Noble01: The One They're Afraid to Start

1140 AD (pfc):
Why is Mecca building a settler? I thought, we'd focus on vertical growth and avoid founding new cities for now? I delay it in favour of an aqueduct (req. for the HGs). I want to let it grow (w/ max-growth due in 2), which is why I don't build a worker there.
(I didn't find a prophet hired here...?)

Najran: lighthouse (delayed) -> granary.
Hastings: forge (delayed) -> courthouse.
I'd finish the forge afterwards nonetheless. With all those hills, Hastings will have a medium hammer output and it doesn't really benefit from a library while we haven't cleared out all that jungle around it.

I Medina was hired a prophet, this gets us 8 gpp/t instead of two. Considering that we don't need a Great Prophet or a Great Artist and that it's highly unlikely, that Medina will spawn a GP in the near future anyway (gpp: 130/500), I assign that clerk to work a plains forest instead. Medina should imho focus on production, not Great Persons.
However, I don't cancel the hindu missionary, mainly because it's due in 1.

Al-Khwarizmi heads to Mecca.

We have some units outside our cultural borders. That increases upkeep, thus I'll return them back home.


1150 AD (1):

Medina: hindu missionary -> crossbowman (due in 1, afterwards it'll have growed and pump out workers)
Nottingham: courthouse -> lighthouse
Mecca: -> Academy

After returning the units mentioned above, our cashflow increased from -2 to +1. :)


1160 AD (2):

Medina (grows to 10): xbow -> worker
Canterbury (grows to 6): hindu missionary (? sorry, must have missed that on my pfc) -> courthouse

Francis Bacon (GS) is born in Damascus. Ho would lightbulb Education (due in 6). We will get another GS in around 13 rounds, which will be enough to bulb any tech we want. I settle him down.


1170 AD (3):

Hinduism spreads in Najran just before the missionary arrives. Must have a strong aura, that one :lol:


1180 AD (4) - 1200 AD (6):

Mainly some worker-shuffling.
Meanwhile, the big subcontinent at the west seems to be not that empty anymore:
toku_islam.jpg

At Lybian are two Workers protected by a warrior and an archer. Maybe we could try to grab them later on? To this purpose, I moved some troops towards our western borders.


1210 AD (7):

Cathy demands Paper. I decline, which makes her kind of

cathy_annoyed.jpg


... annoyed. *g*

Baghdad finally finished it's galley and starts a forge. Maybe we get a shot at Colossus? It seems to need some serious whipping, tho', as the forge is due in 30(!). Then I reassign one scientist specialists there, that drops it to 18. Once a hill has been mined, the other spec could be reassigned, too...

Nottingham: Lighthouse -> Library


1220 AD (8):

education.jpg



1240 AD (10):

HGs0000.jpg



Our scouting Axe was attacked by three barb archers coming from Zhou, but lives. Zhou is now defended by only one more Archer.
After completing the HGs, Mecca resumed builing a settler. I'll leave that to the discretion of my successor.
Same goes for the third worker I just have started in Medina. If we go for Lybian, we might not need him.


Conclusion:

No major events at my turnset.
I basically built infrastructure and kept our workers busy. I did *not* spread around Judaism, however. Also I failed to explore further to the west, mainly b/c our Axe had to heal after several barb attacks.

Sailing our galley may have been a(nother) weed move, since we have no open borders with Cathy.

I delayed Meccas Settler once more to slip in a temple. We have a settler party on our SW borders waiting.
Hastings has no library yet, partly for reasons I explained (far) above and partly b/c the courthouses completion slipped through my attention :)

Some cities may need some minor reconfiguration after the HG finished (I *did* some reconfigurations yet, but the next player may want to veto or adjust them).
Please note, that some cities are close to growing into unhappiness.

Me will want to build some universities asap, at least in Damascus and Mecca.
I didn't start them yet, since both cities had useful projects near completion.


No Civ has paper yet and only Alex has Philo, thus we may be able to get a more expensive tech for Liberalism.
techtrade.jpg


We could trade fur (-> happiness) for pigs to Alex and wines to Bismarck but I have done neither yet. I'd suggest to do so but will leave that to the next players decision.


Next player UP would be abuzeus. Have fun. :)


The save:
 
Sorry @Llama, I had already have played, when I read your post.

I feel that its unnecessary to lightbulb any techs on our path to liberalism, tho'.

I decided to send that settler to sleep and not found an new city for now. Thats up for discussion and criticism, of course.
 
No problem, looking good. That moving troops back into the territory to save money is a neat trick, never really thought about that before.
 
I got it, unless Abu wants to play his turns. If he posts before I play (sometime tommorrow night) he can take his turnset.
 
