Noble01: The One They're Afraid to Start

Right, 10 it is, but of course, in an SG, you are permitted to play slightly more turns if you feel you need to finish something such as pop a tech/GP or finish a wonder. Just don't overdo it. :D
 
1350
Yeka-whatchacallit is captured easily ... get some much-needed funds and a
worker, who I will send up north to repasturize those pigs outside London.

capture.jpg




I trade clam to Alex for fur, for some more happiness in our cities. Since
we're growing Najran and plan to whip the courthouse, I rearrange a couple
forest tiles there to grow the two cottages. I hate seeing cottages not being worked.

najran-cityscreen.jpg




1360
I'm sending a couple war elephants to guard the west and promoting some swords and cats and sending them toward Cathy's border in case we need to keep fighting. Wow - this hut on our peninsula gives us Music!

music.jpg


1370
A maceman dies and iron mine pillaged outside Medina. A minute ago, this barb city was well-defended, but suddenly it's down to a single warrior and a couple workers? Our axeman beats it down, burns it to the ground, and sends the workers back home.

capturebarbcity.jpg




1380
I now whip the courthouse in Najran. Our galley does a little reconnaissance work in Russia:

spycity.jpg
 
1390
I find this amusing: this maceman is chasing our exploring warrior all the way down Alexander's lands. He eventually gets caught and dies. Poor little guy didn't stand a chance and he wasn't hurting anybody.

chase.jpg





Cathy is making rather weak attempts toward Medina. I produced a couple of spearmen to defend against her horse archers. Now I see another Russian city not far from Medina and I might be able to take it before my round ends, then see if she'll come to the bargaining table.

yak.jpg





1400
nothing significant

1410
Caesar declares war. Guilds is researched, which means we can now produce our unique unit, the Camel Archer.

1420
Liberalism done and I pick Printing Press as the free tech, then start researching Nationalism. I'm switching to Free Religion, which puts us in the black for the moment at 30% research.

liberalism.jpg




1430
Now Germany also declares war and bombardes London but I don't spot any other incursions. Caesar and Bismark live very far away, so I don't think we need to be too worried, right? We've got war weariness starting but happiness levels are still manageable. By the way earlier I had sent a Hindu missionary to Yaka-whatever, but he fails to spread the faith. Anyway I guess you all wanted to start spreading Judaism for that overrated shrine income (although we now have closed borders with at least 3 other civs).

1440
Yakutsk is captured and I keep it. We need to hook the iron back up between Medina and this new city, and I've got a worker or two in that area. Now Cathy comes to the table, she gives us Drama and some gold.

peacedeal.jpg
 
OK it says my save exceeds the space... now what do I do?

Now, I guess we want to start building Oxford University in Damascus, right? I didn't move our settler to found a new city, and tried to work as many cottage squares as possible given each city's particular needs. I think finances are still a big issue here, despite the scientific output of Damascus and running Representation and Free Religion. Militarily we are maybe a bit weak but we have the ability to ramp up very quickly and our lands are easily defended due to the geography and the current situation, I think. I'd like to crank out a great engineer in Mecca and I did add one engineer specialist there.

This game seems to be a good example of how you could expand like crazy with enough food resources, but that doing so would really cripple us financially. The other interesting thing I'm noticing is how easy it's been for me to capture cities, for whatever reason. In my other games at Noble or Prince level, I am always in a situation where my neighbors have stacks of units in their cities and I really have to go nuts to beat them down. I'm just a little surprised at how lame England and Russia's military efforts have been in this particular game.
 
Why didn't you pick nationalism as your free tech and research printing press the long way instead of the other way around?

Why did you keep yaku-whatsitcalled instead of razing it and rebuilding it close by (like on the coast)?

I am not saying these are bad decisions. But to my eye, they are counter-intuitive and i am curious to know why you choose to do this.

I.
 
I think the last player suggested we take the commerce route to help with finances since that is a bit of a problem right now. Printing Press I think gives us some instant cash increases with a few towns - or at least it should very soon? I'm not sure what benefit Nationalism would give us right now, as I don't remember off hand what it allows - the draft civic? not a fan of that.
I kept the city because it's within our general area of the empire and resettling would cost a settler, which costs hammers. I think there's often a big advantage to capturing other cities that were already built rather than building them from scratch again, is there not?

Ok I see, you are asking about Yaku... not Yaka :) Yes that second city would be better off on the coast, I agree. I thought you meant the first city I captured. Sorry, I just didn't THINK of it. See, when you're not a very good player, this is what happens: things just don't occur to you. I don't mean to be defensive, but let's remember the reason we started this game in the first place was to help some of us players learn the game.
 
LlamaCat said:
I think the last player suggested we take the commerce route to help with finances since that is a bit of a problem right now. Printing Press I think gives us some instant cash increases with a few towns - or at least it should very soon? I'm not sure what benefit Nationalism would give us right now, as I don't remember off hand what it allows - the draft civic? not a fan of that.
I kept the city because it's within our general area of the empire and resettling would cost a settler, which costs hammers. I think there's often a big advantage to capturing other cities that were already built rather than building them from scratch again, is there not?

Ok I see, you are asking about Yaku... not Yaka :) Yes that second city would be better off on the coast, I agree. I thought you meant the first city I captured. Sorry, I just didn't THINK of it. See, when you're not a very good player, this is what happens: things just don't occur to you. I don't mean to be defensive, but let's remember the reason we started this game in the first place was to help some of us players learn the game.

No, thats totally cool. I just learnt something from you. I think you choice to get printing press, even though it costs less beakers was a really good one. I just hadn't thought of the bonus commerce from the towns. The reason i was asking was to learn also. And i did.
 
