Luckymoose
The World is Mine
Next Session: SOON
No Eleventh Hour Reprieve is a campaign using the Pathfinder RPG rules that is currently being run for the #nes IRC channel. I am the DM, and this thread, while bare now, will serve as the home for session recaps, player information, stories, and whatever else is required. At this time it will be relatively empty, as the campaign has just begun.
Setting Info:
This campaign takes place on a large, flat land mass with thousands of continents and smaller islands hovering at various altitudes throughout the sky. Imagine if the planet Earth was flat, but had additional chunks of land floating miles in the sky. The reasons behind the stationary floating landmasses are unknown, but recent research by leading halfling arcanologists has found strange fluctuations of magical energies around them. All known water in the mortal plane comes from the feywild, the highest continent hundreds of miles into the sky and home of fantastical beasts of myth, where an infinite source rains down on the rest of the world day and night.
Our party’s adventure begins in the second year of the reign of Queen Gloria I of the Great and Bountiful Halfling Empire. This empire, as its name suggests, is dominated, organized, and run by halflings. Over the past two centuries their industrious minds in combinations with a natural affinity for magic has sparked a magitech revolution, quickly sweeping over the rest of the world with terrifying new technologies. The invention of the arcane howitzer and airships have been attributed to the downfall of ancient human and elven civilizations across the base world and countless smaller civilizations populating the sky continents.
This rapid technological explosion has changed the landscape of the world forever. Some regions isolated in the high skies away from the reach of current airship limitations remain at varying states of technological progress. There is everything from the stone tools to the high medieval fantasy standard, and countless stages between. But the world of the Halfling Empire is one of amazing feats of engineering. Airships, railways, cannons, skyscrapers, arcane projection screens, and living constructs are but the tip of the iceberg of halfling capabilities. All running on masterfully repurposed arcane energies.
At the heart of the Halfling Empire is the largest metropolis in the world: Victory City. This city was constructed and named after the victorious wars against humans, elves, dwarves, and all number of other defeated races. Victory City is the home of over two million citizens, far surpassing anything previously achieved in the world by any known civilization. Half of the citizens in Victory City live in ghettos and slums, purposefully oppressed by the government and forced to work in factories and other low paying and degrading positions. The slums are populated by dwarves, humans, elves, and mixed breeds, many of whom were brought to the city after their own kingdoms were crushed beneath the halfling military’s boot. Living conditions are hard. Racism is worse.
These conditions have expanded old resistance movements and secret organizations to new, unheard of membership levels as they fight the powers that be. And thus, our campaign begins in one of the most revolutionary ages the world has ever seen, ruled by the most oppressive civilization in living memory.
Gods save the queen and her fascist regime!
Main Cast:
Breakspear, Warforged Bard / North King
Arog “Boozebelly” Neckbeard, Dwarf Druid / Terrance888
Mjorvald Barzun, the Skull-Taker, Dwarf Fighter / Thlayli
Mogan the Fierce, Trox Barbarian / Lord Iggy
Wilic Montgomery, Human Gunslinger Buccaneer / bestshot9
Supporting Cast:
Urist Nirn, a dwarf preteen healed and rescued by the party