Narz
keeping it real
I have four submissions so far, congrats to the finishers!
With this in mind, here is my new scoring system. It is basically the same as the GOTM system except that I double the player's normal Civ score before taking the square root of it. Also, I leave in the bonuses for spaceship and conquering (I think the player should get some credit for winning!).
With this in mind, here is my new scoring system. It is basically the same as the GOTM system except that I double the player's normal Civ score before taking the square root of it. Also, I leave in the bonuses for spaceship and conquering (I think the player should get some credit for winning!).
I'd be happy to listen to any ideas for my games. NMCC#3 is already out but I'll take all thoughts into consideration for future matches.1. Some people are going to want to play both the GOTM and your game. You would probably like to find a theme that is fairly quick to play, yet emphasizes a different aspect than the 3 above games, yet still allows fairly standard gameplay. Or, maybe you might want it to be scenario-type only, with accomplishing certain objectives. Or ???. I'll bet lots of people might have some creative ideas
Sadly, the map creation software does not work my my Mac. I wish it did because I'd love to make perfectly balanced maps and be able to do things like cut and paste terrian and create better "random" maps. If there are any Mac programmers out there who have extra time to create something like this, or simply extend the original "Civ II Map Editor's" capabilities I'd be very pleased (I might even be willing to pay a shareware feeUse the map creation program in the Civ 2 Downloads section, for instance, to make random maps with precision control of usable terrain, terrain balance, etc. This might be a method to reduce people's time commitment.
Something you might consider trying is changing the values, and testing them for at least say, 15 or 20 different year/score/mapsize/difficulty combinations, using the spreadsheet. Then carefully compare the results to what would have occurred with identical input into the existing GOTM foumula, and see if the finish order of people changes....As for the scoring system, I was thinking maybe I'll multiply the time factor by 25 instead of 50, I'm pretty sure this would significantly cut the penalty for a late game. I mean I want people to get rewarded for a quick finish but I am keeping the bonus scores (from winning) and the multiplier for an early finish will still be quite high. I got to figure out how to do that will Excel, I am a little rusty when it comes to spreadsheets.
The most experienced one is Smash, and he's also the best & most well-rounded Civ 2 player... I'm just more technical and post more than he does. I believe he's a Mac user, like you, though he probably won't just jump in and give opinion (like I doI consider you the GOTM guru so its always good to hear your opinion!
I have always been a Mac user. Civ2 map editor works just fine on my machine. My version of Civ2 is single player.Originally posted by Narz
Sadly, the map creation software does not work my my Mac. I wish it did because I'd love to make perfectly balanced maps and be able to do things like cut and paste terrian and create better "random" maps. If there are any Mac programmers out there who have extra time to create something like this, or simply extend the original "Civ II Map Editor's" capabilities I'd be very pleased (I might even be willing to pay a shareware fee)
Narz is talking about the 3rd party map creation software that you can download. Programs like CivMapGen completely eliminate the problems of the built-in Civ 2 map creator/editor, but they are written for Windoze. I feel sure they would run in a Windoze emulator for the Mac, though... since there is no fancy graphics and no sound.I have always been a Mac user. Civ2 map editor works just fine on my machine.
Old n Slow is neither old nor slow in his creative thinking!But I like the idea of mid month to mid month time frame proposed by Old n Slow.
LOL, yes, I play with never backstabbing the AI. I put some little restrictions on myself in order to tweak the AI into being slightly more competitive. The tower is totally worthless to me, since as Supreme/Spotless and using MGE, the AI is almost always hacked off at me. I never need to get my spotless back since I take my lumps and don't lose it to begin with.i.e. spaceships now worth an extra 2,000 points; end the game with a top reputation (Starlifter might have an extra advantage! -- and the Tower would no longer be so worthless);
I was unaware that such programs exist. What "problems" are you talking about? What do these programs give you that Civ2 map editor does not?Originally posted by starlifter
Narz is talking about the 3rd party map creation software that you can download. Programs like CivMapGen completely eliminate the problems of the built-in Civ 2 map creator/editor, ...
To be fair, the built-in Civ2 map editor can eventually do just about anything (though it may take a long time), since it can change the contents of any tile, including rivers. However, I highly recommend Mercator's map editor to go along with it... it can do some things, like make and merge huge maps, that nothing else can. There are various map editors & add ons by others, too, and I'm not a big map maker, but the one you wanna talk to is Mercator. There are also a lot of experts in the scenario Forum. Another 3rd party map program is the one that converts binary formats, as well as maps from other games like Railroad Tycoon 2. You can find them in our CFC downloads section.I was unaware that such programs exist. What "problems" are you talking about? What do these programs give you that Civ2 map editor does not?