No wonder people have issues working out tourism stats.

All
Be careful with that word best. Teddies strat to me would be more complex than this and must play to his strengths. A great island and a great idea.
... are you sure national parks increase appeal... I thought they increased amenities.
all NP
-give amenities
-give tourism based on appeal

Teddy's NPs Also
-give +1 appeal to all tiles in the city
 
One just got ones spade and shovel and made a beach. It was a breathtaking (4) beach and appears to just provide 4 tourism.
It is the national park that is doubled and appears not to be the sandy beaches (at least not English ones)
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I'm sorry if this has already been answered. I usually pick up the mechanics of civ games very quickly but I'm find this really confusing...

I'm also going for tourism in my game and I have lots of tiles like this with zeros above them, even though the tile is producing 10 tourism etc. So what exactly does the zero mean? Lifetime visitors? Then how do I see the number of visitors per turn this tile is contributing towards the victory condition? I check the screen every few turns and they just very slowly increase with no real explanation.

Bonus question: How much tourism do you need to win, typically? I'm playing Emperor and have a total of around 700 but I don't think I can stop Kongo winning space victory before I can win, despite having all the civic buffs apart from the Great Merchant one.
 
I'm sorry if this has already been answered. I usually pick up the mechanics of civ games very quickly but I'm find this really confusing...

I'm also going for tourism in my game and I have lots of tiles like this with zeros above them, even though the tile is producing 10 tourism etc. So what exactly does the zero mean? Lifetime visitors? Then how do I see the number of visitors per turn this tile is contributing towards the victory condition? I check the screen every few turns and they just very slowly increase with no real explanation.

Bonus question: How much tourism do you need to win, typically? I'm playing Emperor and have a total of around 700 but I don't think I can stop Kongo winning space victory before I can win, despite having all the civic buffs apart from the Great Merchant one.

This area is very confusing and last night I just about gave up trying to work out religion.

Your first question can be answer by reading this post, any confusion please ask.

https://forums.civfanatics.com/threads/how-tourism-is-calculated-and-a-culture-victory-made.605199/

The bonus question is a bit harder to.

700 is OK to win on emperor if done fast enough, maybe 1000 would be better but is harder to strive for.
I am assuming you did this peacefully because you can win culture on deity or any level just by being violent.
Kongo is the main competitor, they are an OP country and the AI succeeds well because of the high population combined with modifiers.
This may all become clearer after reading the link I gave so will not go on. Any queries, just ask.
 
The best strategy of Teddy is find a Hawaii to settle new city in later era. All you need for the city is a Harbor+Commecial Hub+Theater(Film studio of course)+neighbourhood(just for more population, high production), then plant trees everywhere except where a seaside resort can be built. Use your inland tile to build a national park to further increase the appeal of the city. I have had a city with 8+ seaside resort and the average appeal is 8~9(with Eiffel Tower though). Even if you are not pursuiting for culture victory, the gold it provides is just amazing.

This also works great as England. If you time it right, you get free redcoats for each new city on islands. Their other UU, the privateer replacement can further secure an aggressive land grab over the sea. The cheap harbor can boost each new city with additional trade routes and then it's a short way to even more OP british museums. :)
 
This area is very confusing and last night I just about gave up trying to work out religion.

Your first question can be answer by reading this post, any confusion please ask.

https://forums.civfanatics.com/threads/how-tourism-is-calculated-and-a-culture-victory-made.605199/

The bonus question is a bit harder to.

700 is OK to win on emperor if done fast enough, maybe 1000 would be better but is harder to strive for.
I am assuming you did this peacefully because you can win culture on deity or any level just by being violent.
Kongo is the main competitor, they are an OP country and the AI succeeds well because of the high population combined with modifiers.
This may all become clearer after reading the link I gave so will not go on. Any queries, just ask.

I'd like to thank you for your hard work on this topic and for the advice you've given me and many others.

I won my game in the end. I was Victoria, and won mainly by using museums with Leaky. After reading your advise, I changed my government from Communism to Democracy and that helped a bit, even with the civs still in Theocracy. The main difference was the open borders and trade routes however. I can't emphasize what a critical difference this makes. I think its worth founding a 'colony' city near the AIs you start away from if going peaceful so you can always get a trade route to each civ. Eiffel Tower helped more than expected and I'm still trying to understand why. I had about 7 resorts, so +2 appeal to each gives an additional 14 tourism, and +2 to the four tiles in my one park giving an extra 8 tourism. In the end I managed to boost tourism to around 1100 and tourists suddenly soared over just a few turns.

As your'e the expert in this topic would you mind taking a look at my post in this thread? I'm trying to calculate the tourism output of British Museums with and without Mary Leaky. Some people think the theme bonus is bugged.

https://forums.civfanatics.com/threads/england-museum-bonus-doesnt-work.605970/
 
I think its worth founding a 'colony' city near the AIs you start away from if going peaceful so you can always get a trade route to each civ.
You can also found a city in any vacant space close to your other cities and gift it to the AI for the trade route. It's most likely faster than founding a colony far away. I don't know yet if there are any restrictions to when an AI is willing to accept a gift city, but it worked well in my recent culture victory. Trajan had 6 cities, all out of trade route range, so I gifted him a city within trade route range. A colony city on the other side of the world is unlikely to contribute to your tourism output, so you can just as well use the settler for a gift city.
 
