Jatta Pake
Warlord
Chilly5 - Why didn't you destroy the Greeks before they threatened your ports? A reserve navy guarding your ports would have alerted you to the sneak attack, right?
A few things to note here:
- If you go to war with someone with whom you have an active trade route, that route (and the unit associated with it) will be immediately destroyed. Always make sure to check active trade routes before declaring war if possible.
- Trade units will always follow their prescribed trade path, and if there are any enemy units in that trade path when the unit passes over the enemy unit's hex, the trade route will be automatically plundered (note that you can take advantage of this when plundering trade routes yourself).
- Trying to escort individual units is not effective. The best way to protect your trade is to protect the route itself: Station units along the route, and be ready to attack any aggressors that come near.
EDIT -- oh, and you have to begin your turn on the route. No moving seven tiles and plundering it with your last movement point.
Trying to escort individual units is not effective. The best way to protect your trade is to protect the route itself: Station units along the route, and be ready to attack any aggressors that come near.
War is not a viable option any longer.There is literally no incentive for a player to go for war mongering, especially in a water-dominated map.
AI spam ships and manage ships better than a human player can, such that the instant a war is declared, you can expect all of your trade routes to be ripped apart.
You can argue "well historically trade routes were the first to go in a time of war." Yes maybe that's true, but "historically" trade routes were important units to protect for this reason. Given the current game mechanics, I've sat frigates on top of my cargo ships but somehow the enemy still destroy my trade routes. The fact that my cargo ships have no vision also limits my ability to save them or protect them.
Given how exposed trade routes are, especially to an enemy AI's navy, there needs to be some way to defend trade ships. If trade ships don't get the option to flee (like workers do when barbarians come by), then there should at least be an option to attach a military escort over the trade ship to ensure its security.
As it stands right now I can expect 0 income from trade routes the instant a war is declared (particularly crippling as I'm playing Venice). This puts me in a tough corner, since on the world stage in the game I'm playing right now I'm behind technologically, diplomatically, and culturally. Military is the only forte my civ carries right now, but I can't fund a military if England's caravels destroy my trade routes left and right without any way for me to defend them.
Gotta love the internet![]()
Trade routes get pillaged -> war is not viable, let's suggest changes to make the game easier!
I think it's brilliant how trade routes work now. It is possible to protect them by controlling the area. You might loose a few but that is the cost of war.
To every player suggesting game changes: try to learn how to deal with it yourself first, if that fails try to ask others for help but never suggest game changes to fix your problems in your specific game. Think in terms of "how this game works?" instead of "how i think this game should work"
The issue would be when you have a ship escorting your cargo ship and the cargo ship moves onto a tile with another ship on it already. Also, since you can establish trade routes into other civs without open borders, your ship won't always be able to follow your cargo ship.
To pillage a trade route, one has to move their unit to the same tile as caravan/cargo ship, then pillage trade route button appears on the unit command menu.)
Yeah, it would be nice to set a naval unit to "escort" the cargo ship. The only thing I've been able to think of is counting the moves the cargo ship makes and make sure you have one ship parked at each "waypoint" for the cargo ship. Although at that point you're probably losing money on very long trade routes.
I would not recommend international trade With anyone that can potentionally backstab you. All trade caravans going to that civ is immidiatly destroyed upon war declaration.
I would only recommend internal trade, much safer and gives you a huge production and growth.