LlamaCat said:
OK it says my save exceeds the space... now what do I do?
Click on the upload button on the top of this page (on the dark gray bar). You can upload the game then paste the link on your next post.

And yeah, I do pick Printing Press for Liberalism sometimes even though Nationalism is more expensive. Sometimes I feel that I need the extra commerce now and Nationalism-Military Trad.-Constitution-Democray series can be traded for later using Rep. Parts or Rifling or Physics.
 
I'm back! I see you guys haven't missed me... lol... can someone post the order again?
 
1440 AD (0):


We are reasearching Nationalism at 40%/+1. I personally think, it was a bad move to take Printing Press from Liberalism, since we have exactly two villages (and now towns). By the time, more hamlets have matured, we would have researched it by hand.
As a sidenote: No AI has Education yet, thus pulling Liberalism so soon was not necessary, methinks. Alas, we propably wouldn't have gotten access to something more valuable by the time the AI had Edu, thus no great harm done. :)

As Paper is outdated, I make the following deal with Alex (bringing him to pleased):
deal-alex0000.jpg

The bad news is, we have hit the WFYABTA-limit with him.

I renogatiatet the wine-for-5gpt deal with Alex, and got 8gpt.
We should as soon as possible stop giving him our only crabs and sell him sugar instead, IMHO.

Toku wouldn't trade with me, else I could have sold him Music and Paper, too.
I sell him wines for 6gpt, mainly to befriend him (maybe :smoke: ?).

As I see, those two workers have been liberated from Barbaria. Good job! :goodjob:


Many of our Phants/HAs have been upgraded with flanking. Why? I personally never use that promotion, as I think, C1 is nearly always better (plus allowing Medic and the powerful anti-unit promotions later). Anyway, I'm easily convinced to overthrow that opinion... :)
Another sidenote: We have a medic Phant. I often use some of my weaker units as medics, to avoid them fighting (and dying) and to free my stronger units for some other promotions.


1450 (1):

I send the Engineer in Medina to work a plains forest, to speed up growth. Same in Baghdad, London and Najran. Those single specialists in cities without libraries etc. have no noticeable scientific impact (esp. compared to Damascus) and they will never give us a GP. The specialist in Najran was a *citizen*!
Another GS is born in Damascus. He would give us Optics, which is not worth it IMHO. I will settle both GS down in Damascus.

We have a HUGE stack from Ceasar incoming near Kufah.
caesarsstack0000.jpg


*g*
I'll clean them up with axe and longbow.

There are many mines built near Hastings... thats suboptimal. I thought, we would make this a pure commerce city? I'd replace the mines with windmills and chop some more jungle for cottages.

And this is, when my PC crashed. My everlasting praises to whoever invented autosaves *g*.


1460 (2):

Triple M: Camel Archer -> Grocer
Damascus: Courthouse (delayed) -> Oxford (due in 17 => should be whipped)
Canterbury: Barracks -> Forge
Medina: Camel Archer -> CA


1470 (3):

Basra0001.jpg



1500 (6):

nationalism0000.jpg


I chose Mercantilism next, for banks.
Medina starts TM, due in 25.


1505 (7):

Ouch. Bismarck attacks out of cathy's land and kills a Phant. We cannot counter attack. :(
enemyspotted0000.jpg



1510 (8):

Revenge!
revenge0000.jpg



1515 (9):

Mercantilism is in, revolt. Research set to Economics. I hoped to get the GM.



Conclusio:

Spoiler our empire at 1515 :
overall0000.jpg



I feel we are doing not that bad.
We will need a general direction now, methinks, concerning research, overall goals, city specialisation etc.
I'd vote for redeclaring at Catherine in the near future. She is quickly catching up in Power.
power-1.jpg


Before long she will have Military Tradition, allowing her to train those nasty Cossacks. Right now, *our* UU is in effect, so use it, I say. In about 10 turns, we will get a GA. Use it to build up an army (we need more catapults!) and go conquering her.

City-wise, we maybe could need some more production (depending on what victory we go for). I (again! :blush: ] forgot about training some judish (? what would be the right word?) missionaries.
Tech-wise, I tend to go for Democracy (SoL) and then down the Combustion-line, avoiding Sci-Med as long as possible.


Once again sorry for the delay. Next player would be Abuzeus. Have fun! :)
 
a few questions/comments Cheron:

The bad news is, we have hit the WFYABTA-limit with him.

not sure what that acronym stands for

The specialist in Najran was a *citizen*!

my bad. I am usually pretty careful in checking the city screens so I'm sort of surprised I did this

Another GS is born in Damascus. He would give us Optics, which is not worth it IMHO. I will settle both GS down in Damascus.

what do you mean by "settle down"... they are super specialists now?


In about 10 turns, we will get a GA. Use it to build up an army (we need more catapults!) and go conquering her

GA = great artist? if so, how does that help with an army?
 
1) We Fear You Are Becoming To Advanced. To stop tech trade mongering, like C3C diety.
2) I believe thats what he meant.
3) He probably meant Golden Age, from what? The Taj Mahal?
 
1) right
2) Right!
3) RIGHT! :clap: :worship:



The Taj Mahal is due in 21 and should be whipped ASAP, I think.

@LlamaCat: The AI will give "We Fear You Are Becoming To Advanced." as a reason (just like "We just don't like You enough."), why they won't trade you techs anymore after you have done a specific number of trades. Number, not beaker value!
How soon you hit that limit depends on their personality. When you are friendly with an AI, you will never hear "WFYABTA".
 
Hi,
had a brief look at the save, but there I have no time to play until at least tomorrow afternoon, more likely friday. Since you were left out the last round, Emp. Killyouall, why don't you slip in and make your turns while I have no time ? I can play after you then.
I'm sorry, but there's a lot of things to do so no time for civ today :(
 
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