Noble Zarkon
Elite Quattromaster - Immortal (BTS)
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The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level, at any speed and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Sitting Bull of the Native Americans, whom we last played in NC LXII. The Native Americans start with Agriculture and Fishing.
And the start:

Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Sitting Bull of the Native Americans, whom we last played in NC LXII. The Native Americans start with Agriculture and Fishing.

- Traits: Sitting Bull is PHIlosophical, meaning he generates Great People Points twice as fast, and PROtective, meaning walls and castles can be built faster, and archery and gunpowder units start with City Garrison I and Drill I. The latter synergizes with the UB.
- The UB: The Totem Pole, a monument that gives +3 XP to archery units (but. sadly, not gunpowder ones). With a barracks and PRO, this means an archery unit starts with 6 XP -- two promotions, which takes archers to Drill III or City Garrison III. If you get to Feudalism before everyone else, it's possible that Drill III longbows can conquer a few cities for you.
- The UU: The Dog Soldier, a resourceless but weaker axeman (4
instead of 5) although somewhat offet by +100% against melee instead of 50%.
And the start:

Spoiler map details :
Tectonics, 60% water. This script is designed to produce mountain ranges, and simulate plate tectonics, giving more realistic/earthlike terrain (mountain ranges, mountains near the coasts like the Andes or between subcontinents like the Himalaia). Generally this script produces less land than typical maps. The AIs were chosen to give a bit of flavour, they have all been under represented in NC games.
Spoiler edits :
Extended a river and moved one resource nearer. Added an extra AI as the test runs showed one AI had too much space.
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.