots (7/7) Sewer Guard -> (1/7)
(15/15) Hero Bengal Tiger vs (1/7) Sewer Guard -> (15/15) Hero Bengal Tiger

North of Retirement Home

(11/11) Abe Peters shoots (7/7) Sewer Guard -> kills it
(12/12) Scraps vs (4/4) zombie -> (10/13) Scraps

West and Southeast of the Garage

(11/11) Mike Rush shoots (7/7) Sewer Guard -> kills it
(11/11) Mike Rush shoots (7/7) Sewer Guard -> kills it

Southwest of the Furniture Store

(11/11) MissTokugawa shoots (7/7) Sewer Guard -> (1/7)
(11/11) Ranger vs (1/7) Sewer Guard -> (11/11) Ranger

West of the School

(10/10) Britney shoots (7/7) Sewer Guard -> kills it

East of School

Timmy shoots (4/4) Zombie -> (3/4)
(10/10) Timmy's Dog vs (3/4) Zombie -> (8/10) Timmy's Dog

Southeast of the Church

(20/20) Rushmobile vs (4/4) Zombie -> (12/16) Rushmobile



GPS to Jarovid.
 
At Hospital

14/14 Confiscated Farm Truck vs 8/8 Nurse Doris => 14/15 CFT
Officer Sheppard shoot 8/8 Roaming Alpha Zombie => 3/8 RAZ
Officer Sheppard shoot 8/8 RAZ => 1/8 RAZ
Cooper shoot 8/8 RAZ => 4/8 RAZ
Cooper shoot 8/8 RAZ => 2/8 RAZ
10/10 Hank O'Donell vs 4/8 RAZ => 6/11 Hank O'Donell
9/9 Mike vs 8/8 Nurse Vanetta => 5/9 Mike
11/11 Lary vs 6/6 Zombie => 8/11 Lary

At Coast Guard

14/14 CFT vs 5/5 Zombie => 13/14 CFT
Sgt. Lane Bristol shoot 8/8 RAZ => 2/8 RAZ
Sgt. Lane Bristol shoot 8/8 RAZ => 4/8 RAZ
10/10 Slaughter vs 2/8 RAZ => 8/10 Slaughter
10/10 National Guard vs 8/8 Nurse Bertha => 6/10 National Gurad
(1/8 Nurse retreats)
13/14 CFT vs 4/8 RAZ => 6/15 CFT
8/8 Mack vs 5/5 Zombie => 7/8 Mack

At Military Base

Radar Artilery hits 9/9 RAZ and kills it
Radar Artilery hits 8/8 RAZ and kills it
Radar Artilery hits 7/7 Military Zombie and kills it
Radar Artilery hits 7/7 Military Zombie and kills it
Radar Artilery hits 7/7 Military Zombie and kills it
Radar Artilery hits 7/7 Military Zombie and kills it
8/8 Riot Cop vs 5/5 Zombie => 3/8 Riot Cop
10/10 Marine vs 4/4 Zombie =>8/10 Marine
Marine shoots 8/8 MoscaTnt and kills it

At City Hall

Smokey shoots 4/4 Zombie and kills it
Bodyguard shoots 7/7 Sewer Guard => 1/7 Sewer Guard
13/13 Lieutenant Ryan Boyle vs 1/7 SG => 13/13 Lt. Ryan Boyle

At Radio Station

Bodyguard shoots 4/4 Zombie and kills it
Lt. Ryan Boyle shoots 7/7 SG and kills it
Lt. Ryan Boyle shoots 4/4 Zombie and kills it
9/9 Sam Quentin vs 4/4 Zombie = > 9/9 Sam Quentin
Major Frank Burns shoots 4/4 Zombie and kills it

At Police Station

13/13 Municipal car vs 4/4 Zombie => 13/13 Municipal car
9/9 Sgt. Decker vs 4/4 Zombie => 8/10 Sgt. Decker
9/9 Rookie vs 7/7 SG => 1/7 SG
9/9 Murphy vs 1/7 SG => 9/9 Murphy
Tanner shoots 4/4 Zombie and kills it
Tom shoots 9/9 RAZ => 4/9 RAZ
Tom shoots 4/9 RAZ => 2/9 RAZ
Potanski shoots 2/9 RAZ and kills it
Vasquez shoots 4/4 Zombie and kills it

