No turn in time?

Tubby Rower

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What happens if a team doesn't play in time? The only reason I ask is that TNT has 2 hours and I went to the rules. There is a 24 hour limit for each turn but there was no consequence. It could apply to any team, and wanted to post it here so that everyone is/has been warned equally.

Btw, there is a provision for a time-extension. Where should that be posted? In the Turn Tracker/Save Info thread?
 
Tubby Rower said:
What happens if a team doesn't play in time? The only reason I ask is that TNT has 2 hours and I went to the rules. There is a 24 hour limit for each turn but there was no consequence. It could apply to any team, and wanted to post it here so that everyone is/has been warned equally.
Depending on how late it is, it will most likely either be a warning or skipping one turn.

Tubby Rower said:
Btw, there is a provision for a time-extension. Where should that be posted? In the Turn Tracker/Save Info thread?
That should be posted in the Turn Tracker Thread. The post should read something to the effect "Team Blizzard requests a time extension." Then, the turn player/president/other person should PM me (and Ginger_Ale when he returns) the reason why the extension is needed.
 
My keyboard went down on friday, so I could not play the turn, as no shope were available. I could not post either, with no keys to write with. Sorry for that situation.
 
classical_hero said:
Surely you have CoC.

yes, Provo our turn player couldn't play. our VP was away and our UN rep was on a computer without civ. no one could play!!
 
greekguy said:
yes, Provo our turn player couldn't play. our VP was away and our UN rep was on a computer without civ. no one could play!!
That is quite funny. We have a greater CoC than that, so we should not be without a player for too long. We also have players who can play almost 24 hours, in that, if we have a problem, someone should be able to play it in time.
 
Kiech said:
Your UN guy doesn't have civ on his computer?

no, i think he just has 2 computers, but i'm not positive.
 
CFC now operates with a sophisticated Chain of Command with time stamp sensitive moratoriums of 12 hours, 18 hours and 24 hours, so we will see a much stronger reliability in organizing our turnplays. Yet, this is the second keyboard I destroyed since I got my Commodore 64 in 1985.
 
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