NiGHTS: Bug Reports

I am having a bit of problems with the Policies. Maybe i missed something because I just started playing around with Mods today but for some reason most of the policies are way bigger then my screen. Any help or tips would be appreciated.
 
I am having a bit of problems with the Policies. Maybe i missed something because I just started playing around with Mods today but for some reason most of the policies are way bigger then my screen. Any help or tips would be appreciated.

Ahh - This is most likely a resolution issue. The mod needs at least a 1280x1024 resolution to display everything correctly. Unfortunately when I initially designed the policy screen, I didn't take into account that I was doing so on a widescreen monitor - and although most monitors can display 1280x1024, some older versions might not be able too.

If for some reason this isn't the problem, then try the following:

1. Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
2. Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
3. Verify your cache and defrag your CIV V files through Steam (right click, properties, local files, verify integrity.
4. Make sure your game is up to date with Patch 1.0.1.383
 
Hi!
Just finished a game on emperor difficulty archipelago map. 2 things:

1. The AI have serious difficulty getting out of his starter island. In the game I played, 1 player did get one city on a small island, in 1700 more or less. I dont know if this is about the tech to research, could be.
2. I tried to win by trade, I could construct the utopia thing in 1 turn, constructed it but nothing happened. Do you have to construct it on your capital, I didnt check that, but if it s that it should be noted.
3. Doh 3 thing finally, medicare at the top of the order tree cannot be taken
 
Hi!
Just finished a game on emperor difficulty archipelago map. 2 things:

1. The AI have serious difficulty getting out of his starter island. In the game I played, 1 player did get one city on a small island, in 1700 more or less. I dont know if this is about the tech to research, could be.
2. I tried to win by trade, I could construct the utopia thing in 1 turn, constructed it but nothing happened. Do you have to construct it on your capital, I didnt check that, but if it s that it should be noted.
3. Doh 3 thing finally, medicare at the top of the order tree cannot be taken

1. It's all part of their naval ineptitude - which unfortunately is a vanilla problem as well.

2. I thought I fixed this... Did you have one of each luxury resource that's required to build the project? If not, then you shouldn't be able to try and build it in the first place. I'll look into why this is happening. (It doesn't need to be built in the capital).

3. Medicare is obsoleted by Civil Society - which is on the Tradition branch. (It's also obsoleted by the two policies beside it). This was done for balance issues as having both Civil Society and Medicare meant that Specialists didn't require any food... which was incredibly OP. This should all be documented in the tool-tips.
 
Ok! Thanks for the info.

I'm still pretty sure I was having all ressource as I could select the project, construct it for 1 turn, but after nothing happened, did that 3 or 4 times, all those times didnt work.

I didnt take any tradition policies in this game, so, I do believe there is still a problem.
 
Ok! Thanks for the info.

I'm still pretty sure I was having all ressource as I could select the project, construct it for 1 turn, but after nothing happened, did that 3 or 4 times, all those times didnt work.

I didnt take any tradition policies in this game, so, I do believe there is still a problem.

Commercialism also disables it - as you can only ever have one of the bottom policies in the game - it should say this in the tool/tips as well.

I'll look into the trade victory and try and sort this out for the next update,
 
My bad, I had civil society, and it s effectively written that it disable medicare, but it s in the order policies branch.
 
My bad, I had civil society, and it s effectively written that it disable medicare, but it s in the order policies branch.

No worries - yeah, it's the one cross branch policy that disables another. I'll alter it's function eventually to avoid this confusion,
 
I have downloaded and installed v98.

Previously no problems, but now there is a strange thing happening with the Techs.

When I pull down the menu of available Techs to research, the list is duplicated i.e. 2 entires for each Tech.

If I then research one Tech, it will require me to research it again before moving on to the next Tech.

Also, when opening the Civpedia, some Techs are listed normally, whereas other are listed 3 times sequentially, with slightly different details e.g. the prerequisites are duplicated as well.

