• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days (this includes any time you see the message "account suspended"). For more updates please see here.

No Love for Gilgamesh?

hoLLo

Chieftain
Joined
Apr 8, 2004
Messages
36
Location
Bangkok, Thailand
Hey all, I don't often post anything, but try to read as much as I can. I've been playing for years, and made my way up to Emperor level, normally playing fractal, small sized maps standard everything else.

Here's my question/point: I don't often read anything about Sumeria, yet I've found Gilgamesh traits and Sumeria UB/UU to be absolutely devastating in ancient age. I shunned the protective trait for the longest time, however now that I'm playing regularely at emperor and taken a few stabs at immortal (one win...with Sumer) I'm realizing how powerful it all works out to be. I find that the combination for Sumeria has a little bit of everything you need in the ancient times. You've got a powerful ancient UU, then an easily accessed (and whipped) UB to clean up the mess. Here's how an average game goes for me:

1. Starts with Wheel/Agriculture... huge for first build worker 99% of the time.
2. Out the gate I race to BW, to spot the copper for the unique unit (and switch to slavery)
i)if have copper, hook it up ASAP and rush with 6power axemen (massive)
ii)if no copper, not to worry, you have two traits that help you survive during expansion (creative for borders and protective for well, protection) until you find iron. If you have no copper, and no iron, i don't care who you're playing as it's going to be tough.
3. Use creative trait to found cities in optimal locations, relying on free border pop, and land blocking
4. Use protective trait for archers obviously, and every now and then it's nice to rush a wall for cheap
i) the creative/protective work nicely together too, push the border city cultures and have a few archers with walls, and you'll have more than enough time to respond to any threat with a counter attack... then all you have to do is watch the gg's roll in.
5. Here's when it gets fun, after I've got any worker techs I need plus BW, beeline to priesthood, opening up the oracle and UB Ziggurat. Ziggurat's and slavery are nasty, considering you don't need to open up writing and CoL therefore can rush Zigg's before even messing around with scientists (more production and food for slavery) I find that for every Ziggurat I whip, I can afford to found a new city or steal one, so my expansion continues at a very nice pace. What I find is with Sumeria I've always got options in the ancient age, and to me thats the most important time to be flexible. Keep in mind these are just patterns not outright directions on how to play, meaning that every game and map will have unique challenges. Normally I like to get to gunpowder, have at least two cities with a great general settled pumping out drill 3 muskets (not to mention the city defender which I find a very nice bonus)

Now this is a strategy you could use with any civ I suppose, but the combination of UB/UU and traits makes it more powerful with Sumeria. Conquer your neighbour, then use the whip to clean up the mess.

When it does come time for science, cheap libraries from creative help, and I personally like the cheap coloseum for a one-pop whip too. It's basically a temple without culture, however you don't need the culture anyways. I think it's actually the same cost as a temple, so a creative civ whipping a coloseum is the same as a religious one whipping a temple. Someone correct me if i'm wrong... or someone just come on here and tell me that there is in fact Tons of love for Gilgamesh and that I just haven't been reading in the right places.... Thanks
 
I have tons of love for Gilgamesh. :) One of the best REX-er of the crowd and great rusher if need be. Combine his Creative with Vultures and you have no fear from someone else borders.
 
Gilgamesh gets better the higher in level you go. Cheap courthouses available early, cheap libraries during the REX, Protective trait for mass archers as happy garrisons and spawn-busting, vulture is pretty much always better than an axeman (the only time an axeman might be better is in rare fights attacking melee units) and serves as a good cheap attack unit (cheaper than swordsmen) that is very cost-efficient for attacking cities even when longbows are around (with siege support of course), and of course CRE means it's easy to block and position cities to be most effective.

IMO Creative and Protective are the two traits that improve the most with difficulty level, though it would be easy to argue Organised should fit in there somewhere.

But the one thing in particular I am finding more and more useful is Protective drafted gunpowder units. I know these discussions are normally about single player but if I may just mention a couple things about multiplayer for a moment... Drafted units can be used instantly - extremely useful in simultaneous turns multiplayer as it makes your homeland a lot easier to defend, especially from naval invasions. Running Theocracy (can't do Vassalge due to Nationhood) means all your drafted units are 2xp, which is good because in MP you don't care about religious differences.
 