I am going to have to try this out on Inland Sea maps. On my last culture game as China, I couldn't be bothered to settle the other side of the ocean because of aggressive AIs on the other side. but I can see how giving the AI a trading post near your territory is easier to keep defended. I'll only trust the AI as far as I can throw . . . errr . . . defend a trade route with them.
 
I am going to have to try this out on Inland Sea maps
inland seas have busy shores. The trading thing is one thing... there are two more important reasons in my view

1. Parking on amenities and do not grow the city necessarily. That way you get + 4 amenities for the cost of a settler , pretty cheap. If you already have that amenity it gives you a trading one and stop them taking it. This trading luxury even an unfriendly Civ will bite your hand (or open their borders) for. This is important, more than a close trade route late game.

2. Seaside resorts and national parks... more seasides as naturalists are a lot of religion you typically do not have much of. Resorts can be modified with trees to and you can have lots and well, look at all them resorts and one of them is getting +32 tourism :).. I think I had 16 that game.

upload_2016-11-23_23-57-44.png


I think you could theoretically get 80 off a single resort but that is a very unlikely as it would require 2 close natural wonders. Probably a more realistic goal would be around 60. The interesting thing is that computers are providing that second double , which is a true double rather than from base, the resort is only on an appeal tile of 8.

This crappy little pop 7 city in the middle of nowhere was bringing in 100 tourism and more importantly I really enjoyed building it.
 
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Good point about seaside resorts. They can certainly help in any city. So a colony on the other side of the world is still better than a gift city. You just have to plan for it a bit earlier. If you wake up too late, gifting becomes the better option.
 
Any tips on actually getting Cristo Redentor on deity? I swear that wonder feels like The Great Library from civ 5. I've seen it gone as early as 1400 AD. I guess they are using a special engineer to rush it, but I have no idea how the AI is getting that deep into the civics tree that early. Especially when they have 3 cities, most of their tiles are unimproved and they have 1 theater square.
 
Well you would need a culture rush like the Kumasi culture kick or great wall spam to catch up with diety and get those engineers by passing on the others. Both engineers will give you a good start but it is more about getting there ASAP.
Its all theory and have not got it myself
 
America is a great culture civ?
Greece gets a culture center UD with double adjacency. They effectively replace monuments in the build queue. Add in the culture from combat and you got the culture master civ. America has the better end game, but greece will be placing seaside resorts well before that pays off.

From what I saw, winning culture is all about finishing off the policy tree and the civ who can do that faster is the better culture civ.

Speaking of which, getting those elusive culture wonders. Try reaching them with Greece. They are far easier to build when you are flying down the policy tree.
 
Flight is supposed to give Tourism based on improvements that give culture.
However, in my last game I had God of the Open Sky (Culture from Pastures) and did not seem to get any Tourism boost after researching Flight.
Or does it work only with unique improvements like Sphinxes and Châteaux and not with culture pantheons?
 
Flight is supposed to give Tourism based on improvements that give culture.
However, in my last game I had God of the Open Sky (Culture from Pastures) and did not seem to get any Tourism boost after researching Flight.
Or does it work only with unique improvements like Sphinxes and Châteaux and not with culture pantheons?

I didn't notice any improvement in culture upon competing flight either.
 
Flight is supposed to give Tourism based on improvements that give culture.
However, in my last game I had God of the Open Sky (Culture from Pastures) and did not seem to get any Tourism boost after researching Flight.

It is only the country specific builds that get this like the great wall. For Gilgamesh it is not a problem as he is big and strong. You now know why China builds wall everywhere but not efficiently and it benefits the culture boost more than tourism. Poor france with the chateau really needs something stronger.

I didn't notice any improvement in culture upon competing flight either.

Culture improves earlier, and is triggered by different civics/techs depending on what is built. The great wall for example starts gaining culture as well as gold with castles. This can be got fairly early giving great gold amd culture boosts early. Flight just brings in the tourism points

America is a great culture civ?
Greece gets a culture center UD with double adjacency. They effectively replace monuments in the build queue. Add in the culture from combat and you got the culture master civ. America has the better end game, but greece will be placing seaside resorts well before that pays off.

From what I saw, winning culture is all about finishing off the policy tree and the civ who can do that faster is the better culture civ.

Speaking of which, getting those elusive culture wonders. Try reaching them with Greece. They are far easier to build when you are flying down the policy tree.

I had not played greece enough to appreciate the half price acropolis, yes it is a strong culture civ as either leader. Do not underestimate that teddy bonus though. It is a tourism race not a culture race but to be fair greece gets to the archaeologists earlier which is denial. Now I have played both greeks on Diety I will update the guide a bit.

One interesting thing I noticed lately. The AI races for great people on diety big time denying many many great people through purchasing. It just dpes npt care much about archaeology. I see the odd one running around but rarely and barely di I find civs to swap with.
 
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