Nitpicky Things You'd Like Fixed

A fix to graphical inconsistencies, such as Stonehenge being constructed on an ocean tile.
 
Barbarian camps to guerrila tents and maybe some kind of graphical change in settlers shouldn't be that hard and would make a lot of sense.
 
I'm quite happy to see everybody point out the lack of access to information when in the diplomacy screen. Especially when they barge in with demands. You couldn't plan that ahead and check up the situation. This is my personal pet peeve, has been SINCE THE RELEASE OF THE GAME, and I can't believe that it's been 2,5 years and it's still no fixed. Makes you wonder if they play their own game. "Please give me ivory" ... ok but is this my last one?! ARGH FIRAXIS COME ON. Especially since Civ 4 gave you access to all this info.

Another thing for me: I always choose RANDOM for my civ when starting a game. I hate how the game has to load for you to know which civ you got. I wish there would be an option for it to just give you a civ straight away in the setup screen, and you could opt to re-roll, before starting up the game. Because you know that when you roll that civ and it happens to be the one you played THE LAST DARN GAME, it's always gonna be on that superb starting location and you have to give it up if you want to re-roll... Plus you're wasting all this time re-loading. I want my random to be more of a "random suggestion" than a "random HERE YOU HAVE TO PLAY THIS OR QUIT TO THE MAIN MENU".
 
Fix the later era messages. When I enter the Modern Era, I hear "Mr. Gorbachev, tear down this wall!" despite in G&K the Modern Era ending in approximately 1940.

What I'd like to see are new messages appropriate to late ages. So the Information Age might see something like:
"The people want to bring down the regime"

Also, maybe the military advisor's indicator of how powerful each other nation is should be taken out and put on the diplomacy tab. It'll save a bit of time clicking around in game, and all it needs is a new column on the tab for "military power", with rough bands such as "equal" or "vastly superior". Also, this new column can show whether or not you can get bribes out of city-states (again, saving having to check.)

I'd also like it if the top bar could be sorted so if you've got a wide range of tactical resources, they don't get covered up by being pushed to one side.
 
The ability to have music from your computer play instead of the game's soundtrack. It gets old after awhile and Civ IV gave you this option.
Seriously? Turn the music off and play something using your media player.

As for me, I echo everyone wanting more transparent diplomacy. Essentially, please just integrate InfoAddict into the main game.
 
Ethnically appropriate units.

I'm not even asking for each civ to have full cultural dress (i.e. English Riflemen wearing little red coats or Japanese Spearman looking like Ashigaru), just a few sets like the cities.

What I mean is, just like there is a Middle Eastern/African city style, there ought to be a unit set that has armor and skin color that broadly correlates to that geographic region, such as a darker skin tone than the European set and armor that doesn't look out of place.

Not to say that Arabic units sharing a unit set with the Zulu is wholly appropriate, but it's quite a deal better than the single, generic set of units we've got now.

I suppose I'd like to see these sets, at the very least:

American set (Aztecs, Mayans, Incans, etc.)
North European set (England, Germany, Sweden, America, etc.)
Mediterranean set (Rome, Spain, Greece, etc.)
Middle Eastern/African set (Ottomans, Egyptians, Songhai, etc.)
Asian set (China, Japan, Korea, etc.)
Southeast Asian set (India, Siam, Polynesia, etc.)
 
A VERY picky thing.... It would be cool if units contained information about where and when they were created (or who gifted the unit and when). Maybe even be able to give a unit a name at any point (not just during promotions)....
 
Ethnically appropriate units.

I'm not even asking for each civ to have full cultural dress (i.e. English Riflemen wearing little red coats or Japanese Spearman looking like Ashigaru), just a few sets like the cities.

What I mean is, just like there is a Middle Eastern/African city style, there ought to be a unit set that has armor and skin color that broadly correlates to that geographic region, such as a darker skin tone than the European set and armor that doesn't look out of place.

I agree with that, but it would still look out of place if they didn't tighten up their idea of "cultural groups". Sub-Saharan Africa needs to look different from the Middle East, for example. (And have different background music.) And it wouldn't hurt to separate East Asia from South Asia as well.
 
A VERY picky thing.... It would be cool if units contained information about where and when they were created (or who gifted the unit and when). Maybe even be able to give a unit a name at any point (not just during promotions)....

Ooh, that would be cool. Maybe have a small button on each unit that brings up an information card that details when the unit was created (year, not turn), allows you to rename the unit at will, and displays stats on their effectiveness (how many units they've destroyed, a break down of battles (how many decisive and minor victories, as well as minor losses and decisive losses), etc.).

Just for immersion/roleplay purposes, of course. It would allow you to keep track of each unit/regiment/legion/whatever's history.
 
I agree with that, but it would still look out of place if they didn't tighten up their idea of "cultural groups". Sub-Saharan Africa needs to look different from the Middle East, for example. (And have different background music.) And it wouldn't hurt to separate East Asia from South Asia as well.

I agree with you, but I was making the suggestion to roughly correlate with the precedent set by the city styles. Unfortunately, Firaxis deemed the Middle Eastern city style to be a close enough match for Sub-Saharan Africa.
 
I would love to see grouping of civilian and military units. So if you want to move a great merchant across the continent, you can group it with a rifleman instead of each turn, "move rifle to forested hill, move merchant to forested hill..." or even worse in the water to send a ship with a great admiral if they have different movement points. "move warship, move admiral, skip turn for warship"
 
I would love to see grouping of civilian and military units. So if you want to move a great merchant across the continent, you can group it with a rifleman instead of each turn, "move rifle to forested hill, move merchant to forested hill..." or even worse in the water to send a ship with a great admiral if they have different movement points. "move warship, move admiral, skip turn for warship"

Mm, that's another good one.

Don't know how difficult it would be to code, but the interface would be simple enough; merely add a new unit option called "Escort" that is available if a military unit is stacked on a civilian. The slowest unit sets the pace.
 
An option to tell automated workerd not to build roads or railroads (emphasis on the latter).
 
Great Prophets like the other Great people should have units named after people. Doesn't even matter if some of them are fictional, since there are fictional characters in Civ regardless.


A way to show that Great Prophets spreading religion can be taken as a side of aggression. The AI goes all willy-nilly spreading religion, but you have no way to tell them to F off. If you attack them, it'll just be a total warmog-esqe penalty on your diplomacy.

Meanwhile, the computer can tell you its getting pissed if you try to spread religion in its territory.
 
Great Prophets like the other Great people should have units named after people. Doesn't even matter if some of them are fictional, since there are fictional characters in Civ regardless.


A way to show that Great Prophets spreading religion can be taken as a side of aggression. The AI goes all willy-nilly spreading religion, but you have no way to tell them to F off. If you attack them, it'll just be a total warmog-esqe penalty on your diplomacy.

Meanwhile, the computer can tell you its getting pissed if you try to spread religion in its territory.

The reason why Propehts have no names is to preven tcontroversy and insulting certain religions in real life. Which is understanble.
 
"Please give me ivory"

Brings up another nitpick. Just get rid of civs asking for free stuff from me. I'd prefer that they tell me why they need +2 gold per turn, and what they are going to use it for; but we know that's not going to happen. So just make it so my friends aren't going to try to mooch off of me. I get enough of that in real life.

And America...should have all white units, then? That's some sticky territory you're marching in, friend.

Yeah, all white. They should all be Hulk Hogan.
 
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