Dark_Jedi06
"Deus ex Machina."
- Joined
- Jul 19, 2006
- Messages
- 1,451
A fix to graphical inconsistencies, such as Stonehenge being constructed on an ocean tile.
Seriously? Turn the music off and play something using your media player.The ability to have music from your computer play instead of the game's soundtrack. It gets old after awhile and Civ IV gave you this option.
I always found that charming, Oracle looks pretty good when constructed in the water.A fix to graphical inconsistencies, such as Stonehenge being constructed on an ocean tile.
Ethnically appropriate units.
I'm not even asking for each civ to have full cultural dress (i.e. English Riflemen wearing little red coats or Japanese Spearman looking like Ashigaru), just a few sets like the cities.
What I mean is, just like there is a Middle Eastern/African city style, there ought to be a unit set that has armor and skin color that broadly correlates to that geographic region, such as a darker skin tone than the European set and armor that doesn't look out of place.
A VERY picky thing.... It would be cool if units contained information about where and when they were created (or who gifted the unit and when). Maybe even be able to give a unit a name at any point (not just during promotions)....
I agree with that, but it would still look out of place if they didn't tighten up their idea of "cultural groups". Sub-Saharan Africa needs to look different from the Middle East, for example. (And have different background music.) And it wouldn't hurt to separate East Asia from South Asia as well.
I would love to see grouping of civilian and military units. So if you want to move a great merchant across the continent, you can group it with a rifleman instead of each turn, "move rifle to forested hill, move merchant to forested hill..." or even worse in the water to send a ship with a great admiral if they have different movement points. "move warship, move admiral, skip turn for warship"
Great Prophets like the other Great people should have units named after people. Doesn't even matter if some of them are fictional, since there are fictional characters in Civ regardless.
A way to show that Great Prophets spreading religion can be taken as a side of aggression. The AI goes all willy-nilly spreading religion, but you have no way to tell them to F off. If you attack them, it'll just be a total warmog-esqe penalty on your diplomacy.
Meanwhile, the computer can tell you its getting pissed if you try to spread religion in its territory.
Ethnically appropriate units.
"Please give me ivory"
And America...should have all white units, then? That's some sticky territory you're marching in, friend.