Well, gave it a try.
Started with Monty nearest to me (with jungle/forest around my cities, oh joy). I was forced into a very slow start in order to get enough warriors to hold off his rush.
From there, I picked off weaker cities when convenient. Unfortunately by the time I was able to move on to bigger things, Rome already ran with the game. I quit when Ottomans declared war right before Dido and I were going to team up on Rome.
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Even with the AI helping by taking out half the Civs for me, there was no way I was going to be able to get through Rome's 100+ defense cities before someone finished the game.
Some thoughts on the game:
And Pilgrim, I think I understand your point a bit better in the original thread. CB's are what allow you to hold off that initial AI rush with ease, which snowballs into faster NC, science, techs, gold, etc. In addition, it allows you to counter-attack while ignoring siege/melee techs.
I'm not really sure what that means though. CB's could get nerfed, but since the AI can't play the game, it isn't going to affect mid/end-game much. Perhaps a penalty against cities, as you suggested, would be enough. It would allow you keep up defense, but if you wanted to counter-attack you may need to bring more than just bows. The numbers on cats/swords may need to be modified, too; it would depend on how big of a penalty archers would have against cities.
Started with Monty nearest to me (with jungle/forest around my cities, oh joy). I was forced into a very slow start in order to get enough warriors to hold off his rush.
From there, I picked off weaker cities when convenient. Unfortunately by the time I was able to move on to bigger things, Rome already ran with the game. I quit when Ottomans declared war right before Dido and I were going to team up on Rome.
View attachment 344576
View attachment 344575
View attachment 344574
Even with the AI helping by taking out half the Civs for me, there was no way I was going to be able to get through Rome's 100+ defense cities before someone finished the game.
Some thoughts on the game:
Spoiler :
-I think with a semi-secluded start and time to get a few cities and NC up, it wouldn't be too bad. What slowed me down wasn't the AI's military, but their city defense. A quicker start would probably allow you to keep up with enemy city defense better.
-I didn't get as many promotions as I thought I would. Mainly because I was forced to burn many of them on instant-heals, as I didn't dare lose more units than needed.
-Once you survive the initial rush, the AI sucks as usual and is unable to launch any sort of competent attack. More specifically, the AI sucks at keeping their military upgraded so come T200+ and they are still running around with trebs and CB's... doesn't matter what you use.
-With roughly equal combat strength, it takes 6 infantry two full rounds of attacks (with pillage in between) to take a city.
-I do think that any detour to the bottom of the tech tree does slow you down quite a bit. With my first point, I think a semi-secluded start and bee-lining to Universities would help counter it, but it still means swords/Lswords are useless.
-A single siege unit probably would have won me the game
-I didn't get as many promotions as I thought I would. Mainly because I was forced to burn many of them on instant-heals, as I didn't dare lose more units than needed.
-Once you survive the initial rush, the AI sucks as usual and is unable to launch any sort of competent attack. More specifically, the AI sucks at keeping their military upgraded so come T200+ and they are still running around with trebs and CB's... doesn't matter what you use.
-With roughly equal combat strength, it takes 6 infantry two full rounds of attacks (with pillage in between) to take a city.
-I do think that any detour to the bottom of the tech tree does slow you down quite a bit. With my first point, I think a semi-secluded start and bee-lining to Universities would help counter it, but it still means swords/Lswords are useless.
-A single siege unit probably would have won me the game

And Pilgrim, I think I understand your point a bit better in the original thread. CB's are what allow you to hold off that initial AI rush with ease, which snowballs into faster NC, science, techs, gold, etc. In addition, it allows you to counter-attack while ignoring siege/melee techs.
I'm not really sure what that means though. CB's could get nerfed, but since the AI can't play the game, it isn't going to affect mid/end-game much. Perhaps a penalty against cities, as you suggested, would be enough. It would allow you keep up defense, but if you wanted to counter-attack you may need to bring more than just bows. The numbers on cats/swords may need to be modified, too; it would depend on how big of a penalty archers would have against cities.