I just finished two games, one in 9,6 one in 9.7 and i have to say I really enjoyed both.
Both where pangea, epic, emperor and I won both by domination on the same turn 400
Propably could have won earlier but my playstyle is that i like to build a lot of cultural wonders / buildings to take advantage of policies.
After the changes in the tech tree, the overall feel of tech pace is great . Every era has it's own timeframe for units and nothing feels rushed.
First game was with Siam, i had a great capital location with 2 stone and 2 iron, so it was a production powerhouse with all the buildings that boost stone and iron production, i ended with over 300 production without the modern buldings. The +1 culture trait is really great with the free worker from conscription policy in honor tree , worker on turn 18 (epic). I feel that with the additional +15% production for military units, it is a bit overpowerd thou. With such a great capital the game was straight forward.
Second game with Ottomans on the other hand i had a very low production capital with only 2 lexury and in that game i noticed how painful is that the cost of units goes up with each next one.
I think that it should be capped at some value, becouse 6th rifleman cost 2000 prod. which is the same as most wonders
i think It could get more expensive to upgrade and buy, but hardbuilding units should be so that, with a decent production city You can build them in a resonable timeframe (10 turns lets say)
Overall great progress in every aspect form the previous versions
Now i have a couple of questions / suggestions.
The feudalism govermant has +200% worker tile improvement speed. Is this a typo from +20% ? or it is intended. i ask becouse If You get the first wonder amd choose it, workers build roads in 1 turn and improvements in 2-3 so You can improve every tile within the 30 turns of goverment which gives You a huge advantage.
Museum needs to be built near or on the desert? Why? What if you play a map without deserts, then You also cannot build the broadcast tower.
I don't know if the pikeman should be in ballistics tech, which requiers the seafaring tech line. This way it is kind of the way, especially on pangea type maps where You research the water techs only if You have to. In my second game i actually at one point needed pikes, becouse the ai had lancers early, only too find that i have to reaserch 5 techs too get them.
Toomorow i'll propably play one more game couse i got really hooked up, and since i'm on vacations, i have a lot of spare time in the morning
Edit: Forgot to attach the savegames