NiGHTS: Bug Reports

Question, as markusbeutel already knows the issue, is anyone else having issues with the monastery giving the culture boost from the wine resource? I deleted the cache and modUserData as well as did the verify and debug, so if someone got it working, I would love to know how.

Also, Philanthropy doesn't seem to be working at all, anyone else notice this, or just me? Playing epic and unless gold becomes less valuable to CS later in the eras, I am still only getting the same value as I do when I start a brand new Nights Game with the same leader. Might be missing something since I haven't seen any other posts about it though.
 
I didnt check to see if its already known/posted but when you do air strikes, it moves the air unit to the tile it bombarded, and can get stuck permanently.
 
I didnt check to see if its already known/posted but when you do air strikes, it moves the air unit to the tile it bombarded, and can get stuck permanently.

Hmm - try deleting your cache folder and the contents of your ModUserData folder. Also make sure you don't have multiple copies of NiGHTS installed as this can cause problems. I haven't seen this specific bug before regarding air strikes so there's a good chance doing the above will solve this problem. (Either that or it's a vanilla bug).
 
Seeeing Double in Select Tech Interface

I'm currently seaching for the solution and experiencinge a lot of trial and ERROR. For now can someone please give me a quick answer. Should I be be seeing double when selecting a tech, not from the tree itself, but from the interface after selecting tech in the upper left corner. Double meaning most techs are listed twice....

If so How come I couldnt build immortals after bronze working.....or a library after writing?

I went through the install steps fine except for the verify integrity part(steam)...

I would like to reinstall CIV 5/but steam is in the way...
 
Seeeing Double in Select Tech Interface

I'm currently seaching for the solution and experiencinge a lot of trial and ERROR. For now can someone please give me a quick answer. Should I be be seeing double when selecting a tech, not from the tree itself, but from the interface after selecting tech in the upper left corner. Double meaning most techs are listed twice....

If so How come I couldnt build immortals after bronze working.....or a library after writing?

I went through the install steps fine except for the verify integrity part(steam)...

I would like to reinstall CIV 5/but steam is in the way...

This happens if you have multiple versions of the mod installed. Delete any older versions of NiGHTS and that should solve the problem. If it doesn't, then verify your cache through Steam - and of course if you don't have Steam, the mod will not function properly. ;)
 
I have steams it only seems to be in the way however...
I've attempted to remove all mods unseccesfully and can't find anything about integity...
Thanks for the quick response...your game rocks, I want to play...
 
I have steams it only seems to be in the way however...
I've attempted to remove all mods unseccesfully and can't find anything about integity...
Thanks for the quick response...your game rocks, I want to play...

Click the Library tab in Steam -> right-click CIV V -> click properties -> Local Files tab -> verify integrity of game cache.

To delete mods, (note that you can't delete the scenarios that come with the game), find your MODS folder wherever you installed the game and delete the folders of other mods that are there.

Hopefully this helps. :)
 
Mod folder contents include "civilization__nights__v_100.civ5mod" only
I will try the interity thing and check back...Thanks
 
Something odd happened during trading, I am unable to remove items from the AI's side. Assuming they offer "Open Borders" and I tried to click to remove it from their side of the table, it is not possible, I have to back out of the trade to restart again. Am I the only one facing this? Thanks.
 
Something odd happened during trading, I am unable to remove items from the AI's side. Assuming they offer "Open Borders" and I tried to click to remove it from their side of the table, it is not possible, I have to back out of the trade to restart again. Am I the only one facing this? Thanks.

This is a known bug - it appears to be a side effect of resource tabs being automatically opened in NiGHTS.
 
Looking at Xenocracy and was wondering why it says my unmet requirements are Scientific Revolution and Guild Hall when I have the policy and also have a few guild halls in some cities. Nice government to take sometimes, but it is blocked to me. At least it acknowledges I don't have Town Hall, though that is odd since town hall is focused on science and you need to be at least somewhat down the science policy branch for this government.

Edit: On a different game, two questions. First is the great wall supposed to give ALL cities a wall, like stone hedge does with monuments, or only that one city? If only the one, ok, works, but if all, doesn't. Second, the policy that increases city range strength 100% doesn't do anything. Deals same amount of estimated and actual damage with and without it.

Edit 2: Happiness buildings. They seem to only give 5, is that correct, or is it supposed to be 10? Reads +5 and than in text says grants an additional +5 to those citizens but that seems not to do anything overall. Am I reading this wrong?
 
Looking at Xenocracy and was wondering why it says my unmet requirements are Scientific Revolution and Guild Hall when I have the policy and also have a few guild halls in some cities. Nice government to take sometimes, but it is blocked to me. At least it acknowledges I don't have Town Hall, though that is odd since town hall is focused on science and you need to be at least somewhat down the science policy branch for this government.

Edit: On a different game, two questions. First is the great wall supposed to give ALL cities a wall, like stone hedge does with monuments, or only that one city? If only the one, ok, works, but if all, doesn't. Second, the policy that increases city range strength 100% doesn't do anything. Deals same amount of estimated and actual damage with and without it.

Edit 2: Happiness buildings. They seem to only give 5, is that correct, or is it supposed to be 10? Reads +5 and than in text says grants an additional +5 to those citizens but that seems not to do anything overall. Am I reading this wrong?

I haven't noticed that with the guild halls but I'll check it out. As for the Great Wall, it's functioning correctly, (giving just that particular City a free Wall), but I'll tweak the tool-tip so it's more clear. The city-ranged strength policy is a bug and will be fixed in tomorrows update.

The Happiness buildings are also only supposed to give +5, (not +10). Again, worded a little bit poorly on my part.
 
I posted this once on the general discussion thread, but really do believe it's a bug. I've built work boats & they wouldn't go onto ocean tiles, even though I was in the Industrial & Modern Era and had researched all the seagoing techs eons ago.
 
Will you be making the mod playable on smaller screens in the near future? I play on a laptop, and the max resolution I can achieve is 1366x768. This makes me currently unable to play your mod, which is saddening because the little of it I did play before I found out the mod would be unplayable for me was really fun.
 
I posted this once on the general discussion thread, but really do believe it's a bug. I've built work boats & they wouldn't go onto ocean tiles, even though I was in the Industrial & Modern Era and had researched all the seagoing techs eons ago.

Are work boats able to go into ocean tiles in the vanilla game? If so, this seems like a strange, isolated bug. Have you deleted your cache, the contents of your ModUserData folder - and then verified your files through Steam? Also make sure that you only have one copy of NiGHTS installed.

Will you be making the mod playable on smaller screens in the near future? I play on a laptop, and the max resolution I can achieve is 1366x768. This makes me currently unable to play your mod, which is saddening because the little of it I did play before I found out the mod would be unplayable for me was really fun.

It's on my to-do list... No ETA on when it will be functional for smaller resolutions, though.
 
wcbarney said:
I posted this once on the general discussion thread, but really do believe it's a bug. I've built work boats & they wouldn't go onto ocean tiles, even though I was in the Industrial & Modern Era and had researched all the seagoing techs eons ago.
Are work boats able to go into ocean tiles in the vanilla game? If so, this seems like a strange, isolated bug. Have you deleted your cache, the contents of your ModUserData folder - and then verified your files through Steam? Also make sure that you only have one copy of NiGHTS installed.
Yes, yes, yes, yes & yes.

Yes -- vanilla work boats can go onto ocean tiles once you've got the Astronomy tech.
Yes -- cache deleted before installing NIGHTS
Yes -- ModUserData folder contents deleted before installing NIGHTS
Yes -- file integrity verified through steam
Yes -- only one copy of NIGHTS installed
 
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