markusbeutel
NiGHTS
The following is the list of Government types that can be temporarily adopted following a successful Cultural Revolution in your Empire.
Despotism
Everyone starts with this tech unlocked at the beginning of the game and it allows you to build Workers, Scouts, Settlers, and Farms.
Feudalism
The only other Government that's unlocked in the Ancient Era, (although it takes more techs to research than Republic). Researching it adds +1 food to farms beside freshwater, (rivers/lakes), Indentured Servants (build Improvements faster, and the Pavillion - a Wonder that each Civ can build once which improves Happiness.
Republic
The first Government tech you're able to unlock in the Classical Era. It unlocks Caravels, Lighthouses, and allows you to cross ocean tiles.
Oligarchy
The second Government tech that you're able to unlock in the Classical Era. It unlocks the Temple of Solomon Wonder that instantly grants +1500 Gold and a Happiness bonus, the Black Market (1 per Civ - adds +10 Gold to each local luxury resource), and it allows for the conversion of Production to Gold (Wealth).
Theocracy
The last Government tech unlocked in the Classical Era. It unlocks Abbeys, Cathedrals, and one of the 3 early Knight variant units.
Monarchy
The only Government tech unlocked in the Medieval Era, it unlocks regular Knights, Castles, and the Himeji Castle Wonder.
Democracy
The first Government tech unlocked in the Renaissance Era, it unlocks Odeons, the Magna Carta Wonder, (1 per Civ - +33% Wonder boost in the City it's built in), and the Porcelain Tower.
Communism
The last Government tech unlocked in the Renaissance Era (and in the game), it unlocks the Kremlin, the Ironworks National Wonder, and the Motherland Calls Wonder (+50% local building production in the City it's built in).
Each Government, (except Despotism), also has buildings and Wonders that can only be constructed while that Government is active. If you fail to complete the Wonder while your Government is active, it'll disappear from the build queue.
Despotism
Everyone starts with this tech unlocked at the beginning of the game and it allows you to build Workers, Scouts, Settlers, and Farms.
- Adopting Despotism increases the rate that Workers build Improvements by +50%.
Feudalism
The only other Government that's unlocked in the Ancient Era, (although it takes more techs to research than Republic). Researching it adds +1 food to farms beside freshwater, (rivers/lakes), Indentured Servants (build Improvements faster, and the Pavillion - a Wonder that each Civ can build once which improves Happiness.
- Adopting Feudalism causes each of your Cities to carry +30% of food over after growth, and adds a +1 food yield to every bonus resource.
Republic
The first Government tech you're able to unlock in the Classical Era. It unlocks Caravels, Lighthouses, and allows you to cross ocean tiles.
- Adopting Republic increases your current influence with City-States by +100%, and also boosts Wonder construction by +20% in all of your Cities.
Oligarchy
The second Government tech that you're able to unlock in the Classical Era. It unlocks the Temple of Solomon Wonder that instantly grants +1500 Gold and a Happiness bonus, the Black Market (1 per Civ - adds +10 Gold to each local luxury resource), and it allows for the conversion of Production to Gold (Wealth).
- Adopting Oligarchy increases the amount of Gold you get from trade routes by +100%. It also adds +1 gold to the yield of worked luxury resources in all of your Cities.
Theocracy
The last Government tech unlocked in the Classical Era. It unlocks Abbeys, Cathedrals, and one of the 3 early Knight variant units.
- Adopting Theocracy gives you a free policy, and increases the rate at which Great People are generated by +100% in all of your Cities.
Monarchy
The only Government tech unlocked in the Medieval Era, it unlocks regular Knights, Castles, and the Himeji Castle Wonder.
- Adopting Monarchy increases the rate of Production when constructing buildings by +40% in all of your Cities and also initiates a Golden Age.
Democracy
The first Government tech unlocked in the Renaissance Era, it unlocks Odeons, the Magna Carta Wonder, (1 per Civ - +33% Wonder boost in the City it's built in), and the Porcelain Tower.
- Adopting Democracy increases the Culture output and Cultural border expansion of all your Cities by +30%.
Communism
The last Government tech unlocked in the Renaissance Era (and in the game), it unlocks the Kremlin, the Ironworks National Wonder, and the Motherland Calls Wonder (+50% local building production in the City it's built in).
- Adopting Communism increases the rate of Military and Spaceship production by +50% in all of your Cities.
Each Government, (except Despotism), also has buildings and Wonders that can only be constructed while that Government is active. If you fail to complete the Wonder while your Government is active, it'll disappear from the build queue.