Good job on the Hanging Gardens :goodjob:

Got the save. Will play thursday, probably tomorrow. Had a brief look at the save and everything seems to be okay. We have a nice points lead and while this may not need to say anything, we have still a lot of space to grow.
Just two small minor notes: It's sometimes better to use workers in pairs or triples. The overall build speed of improvements will be the same, but you get some improvements a little bit earlier. Nothing big, just a small MM trick to get some additional percent out of the game ;-)
It's amazing how much research we have even at 40 % science. I think since courthouses are coming up now and universities + Oxford are on the route, we can afford to found one or two new cities. Will see what I can do in my turns.

--abu
 
@abuzeus: If we want want the Colossus (do we?), Baghdad definitely needs another Mine! I forgot to mention that above... A worker should be ready near Mecca, soon.
 
Colossus is fine. We have 4? coastal cities. Sure it is an extra, but it will be nice to have.
Alex looks like the AI tech leader now, and is probably on the way to Liberalism. Try getting Astronomy (we still need Compass-Machinery-Optics for this) or one of the Nationalism-Mil.Trad-Constitution-Democracy line for free. If we get another scientist, rushing Education is an option at this point.

I noticed that you just refused a demand from Catherine. :lol: Time to build more military.
 
I felt that we had enough military on our eastern borders to counter any moves from Catherine...

Alex doesn't even have Paper yet, while we have Education and are halfway through Philosophy. Imho it would be just a waste of GP to lightbulb something on our way to Liberalism in order to "get it first".
 
Turns played, report will be up soonish. We are at war with Cathy. I also managed to build a scout in 1300 AD :lol:
 
1240 AD (0): MM Najran to get the granary there before it grows. MM a few other cities for similar stuff. Swap Hastings to a library (poor forge will never get built) to and university later to get that six-university-threshold for Oxford down.

1250 AD (1): Alex offers dyes for pigs. I take the deal. Mecca finishes its temple, I let it finish the settler there. Found Kurfah since the spot is not that far away from our capital.

kurfah.jpg


1260 AD (2):

Mecca: settler -> university.
Medina: worker -> longbow
Damascus: longbow -> university
London: granary -> courthouse (10 gpt maintenance !)
Najran: granary -> lighthouse

1270 AD (3): Philo comes in. I set research to liberalism.

Medina: longbow -> library. We certainly won't get much beakers out of it but lib-> uni is only seven turns and we want this six university threshold down. We also have enough military, I think.

1280 AD (4):
Mecca. university -> courthouse. 2 turns of shields spent for some extra 2 gpt is worth it, even in the capital.
Whip lighthouse in Najran.

1290 AD (5):
Alex demands open borders. Sure, why not ? We can close them if he wants to steal our lands, so no problem. This also gets us 9 extra gpt...
Nottingham: library -> university
Najran: lighthouse -> courthouse

Damascus celebrates the birth of Johannes Kepler. Also 4 other Gps are born around the globe, mostly scientists. Good year for mankind :lol:

1300 AD (6):

Mecca: courthouse -> monastery
Medina: library -> university
Canterbury: courthouse -> work boat (for Kurfah)
Additionally the Kong Miao gets built.

1310 AD (7):
Mecca: monastery -> longbow. alternative was a colosseum...

1320 AD (8):
Mecca: longbow -> scout. Yes, a scout. I foudn a hut at our western peninsula and since scouts get better results and we could spare that turn of production I built it when the overflow was low and we didn't lose much of it (overflow is only stored up to half of the current project's hammer value).
Someone builds The Colossus. We weren't even near,. the forge at Baghdad was to finish in 2 turns at max production.

1330 AD (9):

cathy.jpg


No invasion force was spotted, so it's either on its way or she was just bored. I swap some of our cities into military mode, but leave some in infrastructure since we are in the red at 30 % science. We need more commerce...

Mecca: scout -> war elephant
Damascus: uni -> crossbow
Canterbury: work boat -> work boat (for Najran)
Caesar builds the Hagia Sophia.

worker.jpg


:smoke:

Naturally I take that worker and send it down to Medina to begin the irrigation chain around the peak towards the rice. Do not cut any forests there! We can work them all! Our forces leave on way to Yekaterinenburg.

1340 AD (10):

Mecca elephant -> crossbow
Medina: uni -> mace
Cathy gets the circumnavigation bonus. Note that she has a few caravels around and look out for sneak attacks!

1350 AD (11):

Medina: mace -> mace
Bagdhad: forge -> university. I know it's war but we also want Oxford up and running as soon as possible. Feel free to veto.
Hastings: library-> university (see above)

Some horse archer pillages the pigs at London. I had an elephant on the way but he was too late. Well, he did kill the horse archer after it pillaged :lol:
Alex builds the Angkor Wat.

