No Rise & Fall improvements for Civ6 UI?

gunnergoz

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I've tried to figure out if there have been significant improvements to the game UI. I see from R&F gameplay videos that there are new elements, but overall it seems to be the same kludgey mess that it is in vanilla Civ 6. Clearly CQUI still has a place but I worry that the mod will again require a massive, time-consuming fix once the game is updated for R&F. Anyone see signs I'm wrong about this sorry state of affairs? Please tell me it ain't so.
 
Unfortunately, I think not.
There are no report of relevant changes to existing interface, yet there are new menus, and features on the existing ones (gold/dark variants according to the age), that may imply adaptations.
Not using mods myself, so I'm not bothered, but I see this could be a nuisance for some.
 
I read (but haven't had the chance to look at the stream archive from yesterday to confirm) that it actually takes MORE clicks to play the game because checking city-state quests is now a several click process whereas the current build allows mousing over the city-state to get that information.

I'm still baffled by the decision months ago to create sorting tabs in the Diplomacy screen so that now I require more clicks to see things like the diplomatic bonuses/penalties, gossip, etc. That used to be just one screen. Maybe Firaxis felt that it was an information clutter but how about you let ME determine what information should appear when I open the diplomacy screen?

The game needs to allow more customization to things like that, rather than just give this "well the people should mod it so we're not going to do that" direction. I should also be able to filter notifications (including color-coding notifications, why are they all just white and red?), something that EU4 handles well, and I dislike that I have to give credit to Paradox for better UI quality-of-life systems than Firaxis.
 
There are improvements, e.g. you can tell that you are in a golden or dark age by the color saturation ;)
 
Am I the only person that kind of hates CQUI?

Why would you hate it?

When I first tried it, I didn't find it immediately appealing but after playing with it for a while, it does a bunch of stuff that just makes controlling the game so much easier and more pleasant. Just putting more information, that is available in the game mind you, at the forefront. Like the leader information that it has in the upper right, or mousing over cities to check what tiles it's working. Or the queuing system.

Like drubell, the diplomacy screen change Firaxis did is just... eeh? I mean, I don't really understand the thought process behind that at all. I understand that they don't want "clutter" but the more clicks you have to do, the more it's gonna annoy a lot of users as well. And Civ VI is terrible in that regard.

Maybe an attempt to keep an UI that feels functional on the Ipad as well without having to develop two separate UIs? Haven't played the Ipad version so I don't know...
 
Am I the only person that kind of hates CQUI?

Never actually used it, but I have observed it in Let's Play livestreams. It seems to cause some graphical bugs from what I can tell. I can get by without it, so I never bothered to install it.

I'm still looking for the mod that doesn't cause bugs. I hate mods messing up my game.
 
Am I the only person that kind of hates CQUI?
Hate might be too strong but no I don't like many of the changes they have made so don't use it personally.
 
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I've tried to figure out if there have been significant improvements to the game UI. I see from R&F gameplay videos that there are new elements, but overall it seems to be the same kludgey mess that it is in vanilla Civ 6. Clearly CQUI still has a place but I worry that the mod will again require a massive, time-consuming fix once the game is updated for R&F. Anyone see signs I'm wrong about this sorry state of affairs? Please tell me it ain't so.
Well if you really like the mod, then really anything that isn't the mod is gonna be a let down.

CQUI is just way too daunting looking for the average player, and realistically I don't think most players have much, if any, issue with the UI. So I didn't really expect any significant changes to the UI. But that is a good thing for you, because if they aren't making significant changes to the UI then the mod should not need significant updates to get working again. So if it is a make or break playing Civ with the mod, then you are gonna have to sit on the xpac for a little while, but I doubt it takes all that long to get it up and running again.
 
Am I the only person that kind of hates CQUI?
I hate the fact that the existence of widely-used UI mods relieves the pressure on the developers to actually fix the base UI, does that count?

Instead of the mass criticism of the UI that we should have, many UI complaints just end up as redirects to "just use CQUI" or something to that effect. If CQUI didn't exist people would have cause to be a lot louder. Mods have a place, but that place shouldn't be fixing issues that should be resolved by the original product, and allowing that to come to pass is... worrisome.
 
Never actually used it, but I have observed it in Let's Play livestreams. It seems to cause some graphical bugs from what I can tell. I can get by without it, so I never bothered to install it.

I'm still looking for the mod that doesn't cause bugs. I hate mods messing up my game.

I get graphical bugs. I believe one is related to my monitor or screen resolution. The all-in-one city screen cuts off the east and west edge of my city, so I can't buy tiles ou there. I don't particularly care for the all-in-one in the first place, so this is extra annoying.

I like having additional information. I like having extra tacks (so I downloaded that mod on its own). There are a few other tweaks I like. But I just don't play with it because it's gamebreaking when it doesn't work right.
 
What I'm about to talk about is going to sound like it's about Multiplayer instead of UI, but it's not.

I play with a group of Civ players every weekend, and when we played Civ 5, we'd be able to finish our games in about 3 hours, which gave us enough time to play something small before calling it for the night.

We play Civ 6 now, and either our games take over 5 hours or they don't get finished at all. And the goal of the game has always been the same (semi-cooperative, X players for X AI and each player has to call and kill an AI).

Incidentally, they played Civ 4 together too, and while I don't have personal experience playing with them, I know that they could finish two full games of Civ 4 in the same timeframe as I've noted above.

So starting from Civ 4 to Civ 5 to Civ 6, it's taking longer and longer for us to finish a game, and at this juncture, we often have scenarios where there isn't enough time for some games to finish (within over 5 hours).

Do you think it's because later Civ games have more strategy to think about per turn compared to earlier ones, or because it takes more time to finish turns as a result of the unnecessary clicks in a shoddy UI?
 
FWIW I've had no problems recently with the latest release of CQUI - the community version. And mods do seem to sometimes take away initiative from developers to have to make some improvements - why invest in it if others are doing it for free? Anyway, thanks for the responses. I just feel that a flagship product like Sid Meier's Civilization deserves a top-of-the-line UI that is improved with each iteration, not just piled upon with new information points that still require lots of mouse clicks to accomplish what you need to do in such a complex game.
 
The UI is going to remain terrible as long as people keep making excuses for or accepting its terribleness. Every time I post this screenshot or complain about this issue with the city screen people waive it off, but it's a big deal because it so glaringly obvious that the developers don't know or care about the information displayed in the game. It's indicative of their attitude toward the UI and information the game provides in general.
 

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I've tried to figure out if there have been significant improvements to the game UI. I see from R&F gameplay videos that there are new elements, but overall it seems to be the same kludgey mess that it is in vanilla Civ 6. Clearly CQUI still has a place but I worry that the mod will again require a massive, time-consuming fix once the game is updated for R&F. Anyone see signs I'm wrong about this sorry state of affairs? Please tell me it ain't so.

Besides adding information to the city bar on the map, there doesn't seem to have been much done in terms of the pre-existing UI.

I thought they made changes to the way the code is done for the UI to make it easier to mod going forward (something about it being additive or the like) so it shouldn't require a complete overhaul everytime?

Am I the only person that kind of hates CQUI?

I use the production queue and trade screen mods from it, but that's about it.
 
Looking at Sukritact's Simple UI Adjustments page...

Why doesn't the current UI do most of these now!
Right? They don't require Firaxis to start over again. They're just simple quality of life improvements.
 
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