Near Bank

Vasquez shoots 4/4 Zombie and kills it
Major Frank Burns shoots 7/7 SG and kills it

Near Detective Agency

Major Frank Burns shoots 7/7 SG and kills it

GPS to Company
 
Near Human Resources
Daryl Paine shoots 1/7 Sewer Guard dead Sewer Guard
Daryl Paine shoots 4/4 Zombie dead Zombie
John from Management shoots 5/5 Zombie dead Zombie

Near Headquarters
Corporate Chopper shoots 12/12 Giant Squid Giant Squid 3/12
Corporate Chopper shoots 3/12 Giant Squid and dead Squid
Corporate Chopper shoots 7/7 Sewer Guard and dead Sewer Guard
11/ Butcher vs 4/4 Zombie 10/11 Butcher and dead Zombie

Near Executive Club
Corporate Chopper shoots 7/7 Sewer Guard and dead Sewer Guard
Slade shoots 5/5 Haunted Campfire and dead Haunted Campfire
Slade shoots at Executive Club and destroys the Pile Up

Near Top Secret Lab
Top Secret T-800 shoots 12/12 Giant Squid 3/12 Giant Squid
Top Secret T-800 shoots 3/12 Giant Squid dead Giant Squid
Top Secret T-800 shoots 7/7 Sewer Guard 1/7 Sewer Guard
Top Secret T-800 shoots 1/7 Sewer Guard dead Sewer Guard

Near Bank
John from Management shoots 4/4 Zombie Dead Zombie
John from Management shoots 9/9 Roaming Alpha Zombie 1/9 Roaming Alpha Zombie
Director classical_hero shoots 9/9 Roaming Alpha Zombie 3/8 Roaming Alpha Zombie
Director classical_hero shoots 3/9 Roaming Alpha Zombie dead Roaming Alpha Zombie
Director classical_hero shoots 1/9 Roaming Alpha Zombie dead Roaming Alpha Zombie

Near Nuclear Power Plant
Nuclear Power Plant T-800 shoots 7/7 Sewer Guard dead Sewer Guard
Nuclear Power Plant T-800 shoots 5/5 Haunted Campfire dead Haunted Campfire
Nuclear Power Plant T-800 shoots 4/4 Zombie dead Zombie

Near Warehouse
Charles Quimby from Shipping shoots 7/7 Sewer Guard 2/7 Sewer Guard
Charles Quimby from Shipping shoots 2/7 Sewer Guard dead Sewer Guard
Charles Quimby from Shipping shoots 4/4 Zombie dead Zombie

Near Dog Pound
11/11 Caesar vs 7/7 Sewer Guard 8/11 Caesar dead Sewer Guard
17/17 Doug Pound Company Car vs 7/7 Sewer Guard 14/17 Dog Pound Company Car dead Sewer Guard


The Zombie hoard is just overwhelming right now. There is much work to do to fight them off but hopefully we human can band together and get back control off the Island.

I'm not sending it yet because for some reason I have two Corporate Choppers when I should only have one, so I want the rest of the players thoughts about this.
 
I'm not sure how significant a 12/12 Corporate Chopper is, if this is indeed a substantial advantage then it would only be right to not use or delete it. a 12/12 sounds significant but if it has bonuses to ? he could be used and healed to great advantage.

If you noticed it and didn't use it this turn then we should continue.
 
Classical_hero, you can fortify it and leave it that way from now on.

If Eclipse feels like too much damage was made with this extra chopper, classical_hero could play
again, keeping extra chopper fortified.

Just my two cents.
 
What I'll do is move it away from the action. For some reason the first turn had a new chopper built right from the get go and I should have just then left the one that needed to be upgraded as is and then not used the built one. But I though that problem was meant to be fixed. Anyway GPS.
 
Yeah the first turn seems to have automatically allowed the building of some units (for me it was entirely civilians though) Likely a side effect of it being a PBEM

Also, a question, do the flavour units that can be captured/upgraded by human factions if they manage to take certain buildings have to remain there for the sake of gameplay or is Eclipse allowed to move them around?
 
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