I launched in 1914. I needed 6 more turns to finish the second engine so I just decided to launch, so it will be a 1926 victory. Haven't actually finished out those turns yet.
Maybe it's because I haven't played on Noble much but I've never seen such an intense espionage game from AI. I didn't have a spy in every city until after the worst, which was my bad. They destroyed my stasis chamber, and that was with me running Counter-espionage operations as much as I could.
I think I faced over a dozen poisonings. During the worst part of my health issues, it had an effect, but by the end it didn't really trouble me, it was just loosing the stasis chamber. But since I still had to build out the engines, I think it only cost me maybe one or two turns.
I couldn't build as many workshops as I wanted because of food and health issues, eventually I was able to deal with the health with all the later tech environmental and health stuff. I didn't really need to worry about happiness so I maybe could have switched out of emancipation for that extra +1 workshop production.
I'm sure I made a lot of mistakes and I want to try a space game again, but I want to do a little warring in my next game after dealing with Gilgamesh and Saladin being spy bastards