Nobles' Club 314: Justinian I of Byzantium

@azatol
Spoiler :
Cottage more, farm less and build a few more workers. This should help your economy quite a bit.

In this case you are in a good position, as you should catch up quickly once you get your economy up.
 
Thanks a pen-dragon.

Turn 200

Spoiler :

I'm ahead in the tech race now. I built a few more workers, filled in a couple of city spots, and more cottages. My income at 0% went from 50ish to 200+, and I'm getting fairly quickly. Kublai Khan and Gilgamesh have been my friends and trade partners but I've traded with Inca also.

I got Liberalism first, currently the only techs anyone has over me is Drama and Theology which I don't care to get.

Saladin and Hannibal don't like me, but Saladin is in last in score, and Hannibal just above him. I've been getting some spy attacks and I think they are coming from Saladin. Tempted to take him out but I think my path for a space race is pretty good so I'll just get a bit more espionage to slow them down. I'm trying to get to factories and then beeline for space.

I think I've heard before that you should change improvements over to more production focused by the time you are building space parts? I have a lot of luxuries, so not really happy capped but I have been running Hereditary Rule, that should change fairly soon. With a large number of cities is Representation still the right pick?

 
I think I've heard before that you should change improvements over to more production focused by the time you are building space parts?
This is not really bound to spaceship parts. Basically once you are in state property workshop your land. It is reasonable to start with the weakest tiles slightly before actually discovering it. The only improvements that have to stay are good resource improvements and cottages in an oxford city, the rest is at most debatable.
With a large number of cities is Representation still the right pick?
Only if you are running specialists, i.e. your cities are sufficiently large to work all land tiles. Else stick with HR.
 
Finished. Totally a Cold War vibe at the end

Spoiler :

I launched in 1914. I needed 6 more turns to finish the second engine so I just decided to launch, so it will be a 1926 victory. Haven't actually finished out those turns yet.

Maybe it's because I haven't played on Noble much but I've never seen such an intense espionage game from AI. I didn't have a spy in every city until after the worst, which was my bad. They destroyed my stasis chamber, and that was with me running Counter-espionage operations as much as I could.

I think I faced over a dozen poisonings. During the worst part of my health issues, it had an effect, but by the end it didn't really trouble me, it was just loosing the stasis chamber. But since I still had to build out the engines, I think it only cost me maybe one or two turns.

I couldn't build as many workshops as I wanted because of food and health issues, eventually I was able to deal with the health with all the later tech environmental and health stuff. I didn't really need to worry about happiness so I maybe could have switched out of emancipation for that extra +1 workshop production.

I'm sure I made a lot of mistakes and I want to try a space game again, but I want to do a little warring in my next game after dealing with Gilgamesh and Saladin being spy bastards :)
 
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