2 FP is 6 food naturally. 4 food are consumed by the citizens working these 2 Fp, so there are 2 food left to support (i.e feed) a specialist. If you now farm over both FP, you get an extra food for each of them, this adds to 2 food and will support another specialist. If you cottage them, you get no extra food but two cottages. So the difference is 1 specialist vs. 2 cottages. The first specialist is there in both cases so it does not count. In my oponion, it's even a slight pro for cottaging since it will generate you some GPP points. Two scientists will double the GP generation speed but you will get the GP anyway, only later. You will have the effect of 2 cottages in the mean time, though. (I don't take the extra health and happy points consumed by the pop-heavier specialst economy into consideration here, too).
External effects (aka represantation, growth, being philosophical, <insert generic reason here>) might shift the values in favor of the extra specialists. Moreover, we don't have pottery yet so the decision is a little bit easier here.
--abu
External effects (aka represantation, growth, being philosophical, <insert generic reason here>) might shift the values in favor of the extra specialists. Moreover, we don't have pottery yet so the decision is a little bit easier here.
--abu
However, Mecca is on top for top 5 cities


. I would even consider going after construction to build the hanging gardens at Mecca. We'd have some serious great engineer points going there, even more after hiring an engineer once we have metal casting. If we keep the gene pool clear, this would give us one or two guaranteed wonders - a really nice thing.