Any idea how to cure this anomaly?
 
I have downloaded and installed v98.

Previously no problems, but now there is a strange thing happening with the Techs.

When I pull down the menu of available Techs to research, the list is duplicated i.e. 2 entires for each Tech.

If I then research one Tech, it will require me to research it again before moving on to the next Tech.

Also, when opening the Civpedia, some Techs are listed normally, whereas other are listed 3 times sequentially, with slightly different details e.g. the prerequisites are duplicated as well.

Any idea how to cure this anomaly?

Try deleting your cache folder, deleting the mod from the MODS folder, and then verify your files through steam. (Complete instructions are on the downloads section and the cover page of general discussion).

Things like this can happen when successive versions of the mod are installed. The multiple listings in the civilopedia is not a bug, though, as some UI work I've done requires these listings show up there for now, so don't be bothered by that. (Cleaning up the civilopedia will be one of the last things I tackle).

Hopefully these steps help solve your problem. :)
 
Heya, I noticed that in the social policy screen the Corporations tech in the Order tree says it increases science by 10% when having a Levee, however on the building screen it states the production actually increases by 10% instead of science. Which one is correct? ;)
 
Heya, I noticed that in the social policy screen the Corporations tech in the Order tree says it increases science by 10% when having a Levee, however on the building screen it states the production actually increases by 10% instead of science. Which one is correct? ;)

Nice find :) - it grants the science bonus. This will be fixed for the next update.
 
While looking at the requirements for Democracy, I clicked on the constitution image (too see what policy tree it was under) and it's entry in the civilopedia was different. It has a pyramid image, say's it gives "+2" and states that it's located under the Freedom branch.

Just took me a bit to find that it's actually under Order and "+3" culture.
 
While looking at the requirements for Democracy, I clicked on the constitution image (too see what policy tree it was under) and it's entry in the civilopedia was different. It has a pyramid image, say's it gives "+2" and states that it's located under the Freedom branch.

Just took me a bit to find that it's actually under Order and "+3" culture.

Yep - the civilopedia needs work - but if I focus on that right now it'll set me back on balance fixes and new features. This will be one of the last big fixes I undertake. For now - always go by what in-game tooltips state, as opposed to any of the civilopedia entries. These tooltips are what will be updated/fixed in the short term.
 
Yep - the civilopedia needs work - but if I focus on that right now it'll set me back on balance fixes and new features. This will be one of the last big fixes I undertake. For now - always go by what in-game tooltips state, as opposed to any of the civilopedia entries. These tooltips are what will be updated/fixed in the short term.

Ok, just wasn't sure.

Also I just noticed that horse barbarians are still being produced even though i researched horseback Riding. I had a warrior just standing beside an encampment with one and another one popped up.
 
Ok, just wasn't sure.

Also I just noticed that horse barbarians are still being produced even though i researched horseback Riding. I had a warrior just standing beside an encampment with one and another one popped up.

Noticed this myself - I'll check it out.
 
While looking at the requirements for Democracy, I clicked on the constitution image (too see what policy tree it was under) and it's entry in the civilopedia was different. It has a pyramid image, say's it gives "+2" and states that it's located under the Freedom branch.

Just took me a bit to find that it's actually under Order and "+3" culture.

The main reason why this happens, is because I add new policies to the game - and I've given some of them the same name as the vanilla policies - so in some cases, the civilopedia is referencing the old versions of a particular policy, (in this case, the version that's under the Freedom branch in the base game). I haven't deleted any of the vanilla policies yet - purely because they keep changing with patches, and this could lead to crashes.

Depending on how long the patching process continues for, I may just have to rename certain policies to avoid some of this confusion until I eventually delete them once the vanilla game is in a finished state.
 
I just started a new game and here it is turn two and "an unknown player has entered the classical era" was just announced. On turn 2? This is the second game I've played where someone AI player did this in the first few turns. What's up with that?

I'm playing prince on regular speed, BTW.
 
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