The situation at Yekatarinenburg:

yeka.jpg


We should be able to take this city. It's location is good and fits into our dotmap, but we are loosing 14 gpt at 30% science rate. However, since we have Damascus, our research is somewhat okay. I would recommend to take Yekatarinenburg, but no other cities. We should try to get a tech or two for peace form Cathy. There are also a few maces incoming near Medina, but we have some military in the area and Medina is pumping out a unit every turn.
Liberalism is due in one turn, so I swapped away from it. Nobody (except Cathy, couldn't cheack that since we are wat war) has paper yet, so we are safe to get something expensive from liberalism. I proposed Guilds but that is open for discussion. We may want those grocers and banks however, and we could get that free GM from Economics and send it on a trade mission to get some money to burn in deficit research.
We have a great scientist sitting at Mecca, he will give us half of printing press, though we don't have that much towns, we weill see what to do with him.There is an extra settler at Kurfah but given our current cashflow situation, we should not found any new cities in the near future. Najran shuold whip its courthouse once the whip anger has faded away. It has three food ressources and just wants to get whipped. Given the high food there I would like to convert this into another GP-city. We even might want an academy there on the long view. Well, let's see. We could bring fresh water over tehre from the river near Damascus. We would need to cut one forest there but I think it's worth it. Speaking of Damascus, I'd like to stop growth there at the current size. Once Oxford is free to build, we should build it there (possibly speed up with a few chops) and hire three additional scientist, running at +/- zweo food with five farms and five scientists (+2 settled GS + 2 from the GL). Okay, growing to 11 to whip 1 or 2 pop for Oxford might be okay.
Mecca will grow in 7 turn into unhappiness, however, a colloesoum does only take 3 turns, so this is not a problem. It has however run out of good tiles to work, so we could just hire the engineer there and stop growing (remember that we want to pop a GE from Mecca).
Regarding our cashflow problems I would propose going for Guilds-Banking-Economics, building Wall Street in Nottingham and fially spread judaism (I failed to to so, sorry). Economics also is a prerequisite for Replacable parts which opens up lumbermills.
I did mark 2 new spots at the northwest for sttling once we are in the blacks again. One spot gets cows and fish, the other would grab 2 bananas and gems (+2 happy with forge !).
We are a little bit thin on the western front, so if we can spare a unit or two from the war with Cathy, an additional guard or two over there won't hurt.
Diplomatically, I started to befriend Alex. He is one of the backstabbers, but once you give him something to play (= a victim for war) he is a good ally. I did not gift him anything, but the wine for gpt deal and our open borders can be a start.
I also did not swap to pacisfism.. DOing the swap would spare us a nice amount of gpt in civic upkeep, but we have a decent military around so this could just kill us.


Good luck Emp. Killyouall !
 
Got it, will probably play tomorrow.
 
Lurker comment:
abuzeus said:
1240 AD (0): MM Najran to get the granary there before it grows. MM a few other cities for similar stuff. Swap Hastings to a library (poor forge will never get built) to and university later to get that six-university-threshold for Oxford down.
That's useless MM.
Granaries have to fill up anyway before you get something from them.
This is changed from CIII and before.
It's still a good move to have the granary asap, but MM to lower food output isn't.
 
Ok now why are we in the red at 30% science?
Well yes, we are on specialist economy so I guess it's fine... for now. Economic contingency plan needed...

Enough courthouses?
At least 1 commerce city + capital with a market/grocer/bank?
Still in Organized Religion? Get out of it! Time for Theocracy, I guess.
 
cabert: You're right. Lesson learned :)

We don't have the technology to go into theocracy, the only other options on the religious bar are pacifism and paganism. There are courthouses in all cities except London (Ch will finish in 2 turns), Najran (can be whipped in 3) and Kurfah (just founded a few turns ago). We have only access to markets right now, but I'm proposing we go the guilds-banking path to change this. We also have the option of spawning a few jewish missionaries to get some money going at Nottingham.
There is also a 27 gpt cost in unit supply and support. In the short-term, we can sell some clams to JC for 6 gpt - he is nobodies worst enemy.
Since Oxford will come online in a dozen of turns or so with another 3 scientists and additional +100% research in Damascus, we will be making 180ish beakers per turn only from this city, so we won't fall behind to much in the tech race while building markets and so on.
 
Sorry guys, I can't play. It's my B-day :) I am going on vacation on Tuesday, and will be gone the next week or so. I will post when I get back. Next person up can play.
 
I posted that I backed out due to problems with Vanilla (and just Vanilla). Sorry about that, LlamaCat would be up.
 
ok if I'm up I'll try to play tonight or tomorrow before the holiday. 10 turns from now on, right?
 
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