Meatbuster
formerly Robo Kai
The worker one and the no-Monotheism one.
on your first turnset ~ some things, for future consideration:
is fixed by the next GreyFox...er, person, and you'll fix someone else's...it's all very karmic 
That's where my eye went first! All those grass hills and crabs ~ as borat says: Nice! It almost even looks like there should be a metal in them thar hills . . .Robo Kai said:Anyway, for settttttttling, I'd put my second city one tile west of the cow.
Settler and BW are ready. We adopt Slavery.


- two of which "belong" to Mecca...pholkhero said:ya know, if you settle one SW of the copper, on that desert, you'll get the Stones, the Copper, 5 Desert FPs (4 food a piece!) and 4 hills! That's not too shabby, eh?
Anyway it's not that problematic since we now know where the copper is...
2) Spiritual leaders and the government civic switches depending on requirements are also very useful. If you are running theocracy and vassalage and your cities are mostly set to build an army, might as well build them under police state to get a 25% larger army. If you end up with lots of money and colonies that need a quick boost, switch to universal suffrage and pay for the boosts you need. Run representation most of the time (along with pacifism?).


... wait, wrong movie.
), so this will be some kind of dice roll. Keep your fingers crossed !
you won't get any trade routes until you research Currency, but you do get +1 commerce to every tile that borders the river.LlamaCat said:Plus we get a trade route +1 from the river to MMM, right?
[snip]
I've been reading how people go overkill with cottages in the early game and testing this out lately in my games, I've been doing much better.