Yeh nice civ to play with. He's also a civ I like to encounter as AI. Pretty good to get along with, but also an AI to keep an eye on as he can get quite powerful.
Lately he's been unlucky in my games as he always has a religion no one else has, but still somehow he isn't hated. Don't know how he manages to do that :)
 
Personally I think that the Ziggurat is THE best building in the game, and vultures are just...beautiful. I'm betting that a human would tear your stack apart with axes, but the AIs won't.

Also, I think that creative is the second best trait in the game(behind financial for the early research), and it's my personal favorite. Actually my highest scoring game ever was a conquest with Gilgamesh(like 70kish I think).
 
He is one of the AI's that I dont get along (like Nadal and Federer :) ) He is a terrible REXer and if I dont watch him he will be all over the continent in a flash...

But he is also good to play with, but I dont manage to play well with him since I cant use early UU's very well... and I am not a good player, still struggling on noble...
 
'problem' if you can call it that with Gilly is that there is so many thing he's good at early on

you can rush quite well with Vultures (your primary enemy unit doing rushes is archers which they're quite a bit better at eating than axes due to their +1str)
you can block relatively huge areas with Creative, being able to defend it quite well with Vultures or Protective empowered archers
you can overexpand relatively safely with Ziggies in your cities
you can get an early egde on Scienists due to Creative
 
I really like him. My strategy with him:
Build the GW, get priesthood for the UB (The oracle comes in handy too!)
Expand, the UB, culture trait and protective trait means it's to build very near to the neighbours.
Use the great spy to infiltrate and steal a ton of techs.
 
Hi

I think giggles is cool to play. His traits work well together He has a great UB and a spiffy UU. But unlike lots of civs if you get bad roll and cant get copper his other traits can handle relying only on archers better than lots of other civs. Plus he has a pretty color :)

Kaytie
 
I've only rolled him once and had my easiest win yet on immortal. I started next to Monty which is cruel when your axeman is strength 6 and his sword is strength 5! I think I had 15 cities at 1AD in that game. Can't wait to play as him again.
 
I don't like Gilgamesh at all; often more focus on making your early game smoother than is needed and, unlike other leaders with an early boost, he doesn't have much that sticks. Decent on Deity where the additional breathing room can make tough starts more survivable, but for me he isn't a top choice even then.
 
Gilgamesh is pretty powerful in my book however I have had some issues with him.

He pretty much too much of a good thing too early!

1) He's creative so I usually delay the mysticism/meditation/priesthood path and frequently find myself looking at Code of Laws about the same time I am ready to get priesthood.

2) His traits let you jump early on pottery yet he's creative and has fast libraries seam attractive.

3) He has alot of great REX/build techs so I find his UU is often unutilized. Also the UU does not matchup to enemy axes.

4) He has a copper based UU, and is protective yet he starts the game one tech away from chariots!

All in all a great leader that has alot of abilities. Like I said sometimes too much is a bad thing but I suppose that's to be expected for the leader of the first Civilization.
 
Yeah, I don't really like his UU as you are very vulnerable to enemy axes.

his UU is only a little more vulnerable to enemy axes than normal axes. if you are attacking a city, it is still going to take at least two axes/vultures to destroy an enemy axemen, so it doesn't really matter. and if your vultures are being attacked in the field, then you have screwed up your rush.
 
I think his UU is better than most. It needs be considered as an early swordsman, thats not quite as good against archers, but a lot better against axes. It makes a better allround rushing unit (than axes), that comes way earlier than iron units (at a time where axes are few and far between with the AI).

As an AI he annoys the hell out of me, as he usually is a powerhouse, and boxed in he is quite aggressive.
 
Gilgamesh doesn't get talked about a whole lot, but when he does, he usually gets gleaming commendations like (most of) the ones here.

His traits and UB are ideal for rapid expansion, and the vulture is an excellent rushing unit.
 
Vultures aren't as bad against axes as some people think... it's not really at an unequivocal disadvantage. Weaker in the open, but better if the defender is heavily fortified (this goes in both directions).

Oh, and I'll second that I don't want to see him nearby. Protective AND Creative means he won't die easily and exert annoying culture pressure. He's also neither peaceful enough to ignore nor bloodthirsty enough to use him as an attack dog.
 
Back
Top Bottom