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NiGHTS: General Discussion

Discussion in 'Civilization NiGHTS' started by markusbeutel, Nov 22, 2010.

  1. gideon07

    gideon07 Chieftain

    Joined:
    Dec 29, 2013
    Messages:
    14
    Yay!

    Good luck with the final stretch of the degree Markus
     
  2. Comradeмедведь

    Comradeмедведь Chieftain

    Joined:
    Sep 2, 2007
    Messages:
    15
    Location:
    Rockford
    I was wondering if you could incorporate these mods into your mod: Barbarians V10, Health & Plauge, Emigration V5, V 2 Race for Religion, & More Luxuries and Optimized Resource Distribution (v 141). I know it is a lot to ask but they are all very good. Also I really enjoy in HITM 2 how eras are separated. If you would like any help with XML coding or play testing I would love to help. I am currently working on a mod to implement some of my gameplay ideas, such as nerfing ranged units & focusing on rock paper scissors mechanic.
     
  3. TehLotusEater

    TehLotusEater Chieftain

    Joined:
    Feb 16, 2014
    Messages:
    8
    Keep it up Markus!
    Good to hear you're focusing on the really important things first.
    I have to say Nights was the only mod that really blew my mind, especially how you handled the happiness system
    and the work you put into balancing the AI made it more enjoyable than even BNW is right now after a few official patches.

    I have yet to find another mod that made it so you actually are able to to grow your cities fast and get more of them in the beginning without relying so heavily on luxury resources.
    That's still my biggest beef with the current game, the restrictions on expanding early; this and that the AI seemed to handle your system better than vanilla.
    And of course you added more choices and dials to specialize cities and the empire.

    Great thing to hear that there will be BRAVE NEW NIGHTS sometime in the future ;-)
     
  4. gavingoodrich

    gavingoodrich Chieftain

    Joined:
    Jul 28, 2012
    Messages:
    6
    G'luck with college!


    Quick question: is there a way to turn down how quickly other civs can get hexes with culture? It's a good conflict generator when I do a domination-only game (my fav) but the rate they get tiles, and often get my own tiles out from under me with no way of measuring how soon it's gonna happen (like in civ 4) it's a bit frustrating. Is there a way to adjust this to make it a little lower? Thanks!
     
  5. draedan

    draedan Chieftain

    Joined:
    Dec 28, 2008
    Messages:
    49
    this mod is for only GK expansion I guess ? It does not involve BNW features ?
     
  6. gideon07

    gideon07 Chieftain

    Joined:
    Dec 29, 2013
    Messages:
    14
    At the risk of being a pest... any news on this? I recall Markus said it was likely end of April start of May for this...
     
  7. Balerune

    Balerune Prince

    Joined:
    May 19, 2010
    Messages:
    373
    Just took a look today myself. We're all waiting.:)
     
  8. gideon07

    gideon07 Chieftain

    Joined:
    Dec 29, 2013
    Messages:
    14
    Any word on Brave New Nights?
     
  9. gideon07

    gideon07 Chieftain

    Joined:
    Dec 29, 2013
    Messages:
    14
    I'm dying over here...
     
  10. TehLotusEater

    TehLotusEater Chieftain

    Joined:
    Feb 16, 2014
    Messages:
    8
    You're not alone with that ;-)
     
  11. Orivaa

    Orivaa Chieftain

    Joined:
    Jun 18, 2014
    Messages:
    17
    Created this account just to tell you that I check in every day to see if the mod is updated. Hopefully it will, soon. I literally can't play normal Civilization anymore, but I'm aching to play BNW. Please update whenever you can, and know that you have my full support.
     
  12. gideon07

    gideon07 Chieftain

    Joined:
    Dec 29, 2013
    Messages:
    14
    Any idea on an ETA? I know I'm a pest. I can't help myself - Civ 5 is just soooo much better with Nights!
     
  13. =Christian=

    =Christian= Chieftain

    Joined:
    Oct 29, 2010
    Messages:
    7
    Location:
    Germany
    It's over, people. It's over...
     
  14. TehLotusEater

    TehLotusEater Chieftain

    Joined:
    Feb 16, 2014
    Messages:
    8
    Never gonna give you up...
     
  15. gideon07

    gideon07 Chieftain

    Joined:
    Dec 29, 2013
    Messages:
    14
    Is there any way to get a message to or from Marcus? Just to find out whether we should indeed give up all hope... maybe via the Mods? I tried messaging one directly but I don't know if it worked...

    Yes, I'm taking the pest thing to a whole new level - pest by proxy!
     
  16. gideon07

    gideon07 Chieftain

    Joined:
    Dec 29, 2013
    Messages:
    14
    Where have you gone, Markus Beutel, a fandom turns its lonely eyes to you... oo oo oo...
     
  17. Think Blindly

    Think Blindly Chieftain

    Joined:
    Sep 9, 2014
    Messages:
    2
    Hello- easier to ask than search through miles of posts.
    Experiencing a bug where I can't purchase buildings or units. Is this normal, or is there a fix? Thanks!
     
  18. Gilgamesch

    Gilgamesch Ancient Alien

    Joined:
    Dec 15, 2010
    Messages:
    2,228
    Location:
    good old germany
    Welcome to the forum
    :band:[party]:dance:

    Sorry to say but this mod is broken.
    Markus Beutel the developer, hasnt released any updates since month, so i doubt that someone here may help you.
     
  19. Think Blindly

    Think Blindly Chieftain

    Joined:
    Sep 9, 2014
    Messages:
    2
    Aha- thank you. :)
     

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